104 lines
2.6 KiB
C++
104 lines
2.6 KiB
C++
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef M4_ADV_R_ADV_H
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#define M4_ADV_R_ADV_H
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#include "common/algorithm.h"
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#include "m4/adv_r/adv_hotspot.h"
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#include "m4/m4_types.h"
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namespace M4 {
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#define MAX_SCENES 180
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#define MAXRAILNODES 32
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#define PATH_END 0xffff
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#define MAX_PLYR_STRING_LEN 40
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#define STR_FADEPAL "fade palette"
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#define STR_RAILNODE "rail node"
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#define STR_PATH_NODE "path node"
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enum {
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INSTALL_SOUND_DRIVERS = 1,
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INSTALL_PLAYER_BEEN_INIT = 2,
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INSTALL_RAIL_SYSTEM = 4,
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INSTALL_INVENTORY_SYSTEM = 8,
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INSTALL_INVERSE_PALETTE = 0x10,
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INSTALL_MININUM = 0,
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INSTALL_ALL = 0x1f
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};
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enum {
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UNKNOWN_OBJECT = 997,
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BACKPACK = 998,
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NOWHERE = 999
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};
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#define GLOBAL_SCENE 999
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enum KernelTriggerType {
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KT_PARSE = 1,
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KT_DAEMON, KT_PREPARSE, KT_EXPIRE, KT_LOOP
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};
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struct pathNode {
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pathNode *next = nullptr;
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byte nodeID = 0;
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};
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struct noWalkRect {
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noWalkRect *next = nullptr;
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noWalkRect *prev = nullptr;
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int32 x1 = 0, y1 = 0, x2 = 0, y2 = 0;
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int32 alternateWalkToNode = 0;
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int32 walkAroundNode1 = 0;
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int32 walkAroundNode2 = 0;
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int32 walkAroundNode3 = 0;
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int32 walkAroundNode4 = 0;
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};
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struct SceneDef {
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char art_base[MAX_FILENAME_SIZE] = { 0 };
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char picture_base[MAX_FILENAME_SIZE] = { 0 };
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int32 num_hotspots = 0; // # of hotspots
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HotSpotRec *hotspots = nullptr;
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int32 num_parallax = 0;
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HotSpotRec *parallax = nullptr;
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int32 num_props = 0;
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HotSpotRec *props = nullptr;
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int32 front_y = 400, back_y = 100; // Player scaling baselines
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int32 front_scale = 100, back_scale = 85; // Player scaling factors
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int16 depth_table[16]; // Player sprite depth table
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int32 numRailNodes = 0; // # of rails
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SceneDef() {
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Common::fill(depth_table, depth_table + 16, 0);
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}
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};
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} // namespace M4
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#endif
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