Files
scummvm-cursorfix/engines/lastexpress/characters/vassili.cpp
2026-02-02 04:50:13 +01:00

809 lines
27 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#include "lastexpress/lastexpress.h"
namespace LastExpress {
void LogicManager::CONS_Vassili(int chapter) {
switch (chapter) {
case 0:
_engine->getMessageManager()->setMessageHandle(
kCharacterVassili,
_functionsVassili[getCharacter(kCharacterVassili).callbacks[getCharacter(kCharacterVassili).currentCall]]
);
break;
case 1:
CONS_Vassili_Birth(0, 0, 0, 0);
break;
case 2:
CONS_Vassili_StartPart2(0, 0, 0, 0);
break;
case 3:
CONS_Vassili_StartPart3(0, 0, 0, 0);
break;
case 4:
CONS_Vassili_StartPart4(0, 0, 0, 0);
break;
case 5:
CONS_Vassili_StartPart5(0, 0, 0, 0);
break;
default:
break;
}
}
void LogicManager::VassiliCall(CALL_PARAMS) {
getCharacter(kCharacterVassili).currentCall++;
(this->*functionPointer)(param1, param2, param3, param4);
}
void LogicManager::CONS_Vassili_DebugWalks(CONS_PARAMS) {
CharacterCallParams *params = &getCharacter(kCharacterVassili).callParams[getCharacter(kCharacterVassili).currentCall];
_engine->getMessageManager()->setMessageHandle(kCharacterVassili, &LogicManager::HAND_Vassili_DebugWalks);
getCharacter(kCharacterVassili).callbacks[getCharacter(kCharacterVassili).currentCall] = 1;
params->clear();
fedEx(kCharacterVassili, kCharacterVassili, 12, 0);
}
void LogicManager::HAND_Vassili_DebugWalks(HAND_PARAMS) {
switch (msg->action) {
case 0:
if (walk(kCharacterVassili, kCarGreenSleeping, getCharacterCurrentParams(kCharacterVassili)[0])) {
if (getCharacterCurrentParams(kCharacterVassili)[0] == 10000) {
getCharacterCurrentParams(kCharacterVassili)[0] = 0;
} else {
getCharacterCurrentParams(kCharacterVassili)[0] = 10000;
}
}
break;
case 12:
getCharacter(kCharacterVassili).characterPosition.position = 0;
getCharacter(kCharacterVassili).characterPosition.location = 0;
getCharacter(kCharacterVassili).characterPosition.car = kCarGreenSleeping;
getCharacterCurrentParams(kCharacterVassili)[0] = 10000;
break;
default:
break;
}
}
void LogicManager::CONS_Vassili_DoSeqOtis(CONS_PARAMS) {
CharacterCallParams *params = &getCharacter(kCharacterVassili).callParams[getCharacter(kCharacterVassili).currentCall];
_engine->getMessageManager()->setMessageHandle(kCharacterVassili, &LogicManager::HAND_Vassili_DoSeqOtis);
getCharacter(kCharacterVassili).callbacks[getCharacter(kCharacterVassili).currentCall] = 2;
params->clear();
strncpy((char *)&params->parameters[0], param1.stringParam, 12);
fedEx(kCharacterVassili, kCharacterVassili, 12, 0);
}
void LogicManager::HAND_Vassili_DoSeqOtis(HAND_PARAMS) {
switch (msg->action) {
case 3:
getCharacter(kCharacterVassili).currentCall--;
_engine->getMessageManager()->setMessageHandle(kCharacterVassili, _functionsVassili[getCharacter(kCharacterVassili).callbacks[getCharacter(kCharacterVassili).currentCall]]);
fedEx(kCharacterVassili, kCharacterVassili, 18, 0);
break;
case 12:
startSeqOtis(kCharacterVassili, (char *)&getCharacterCurrentParams(kCharacterVassili)[0]);
break;
default:
break;
}
}
void LogicManager::CONS_Vassili_SaveGame(CONS_PARAMS) {
CharacterCallParams *params = &getCharacter(kCharacterVassili).callParams[getCharacter(kCharacterVassili).currentCall];
_engine->getMessageManager()->setMessageHandle(kCharacterVassili, &LogicManager::HAND_Vassili_SaveGame);
getCharacter(kCharacterVassili).callbacks[getCharacter(kCharacterVassili).currentCall] = 3;
params->clear();
params->parameters[0] = param1.intParam;
params->parameters[1] = param2.intParam;
fedEx(kCharacterVassili, kCharacterVassili, 12, 0);
}
void LogicManager::HAND_Vassili_SaveGame(HAND_PARAMS) {
switch (msg->action) {
case 0:
getCharacter(kCharacterVassili).currentCall--;
_engine->getMessageManager()->setMessageHandle(kCharacterVassili, _functionsVassili[getCharacter(kCharacterVassili).callbacks[getCharacter(kCharacterVassili).currentCall]]);
fedEx(kCharacterVassili, kCharacterVassili, 18, 0);
break;
case 12:
save(
kCharacterVassili,
getCharacterCurrentParams(kCharacterVassili)[0],
getCharacterCurrentParams(kCharacterVassili)[1]
);
getCharacter(kCharacterVassili).currentCall--;
_engine->getMessageManager()->setMessageHandle(kCharacterVassili, _functionsVassili[getCharacter(kCharacterVassili).callbacks[getCharacter(kCharacterVassili).currentCall]]);
fedEx(kCharacterVassili, kCharacterVassili, 18, 0);
break;
default:
break;
}
}
void LogicManager::CONS_Vassili_Birth(CONS_PARAMS) {
CharacterCallParams *params = &getCharacter(kCharacterVassili).callParams[getCharacter(kCharacterVassili).currentCall];
_engine->getMessageManager()->setMessageHandle(kCharacterVassili, &LogicManager::HAND_Vassili_Birth);
getCharacter(kCharacterVassili).callbacks[getCharacter(kCharacterVassili).currentCall] = 4;
params->clear();
fedEx(kCharacterVassili, kCharacterVassili, 12, 0);
}
void LogicManager::HAND_Vassili_Birth(HAND_PARAMS) {
switch (msg->action) {
case 0:
if (_gameTime > 1062000 && !getCharacterCurrentParams(kCharacterVassili)[0]) {
getCharacterCurrentParams(kCharacterVassili)[0] = 1;
CONS_Vassili_WithTatiana(0, 0, 0, 0);
}
break;
case 12:
setDoor(32, kCharacterCath, 0, 10, 9);
setDoor(40, kCharacterCath, 0, 255, 255);
break;
default:
break;
}
}
void LogicManager::CONS_Vassili_WithTatiana(CONS_PARAMS) {
CharacterCallParams *params = &getCharacter(kCharacterVassili).callParams[getCharacter(kCharacterVassili).currentCall];
_engine->getMessageManager()->setMessageHandle(kCharacterVassili, &LogicManager::HAND_Vassili_WithTatiana);
getCharacter(kCharacterVassili).callbacks[getCharacter(kCharacterVassili).currentCall] = 5;
params->clear();
fedEx(kCharacterVassili, kCharacterVassili, 12, 0);
}
void LogicManager::HAND_Vassili_WithTatiana(HAND_PARAMS) {
switch (msg->action) {
case 0:
if (getCharacterCurrentParams(kCharacterVassili)[0]) {
getCharacter(kCharacterVassili).characterPosition = getCharacter(kCharacterTatiana).characterPosition;
} else if ((!getCharacterCurrentParams(kCharacterVassili)[2] &&
(getCharacterCurrentParams(kCharacterVassili)[2] = _gameTime + 450, _gameTime == -450)) || getCharacterCurrentParams(kCharacterVassili)[2] < _gameTime) {
if (!getCharacterCurrentParams(kCharacterVassili)[1] && getModel(32) == 1) {
getCharacterCurrentParams(kCharacterVassili)[1] = 1;
startCycOtis(kCharacterVassili, "303A");
setDoor(32, kCharacterCath, 0, 10, 9);
}
}
break;
case 12:
getCharacterCurrentParams(kCharacterVassili)[0] = 1;
break;
case 122732000:
CONS_Vassili_InBed(0, 0, 0, 0);
break;
case 168459827:
getCharacterCurrentParams(kCharacterVassili)[0] = 0;
setDoor(32, kCharacterCath, 1, 10, 9);
break;
default:
break;
}
}
void LogicManager::CONS_Vassili_InBed(CONS_PARAMS) {
CharacterCallParams *params = &getCharacter(kCharacterVassili).callParams[getCharacter(kCharacterVassili).currentCall];
_engine->getMessageManager()->setMessageHandle(kCharacterVassili, &LogicManager::HAND_Vassili_InBed);
getCharacter(kCharacterVassili).callbacks[getCharacter(kCharacterVassili).currentCall] = 6;
params->clear();
fedEx(kCharacterVassili, kCharacterVassili, 12, 0);
}
void LogicManager::HAND_Vassili_InBed(HAND_PARAMS) {
switch (msg->action) {
case 0:
if (inComp(kCharacterCath, kCarRedSleeping, 8200)) {
if (getCharacterCurrentParams(kCharacterVassili)[2] ||
((getCharacterCurrentParams(kCharacterVassili)[2] = _realTime + getCharacterCurrentParams(kCharacterVassili)[0]),
_realTime + getCharacterCurrentParams(kCharacterVassili)[0] != 0)) {
if (getCharacterCurrentParams(kCharacterVassili)[2] < _realTime) {
getCharacterCurrentParams(kCharacterVassili)[2] = 0x7FFFFFFF;
getCharacter(kCharacterVassili).callbacks[getCharacter(kCharacterVassili).currentCall + 8] = 1;
VassiliCall(&LogicManager::CONS_Vassili_DoSeqOtis, "303B", 0, 0, 0);
break;
}
} else {
getCharacter(kCharacterVassili).callbacks[getCharacter(kCharacterVassili).currentCall + 8] = 1;
VassiliCall(&LogicManager::CONS_Vassili_DoSeqOtis, "303B", 0, 0, 0);
break;
}
} else {
getCharacterCurrentParams(kCharacterVassili)[2] = 0;
if (getCharacterCurrentParams(kCharacterVassili)[1])
startCycOtis(kCharacterVassili, "303A");
}
if (getCharacterCurrentParams(kCharacterVassili)[3] != 0x7FFFFFFF && _gameTime > 1489500) {
if (_gameTime <= 1503000) {
if (inComp(kCharacterCath, kCarRedSleeping, 8200) || !getCharacterCurrentParams(kCharacterVassili)[3]) {
getCharacterCurrentParams(kCharacterVassili)[3] = _gameTime;
if (!_gameTime) {
CONS_Vassili_InBed2(0, 0, 0, 0);
break;
}
}
if (getCharacterCurrentParams(kCharacterVassili)[3] >= _gameTime)
break;
}
getCharacterCurrentParams(kCharacterVassili)[3] = 0x7FFFFFFF;
CONS_Vassili_InBed2(0, 0, 0, 0);
}
break;
case 12:
getCharacter(kCharacterVassili).characterPosition.car = kCarRedSleeping;
getCharacter(kCharacterVassili).characterPosition.location = 1;
getCharacter(kCharacterVassili).characterPosition.position = 8200;
setDoor(32, kCharacterCath, 0, 10, 9);
getCharacterCurrentParams(kCharacterVassili)[0] = 5 * (3 * rnd(25) + 15);
startCycOtis(kCharacterVassili, "303A");
break;
case 18:
if (getCharacter(kCharacterVassili).callbacks[getCharacter(kCharacterVassili).currentCall + 8] == 1) {
startCycOtis(kCharacterVassili, "303C");
getCharacterCurrentParams(kCharacterVassili)[1] = 1;
getCharacterCurrentParams(kCharacterVassili)[0] = 5 * (3 * rnd(25) + 15);
}
break;
default:
break;
}
}
void LogicManager::CONS_Vassili_InBed2(CONS_PARAMS) {
CharacterCallParams *params = &getCharacter(kCharacterVassili).callParams[getCharacter(kCharacterVassili).currentCall];
_engine->getMessageManager()->setMessageHandle(kCharacterVassili, &LogicManager::HAND_Vassili_InBed2);
getCharacter(kCharacterVassili).callbacks[getCharacter(kCharacterVassili).currentCall] = 7;
params->clear();
fedEx(kCharacterVassili, kCharacterVassili, 12, 0);
}
void LogicManager::HAND_Vassili_InBed2(HAND_PARAMS) {
switch (msg->action) {
case 0:
if (getCharacterCurrentParams(kCharacterVassili)[0] == 0x7FFFFFFF || _gameTime <= 1503000)
break;
if (_gameTime <= 1512000) {
if (!cathInCorridor(kCarRedSleeping) || !getCharacterCurrentParams(kCharacterVassili)[0]) {
getCharacterCurrentParams(kCharacterVassili)[0] = _gameTime + 150;
if (_gameTime == -150) {
CONS_Vassili_HaveSeizureNow(0, 0, 0, 0);
break;
}
}
if (getCharacterCurrentParams(kCharacterVassili)[0] >= _gameTime)
break;
}
getCharacterCurrentParams(kCharacterVassili)[0] = 0x7FFFFFFF;
CONS_Vassili_HaveSeizureNow(0, 0, 0, 0);
break;
case 12:
getCharacter(kCharacterVassili).characterPosition.car = 4;
getCharacter(kCharacterVassili).characterPosition.location = 1;
getCharacter(kCharacterVassili).characterPosition.position = 8200;
endGraphics(kCharacterVassili);
if (inComp(kCharacterCath, kCarRedSleeping, 8200))
bumpCathRDoor(32);
setDoor(32, kCharacterCath, 1, 10, 9);
break;
case 339669520:
CONS_Vassili_HavingSeizure(0, 0, 0, 0);
break;
}
}
void LogicManager::CONS_Vassili_HaveSeizureNow(CONS_PARAMS) {
CharacterCallParams *params = &getCharacter(kCharacterVassili).callParams[getCharacter(kCharacterVassili).currentCall];
_engine->getMessageManager()->setMessageHandle(kCharacterVassili, &LogicManager::HAND_Vassili_HaveSeizureNow);
getCharacter(kCharacterVassili).callbacks[getCharacter(kCharacterVassili).currentCall] = 8;
params->clear();
fedEx(kCharacterVassili, kCharacterVassili, 12, 0);
}
void LogicManager::HAND_Vassili_HaveSeizureNow(HAND_PARAMS) {
switch (msg->action) {
case 2:
CONS_Vassili_HavingSeizure(0, 0, 0, 0);
break;
case 12:
if (!checkLoc(kCharacterCath, kCarRedSleeping)) {
playDialog(0, "BUMP", -1, 0);
if (getCharacter(kCharacterCath).characterPosition.car <= 4) {
bumpCath(kCarRedSleeping, 1, 255);
} else {
bumpCath(kCarRedSleeping, 40, 255);
}
}
send(kCharacterVassili, kCharacterAnna, 226031488, 0);
send(kCharacterVassili, kCharacterTrainM, 226031488, 0);
send(kCharacterVassili, kCharacterCond2, 226031488, 0);
playDialog(kCharacterVassili, "VAS1027", 16, 0);
break;
default:
break;
}
}
void LogicManager::CONS_Vassili_HavingSeizure(CONS_PARAMS) {
CharacterCallParams *params = &getCharacter(kCharacterVassili).callParams[getCharacter(kCharacterVassili).currentCall];
_engine->getMessageManager()->setMessageHandle(kCharacterVassili, &LogicManager::HAND_Vassili_HavingSeizure);
getCharacter(kCharacterVassili).callbacks[getCharacter(kCharacterVassili).currentCall] = 9;
params->clear();
fedEx(kCharacterVassili, kCharacterVassili, 12, 0);
}
void LogicManager::HAND_Vassili_HavingSeizure(HAND_PARAMS) {
switch (msg->action) {
case 2:
if (!nearChar(kCharacterVassili, kCharacterCath, 2500))
playDialog(0, "BUMP", -1, 0);
CONS_Vassili_CathArrives(0, 0, 0, 0);
break;
case 12:
if ((checkDoor(32) != 2 ||
!checkCathDir(kCarRedSleeping, 17)) &&
!checkCathDir(kCarRedSleeping, 18) &&
!checkCathDir(kCarRedSleeping, 37) &&
!checkCathDir(kCarRedSleeping, 38) &&
!checkCathDir(kCarRedSleeping, 41)) {
playDialog(kCharacterVassili, "VAS1028", 16, 0);
} else {
CONS_Vassili_CathArrives(0, 0, 0, 0);
}
break;
case 17:
if ((checkDoor(32) == 2 &&
checkCathDir(kCarRedSleeping, 17)) ||
checkCathDir(kCarRedSleeping, 18) ||
checkCathDir(kCarRedSleeping, 37) ||
checkCathDir(kCarRedSleeping, 38) ||
checkCathDir(kCarRedSleeping, 41)) {
fadeDialog(kCharacterVassili);
CONS_Vassili_CathArrives(0, 0, 0, 0);
}
break;
default:
break;
}
}
void LogicManager::CONS_Vassili_CathArrives(CONS_PARAMS) {
CharacterCallParams *params = &getCharacter(kCharacterVassili).callParams[getCharacter(kCharacterVassili).currentCall];
_engine->getMessageManager()->setMessageHandle(kCharacterVassili, &LogicManager::HAND_Vassili_CathArrives);
getCharacter(kCharacterVassili).callbacks[getCharacter(kCharacterVassili).currentCall] = 10;
params->clear();
fedEx(kCharacterVassili, kCharacterVassili, 12, 0);
}
void LogicManager::HAND_Vassili_CathArrives(HAND_PARAMS) {
switch (msg->action) {
case 12:
if (_globals[kGlobalCorpseMovedFromFloor]) {
if (_globals[kGlobalCorpseHasBeenThrown]) {
if (_globals[kGlobalJacket] == 1) {
playNIS(kEventMertensBloodJacket);
endGame(0, 0, 0, true);
} else {
forceJump(kCharacterAnna, &LogicManager::CONS_Anna_AtSeizure);
forceJump(kCharacterCond2, &LogicManager::CONS_Cond2_AtSeizure);
getCharacter(kCharacterVassili).callbacks[getCharacter(kCharacterVassili).currentCall + 8] = 1;
VassiliCall(&LogicManager::CONS_Vassili_SaveGame, 2, kEventVassiliSeizure, 0, 0);
}
} else {
playNIS(kEventMertensCorpseBed);
endGame(0, 0, 0, true);
}
} else {
playNIS(kEventMertensCorpseFloor);
endGame(0, 0, 0, true);
}
break;
case 18:
if (getCharacter(kCharacterVassili).callbacks[getCharacter(kCharacterVassili).currentCall + 8] == 1) {
getCharacter(kCharacterCath).characterPosition.location = 1;
playNIS(kEventVassiliSeizure);
setDoor(32, kCharacterCath, 0, 10, 9);
setDoor(1, kCharacterCath, 0, 10, 9);
_globals[kGlobalPhaseOfTheNight] = 2;
send(kCharacterVassili, kCharacterAnna, 191477936, 0);
send(kCharacterVassili, kCharacterTrainM, 191477936, 0);
send(kCharacterVassili, kCharacterCond2, 191477936, 0);
bumpCathRDoor(32);
CONS_Vassili_AsleepAgain(0, 0, 0, 0);
}
break;
default:
break;
}
}
void LogicManager::CONS_Vassili_AsleepAgain(CONS_PARAMS) {
CharacterCallParams *params = &getCharacter(kCharacterVassili).callParams[getCharacter(kCharacterVassili).currentCall];
_engine->getMessageManager()->setMessageHandle(kCharacterVassili, &LogicManager::HAND_Vassili_AsleepAgain);
getCharacter(kCharacterVassili).callbacks[getCharacter(kCharacterVassili).currentCall] = 11;
params->clear();
fedEx(kCharacterVassili, kCharacterVassili, 12, 0);
}
void LogicManager::HAND_Vassili_AsleepAgain(HAND_PARAMS) {
switch (msg->action) {
case 12:
startCycOtis(kCharacterVassili, "303A");
break;
default:
break;
}
}
void LogicManager::CONS_Vassili_StartPart2(CONS_PARAMS) {
CharacterCallParams *params = &getCharacter(kCharacterVassili).callParams[getCharacter(kCharacterVassili).currentCall];
_engine->getMessageManager()->setMessageHandle(kCharacterVassili, &LogicManager::HAND_Vassili_StartPart2);
getCharacter(kCharacterVassili).callbacks[getCharacter(kCharacterVassili).currentCall] = 12;
params->clear();
fedEx(kCharacterVassili, kCharacterVassili, 12, 0);
}
void LogicManager::HAND_Vassili_StartPart2(HAND_PARAMS) {
switch (msg->action) {
case 0:
CONS_Vassili_InPart2(0, 0, 0, 0);
break;
case 12:
endGraphics(kCharacterVassili);
getCharacter(kCharacterVassili).characterPosition.position = 8200;
getCharacter(kCharacterVassili).characterPosition.location = 1;
getCharacter(kCharacterVassili).characterPosition.car = kCarRedSleeping;
getCharacter(kCharacterVassili).inventoryItem = kItemNone;
getCharacter(kCharacterVassili).clothes = 0;
setDoor(32, kCharacterCath, 0, 10, 9);
setModel(32, 1);
break;
default:
break;
}
}
void LogicManager::CONS_Vassili_InPart2(CONS_PARAMS) {
CharacterCallParams *params = &getCharacter(kCharacterVassili).callParams[getCharacter(kCharacterVassili).currentCall];
_engine->getMessageManager()->setMessageHandle(kCharacterVassili, &LogicManager::HAND_Vassili_InPart2);
getCharacter(kCharacterVassili).callbacks[getCharacter(kCharacterVassili).currentCall] = 13;
params->clear();
fedEx(kCharacterVassili, kCharacterVassili, 12, 0);
}
void LogicManager::HAND_Vassili_InPart2(HAND_PARAMS) {
switch (msg->action) {
case 0:
if (inComp(kCharacterCath, kCarRedSleeping, 8200)) {
if (getCharacterCurrentParams(kCharacterVassili)[2] ||
(getCharacterCurrentParams(kCharacterVassili)[2] = _realTime + getCharacterCurrentParams(kCharacterVassili)[0],
_realTime + getCharacterCurrentParams(kCharacterVassili)[0] != 0)) {
if (getCharacterCurrentParams(kCharacterVassili)[2] >= _realTime)
return;
getCharacterCurrentParams(kCharacterVassili)[2] = 0x7FFFFFFF;
}
getCharacter(kCharacterVassili).callbacks[getCharacter(kCharacterVassili).currentCall + 8] = 1;
VassiliCall(&LogicManager::CONS_Vassili_DoSeqOtis, "303B", 0, 0, 0);
} else {
getCharacterCurrentParams(kCharacterVassili)[2] = 0;
if (getCharacterCurrentParams(kCharacterVassili)[1])
startCycOtis(kCharacterVassili, "303A");
}
break;
case 12:
getCharacterCurrentParams(kCharacterVassili)[0] = 5 * (3 * rnd(25) + 15);
startCycOtis(kCharacterVassili, "303A");
break;
case 18:
if (getCharacter(kCharacterVassili).callbacks[getCharacter(kCharacterVassili).currentCall + 8] == 1) {
startCycOtis(kCharacterVassili, "303C");
getCharacterCurrentParams(kCharacterVassili)[1] = 1;
getCharacterCurrentParams(kCharacterVassili)[0] = 5 * (3 * rnd(25) + 15);
}
break;
default:
break;
}
}
void LogicManager::CONS_Vassili_StartPart3(CONS_PARAMS) {
CharacterCallParams *params = &getCharacter(kCharacterVassili).callParams[getCharacter(kCharacterVassili).currentCall];
_engine->getMessageManager()->setMessageHandle(kCharacterVassili, &LogicManager::HAND_Vassili_StartPart3);
getCharacter(kCharacterVassili).callbacks[getCharacter(kCharacterVassili).currentCall] = 14;
params->clear();
fedEx(kCharacterVassili, kCharacterVassili, 12, 0);
}
void LogicManager::HAND_Vassili_StartPart3(HAND_PARAMS) {
switch (msg->action) {
case 0:
CONS_Vassili_Asleep(0, 0, 0, 0);
break;
case 12:
endGraphics(kCharacterVassili);
getCharacter(kCharacterVassili).characterPosition.position = 8200;
getCharacter(kCharacterVassili).characterPosition.location = 1;
getCharacter(kCharacterVassili).characterPosition.car = kCarRedSleeping;
getCharacter(kCharacterVassili).inventoryItem = kItemNone;
getCharacter(kCharacterVassili).clothes = 0;
setDoor(32, kCharacterCath, 0, 10, 9);
break;
default:
break;
}
}
void LogicManager::CONS_Vassili_Asleep(CONS_PARAMS) {
CharacterCallParams *params = &getCharacter(kCharacterVassili).callParams[getCharacter(kCharacterVassili).currentCall];
_engine->getMessageManager()->setMessageHandle(kCharacterVassili, &LogicManager::HAND_Vassili_Asleep);
getCharacter(kCharacterVassili).callbacks[getCharacter(kCharacterVassili).currentCall] = 15;
params->clear();
fedEx(kCharacterVassili, kCharacterVassili, 12, 0);
}
void LogicManager::HAND_Vassili_Asleep(HAND_PARAMS) {
switch (msg->action) {
case 0:
if (inComp(kCharacterCath, kCarRedSleeping, 8200)) {
if (getCharacterCurrentParams(kCharacterVassili)[2] ||
(getCharacterCurrentParams(kCharacterVassili)[2] = _realTime + getCharacterCurrentParams(kCharacterVassili)[0],
_realTime + getCharacterCurrentParams(kCharacterVassili)[0] != 0)) {
if (getCharacterCurrentParams(kCharacterVassili)[2] >= _realTime)
break;
getCharacterCurrentParams(kCharacterVassili)[2] = 0x7FFFFFFF;
}
getCharacter(kCharacterVassili).callbacks[getCharacter(kCharacterVassili).currentCall + 8] = 1;
VassiliCall(&LogicManager::CONS_Vassili_DoSeqOtis, "303B", 0, 0, 0);
} else {
getCharacterCurrentParams(kCharacterVassili)[2] = 0;
if (getCharacterCurrentParams(kCharacterVassili)[1])
startCycOtis(kCharacterVassili, "303A");
}
break;
case 9:
getCharacter(kCharacterVassili).callbacks[getCharacter(kCharacterVassili).currentCall + 8] = 2;
VassiliCall(&LogicManager::CONS_Vassili_SaveGame, 2, kEventVassiliCompartmentStealEgg, 0, 0);
break;
case 12:
getCharacterCurrentParams(kCharacterVassili)[0] = 5 * (3 * rnd(25) + 15);
startCycOtis(kCharacterVassili, "303A");
break;
case 17:
if (inComp(kCharacterCath, kCarRedSleeping, 7850) && cathHasItem(kItemFirebird) && !_doneNIS[kEventVassiliCompartmentStealEgg]) {
setDoor(48, kCharacterVassili, 0, 0, 9);
} else {
setDoor(48, kCharacterCath, 0, 0, 9);
}
break;
case 18:
if (getCharacter(kCharacterVassili).callbacks[getCharacter(kCharacterVassili).currentCall + 8] == 1) {
startCycOtis(kCharacterVassili, "303C");
getCharacterCurrentParams(kCharacterVassili)[1] = 1;
getCharacterCurrentParams(kCharacterVassili)[0] = 5 * (3 * rnd(25) + 15);
} else if (getCharacter(kCharacterVassili).callbacks[getCharacter(kCharacterVassili).currentCall + 8] == 2) {
playNIS(kEventVassiliCompartmentStealEgg);
bumpCath(kCarRedSleeping, 67, 255);
}
break;
default:
break;
}
}
void LogicManager::CONS_Vassili_StartPart4(CONS_PARAMS) {
CharacterCallParams *params = &getCharacter(kCharacterVassili).callParams[getCharacter(kCharacterVassili).currentCall];
_engine->getMessageManager()->setMessageHandle(kCharacterVassili, &LogicManager::HAND_Vassili_StartPart4);
getCharacter(kCharacterVassili).callbacks[getCharacter(kCharacterVassili).currentCall] = 16;
params->clear();
fedEx(kCharacterVassili, kCharacterVassili, 12, 0);
}
void LogicManager::HAND_Vassili_StartPart4(HAND_PARAMS) {
switch (msg->action) {
case 0:
CONS_Vassili_InPart4(0, 0, 0, 0);
break;
case 12:
endGraphics(kCharacterVassili);
getCharacter(kCharacterVassili).characterPosition.position = 8200;
getCharacter(kCharacterVassili).characterPosition.location = 1;
getCharacter(kCharacterVassili).characterPosition.car = kCarRedSleeping;
getCharacter(kCharacterVassili).inventoryItem = kItemNone;
getCharacter(kCharacterVassili).clothes = 0;
setDoor(32, kCharacterCath, 0, 10, 9);
setModel(32, 1);
break;
default:
break;
}
}
void LogicManager::CONS_Vassili_InPart4(CONS_PARAMS) {
CharacterCallParams *params = &getCharacter(kCharacterVassili).callParams[getCharacter(kCharacterVassili).currentCall];
_engine->getMessageManager()->setMessageHandle(kCharacterVassili, &LogicManager::HAND_Vassili_InPart4);
getCharacter(kCharacterVassili).callbacks[getCharacter(kCharacterVassili).currentCall] = 17;
params->clear();
fedEx(kCharacterVassili, kCharacterVassili, 12, 0);
}
void LogicManager::HAND_Vassili_InPart4(HAND_PARAMS) {
switch (msg->action) {
case 0:
if (inComp(kCharacterCath, kCarRedSleeping, 8200)) {
if (getCharacterCurrentParams(kCharacterVassili)[2] ||
(getCharacterCurrentParams(kCharacterVassili)[2] = _realTime + getCharacterCurrentParams(kCharacterVassili)[0],
_realTime + getCharacterCurrentParams(kCharacterVassili)[0] != 0)) {
if (getCharacterCurrentParams(kCharacterVassili)[2] >= _realTime)
break;
getCharacterCurrentParams(kCharacterVassili)[2] = 0x7FFFFFFF;
}
getCharacter(kCharacterVassili).callbacks[getCharacter(kCharacterVassili).currentCall + 8] = 1;
VassiliCall(&LogicManager::CONS_Vassili_DoSeqOtis, "303B", 0, 0, 0);
} else {
getCharacterCurrentParams(kCharacterVassili)[2] = 0;
if (getCharacterCurrentParams(kCharacterVassili)[1])
startCycOtis(kCharacterVassili, "303A");
}
break;
case 12:
getCharacterCurrentParams(kCharacterVassili)[0] = 5 * (3 * rnd(25) + 15);
startCycOtis(kCharacterVassili, "303A");
break;
case 18:
if (getCharacter(kCharacterVassili).callbacks[getCharacter(kCharacterVassili).currentCall + 8] == 1) {
startCycOtis(kCharacterVassili, "303C");
getCharacterCurrentParams(kCharacterVassili)[1] = 1;
getCharacterCurrentParams(kCharacterVassili)[0] = 5 * (3 * rnd(25) + 15);
}
break;
default:
break;
}
}
void LogicManager::CONS_Vassili_StartPart5(CONS_PARAMS) {
CharacterCallParams *params = &getCharacter(kCharacterVassili).callParams[getCharacter(kCharacterVassili).currentCall];
_engine->getMessageManager()->setMessageHandle(kCharacterVassili, &LogicManager::HAND_Vassili_StartPart5);
getCharacter(kCharacterVassili).callbacks[getCharacter(kCharacterVassili).currentCall] = 18;
params->clear();
fedEx(kCharacterVassili, kCharacterVassili, 12, 0);
}
void LogicManager::HAND_Vassili_StartPart5(HAND_PARAMS) {
switch (msg->action) {
case 12:
endGraphics(kCharacterVassili);
getCharacter(kCharacterVassili).characterPosition.location = 1;
getCharacter(kCharacterVassili).characterPosition.position = 3969;
getCharacter(kCharacterVassili).characterPosition.car = kCarRestaurant;
getCharacter(kCharacterVassili).inventoryItem = kItemNone;
getCharacter(kCharacterVassili).clothes = 0;
break;
default:
break;
}
}
void (LogicManager::*LogicManager::_functionsVassili[])(HAND_PARAMS) = {
nullptr,
&LogicManager::HAND_Vassili_DebugWalks,
&LogicManager::HAND_Vassili_DoSeqOtis,
&LogicManager::HAND_Vassili_SaveGame,
&LogicManager::HAND_Vassili_Birth,
&LogicManager::HAND_Vassili_WithTatiana,
&LogicManager::HAND_Vassili_InBed,
&LogicManager::HAND_Vassili_InBed2,
&LogicManager::HAND_Vassili_HaveSeizureNow,
&LogicManager::HAND_Vassili_HavingSeizure,
&LogicManager::HAND_Vassili_CathArrives,
&LogicManager::HAND_Vassili_AsleepAgain,
&LogicManager::HAND_Vassili_StartPart2,
&LogicManager::HAND_Vassili_InPart2,
&LogicManager::HAND_Vassili_StartPart3,
&LogicManager::HAND_Vassili_Asleep,
&LogicManager::HAND_Vassili_StartPart4,
&LogicManager::HAND_Vassili_InPart4,
&LogicManager::HAND_Vassili_StartPart5
};
} // End of namespace LastExpress