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scummvm-cursorfix/engines/icb/common/px_globalvariables.cpp
2026-02-02 04:50:13 +01:00

203 lines
5.8 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* Additional copyright for this file:
* Copyright (C) 1999-2000 Revolution Software Ltd.
* This code is based on source code created by Revolution Software,
* used with permission.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#include "engines/icb/p4.h"
#include "engines/icb/debug_pc.h"
#include "engines/icb/common/px_globalvariables.h"
namespace ICB {
CpxGlobalScriptVariables::CpxGlobalScriptVariables() {
m_no_vars = 0;
m_sorted = 0;
int32 i;
for (i = 0; i < MAX_global_vars; i++) {
m_vars[i].hash = 666;
m_vars[i].value = 666;
m_varInit[i] = GLOBAL_VAR_NOT_SET;
}
}
int32 CpxGlobalScriptVariables::FindVariable(uint32 hash) {
int32 index = -1;
if (m_sorted == 0) {
SortVariables();
} else {
// Use binary search system to find the variables
// The variables are stored in ascending hash sorted order
int32 min = 0;
int32 max = m_no_vars;
index = ((max - min) >> 1);
CpxVariable *pvar = m_vars + index;
// Start at the middle of the list
while (pvar->hash != hash) {
// Not found
if ((index == min) || (index == max)) {
index = -1;
break;
}
// Is it further up the table ?
if (hash > pvar->hash) {
min = index;
// Go down from min so we creep towards maximum
index = max - ((max - min) >> 1);
} else {
max = index;
// Go up from min so we creep towards minimum
index = min + ((max - min) >> 1);
}
pvar = m_vars + index;
if (max == min)
Fatal_error("GlobalVars Binary search failed max==min %d number %d", max, m_no_vars);
}
//#define CHECK_BINARY_SEARCH
#ifdef CHECK_BINARY_SEARCH
uint32 i;
int32 oldi = 0;
// Check the binarry search worked
for (i = 0; i < m_no_vars; i++) {
if (m_vars[i].hash == hash) {
oldi = i;
break;
}
}
if (oldi != index) {
Fatal_error("Binary search failed");
}
#endif
}
return index;
}
void CpxGlobalScriptVariables::InitVariable(uint32 hash, int32 value, const char *name) {
// If the variable exists then it has already been initialised
int32 i = FindVariable(hash);
if (i == -1) {
m_vars[m_no_vars].hash = hash;
m_vars[m_no_vars].value = value;
if (name) {
Tdebug("gtable.txt", "%s , %d , 0x%X", name, value, hash);
}
m_no_vars++;
// The list is no int32er sorted !
m_sorted = 0;
} else {
// The variable has been set, so initing it is an error
// Fatal_error( "Global variable with hash 0x%08x has already been initialised",hash); // Game engine error
m_vars[i].value = value;
}
}
void CpxGlobalScriptVariables::SetVariable(uint32 hash, int32 value) {
// Set a variable
// You can't set a variable that has not been initialised
// Has the variable been defined already
int32 i = FindVariable(hash);
if (i != -1) {
// Once a variable is set then flag it as such
m_varInit[i] = GLOBAL_VAR_SET;
// Ok, just return the value
m_vars[i].value = value;
} else {
// The variable hasn't been set, so accessing it is an error
Fatal_error("SetVariable::Global variable with hash 0x%08x has been accessed before it was initialised", hash); // Game engine error
}
}
// warn = 1
// Give a warning if someone Get's the value before Setting it
// i.e. they are relying on the initialisation code which is bad
// warn = 0
// Don't give the warning - this is needed for save games which Get all global's !
int32 CpxGlobalScriptVariables::GetVariable(uint32 hash, const char *name, int32 warn) {
// Has the variable been defined already
int32 i = FindVariable(hash);
if (i != -1) {
if (warn == 1) {
// Give a warning if someone Get's the value before Setting it
// i.e. they are relying on the initialisation code which is bad
// Once a variable is set then flag it as such
if (m_varInit[i] == GLOBAL_VAR_NOT_SET) {
// Only give the warning once
m_varInit[i] = GLOBAL_VAR_SET;
if (name) {
{ Message_box("GetVariable::Global variable '%s' hash 0x%08X value %d accessed before it was set", name, hash, m_vars[i].value); }
} else {
{ Message_box("GetVariable::Global variable hash 0x%08X value %d accessed before it was set", hash, m_vars[i].value); }
}
}
}
// Ok, just return the value
return m_vars[i].value;
} else {
// The variable hasn't been set, so accessing it is an error
Fatal_error("GetVariable::Global variable with hash 0x%08X has been accessed before it was initialised", hash); // Game engine error
return 0;
}
}
//
// Sort the variables so searching for them is quicker !
// The search method can then use a binary chop system
//
void CpxGlobalScriptVariables::SortVariables() {
uint32 i;
uint32 j;
CpxVariable temp;
uint8 temp8;
// Sort the variable in ascending order
// e.g. lowest -> highest
for (i = 0; i < m_no_vars; i++) {
for (j = i + 1; j < m_no_vars; j++) {
if (m_vars[i].hash > m_vars[j].hash) {
temp = m_vars[i];
m_vars[i] = m_vars[j];
m_vars[j] = temp;
temp8 = m_varInit[i];
m_varInit[i] = m_varInit[j];
m_varInit[j] = temp8;
}
}
}
// The list is now sorted
m_sorted = 1;
}
} // End of namespace ICB