203 lines
5.8 KiB
C++
203 lines
5.8 KiB
C++
/* ScummVM - Graphic Adventure Engine
|
|
*
|
|
* ScummVM is the legal property of its developers, whose names
|
|
* are too numerous to list here. Please refer to the COPYRIGHT
|
|
* file distributed with this source distribution.
|
|
*
|
|
* Additional copyright for this file:
|
|
* Copyright (C) 1999-2000 Revolution Software Ltd.
|
|
* This code is based on source code created by Revolution Software,
|
|
* used with permission.
|
|
*
|
|
* This program is free software: you can redistribute it and/or modify
|
|
* it under the terms of the GNU General Public License as published by
|
|
* the Free Software Foundation, either version 3 of the License, or
|
|
* (at your option) any later version.
|
|
*
|
|
* This program is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU General Public License
|
|
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
|
*
|
|
*/
|
|
|
|
#include "engines/icb/p4.h"
|
|
#include "engines/icb/debug_pc.h"
|
|
#include "engines/icb/common/px_globalvariables.h"
|
|
|
|
namespace ICB {
|
|
|
|
CpxGlobalScriptVariables::CpxGlobalScriptVariables() {
|
|
m_no_vars = 0;
|
|
m_sorted = 0;
|
|
|
|
int32 i;
|
|
for (i = 0; i < MAX_global_vars; i++) {
|
|
m_vars[i].hash = 666;
|
|
m_vars[i].value = 666;
|
|
m_varInit[i] = GLOBAL_VAR_NOT_SET;
|
|
}
|
|
}
|
|
|
|
int32 CpxGlobalScriptVariables::FindVariable(uint32 hash) {
|
|
int32 index = -1;
|
|
|
|
if (m_sorted == 0) {
|
|
SortVariables();
|
|
} else {
|
|
// Use binary search system to find the variables
|
|
// The variables are stored in ascending hash sorted order
|
|
int32 min = 0;
|
|
int32 max = m_no_vars;
|
|
index = ((max - min) >> 1);
|
|
CpxVariable *pvar = m_vars + index;
|
|
|
|
// Start at the middle of the list
|
|
while (pvar->hash != hash) {
|
|
// Not found
|
|
if ((index == min) || (index == max)) {
|
|
index = -1;
|
|
break;
|
|
}
|
|
|
|
// Is it further up the table ?
|
|
if (hash > pvar->hash) {
|
|
min = index;
|
|
// Go down from min so we creep towards maximum
|
|
index = max - ((max - min) >> 1);
|
|
} else {
|
|
max = index;
|
|
// Go up from min so we creep towards minimum
|
|
index = min + ((max - min) >> 1);
|
|
}
|
|
pvar = m_vars + index;
|
|
|
|
if (max == min)
|
|
Fatal_error("GlobalVars Binary search failed max==min %d number %d", max, m_no_vars);
|
|
}
|
|
|
|
//#define CHECK_BINARY_SEARCH
|
|
#ifdef CHECK_BINARY_SEARCH
|
|
uint32 i;
|
|
int32 oldi = 0;
|
|
// Check the binarry search worked
|
|
for (i = 0; i < m_no_vars; i++) {
|
|
if (m_vars[i].hash == hash) {
|
|
oldi = i;
|
|
break;
|
|
}
|
|
}
|
|
if (oldi != index) {
|
|
Fatal_error("Binary search failed");
|
|
}
|
|
#endif
|
|
}
|
|
|
|
return index;
|
|
}
|
|
|
|
void CpxGlobalScriptVariables::InitVariable(uint32 hash, int32 value, const char *name) {
|
|
// If the variable exists then it has already been initialised
|
|
|
|
int32 i = FindVariable(hash);
|
|
if (i == -1) {
|
|
m_vars[m_no_vars].hash = hash;
|
|
m_vars[m_no_vars].value = value;
|
|
if (name) {
|
|
Tdebug("gtable.txt", "%s , %d , 0x%X", name, value, hash);
|
|
}
|
|
m_no_vars++;
|
|
// The list is no int32er sorted !
|
|
m_sorted = 0;
|
|
} else {
|
|
// The variable has been set, so initing it is an error
|
|
// Fatal_error( "Global variable with hash 0x%08x has already been initialised",hash); // Game engine error
|
|
m_vars[i].value = value;
|
|
}
|
|
}
|
|
|
|
void CpxGlobalScriptVariables::SetVariable(uint32 hash, int32 value) {
|
|
// Set a variable
|
|
// You can't set a variable that has not been initialised
|
|
// Has the variable been defined already
|
|
int32 i = FindVariable(hash);
|
|
if (i != -1) {
|
|
// Once a variable is set then flag it as such
|
|
m_varInit[i] = GLOBAL_VAR_SET;
|
|
|
|
// Ok, just return the value
|
|
m_vars[i].value = value;
|
|
} else {
|
|
// The variable hasn't been set, so accessing it is an error
|
|
Fatal_error("SetVariable::Global variable with hash 0x%08x has been accessed before it was initialised", hash); // Game engine error
|
|
}
|
|
}
|
|
|
|
// warn = 1
|
|
// Give a warning if someone Get's the value before Setting it
|
|
// i.e. they are relying on the initialisation code which is bad
|
|
// warn = 0
|
|
// Don't give the warning - this is needed for save games which Get all global's !
|
|
int32 CpxGlobalScriptVariables::GetVariable(uint32 hash, const char *name, int32 warn) {
|
|
// Has the variable been defined already
|
|
int32 i = FindVariable(hash);
|
|
if (i != -1) {
|
|
if (warn == 1) {
|
|
// Give a warning if someone Get's the value before Setting it
|
|
// i.e. they are relying on the initialisation code which is bad
|
|
// Once a variable is set then flag it as such
|
|
if (m_varInit[i] == GLOBAL_VAR_NOT_SET) {
|
|
// Only give the warning once
|
|
m_varInit[i] = GLOBAL_VAR_SET;
|
|
|
|
if (name) {
|
|
{ Message_box("GetVariable::Global variable '%s' hash 0x%08X value %d accessed before it was set", name, hash, m_vars[i].value); }
|
|
} else {
|
|
{ Message_box("GetVariable::Global variable hash 0x%08X value %d accessed before it was set", hash, m_vars[i].value); }
|
|
}
|
|
}
|
|
}
|
|
|
|
// Ok, just return the value
|
|
return m_vars[i].value;
|
|
} else {
|
|
// The variable hasn't been set, so accessing it is an error
|
|
Fatal_error("GetVariable::Global variable with hash 0x%08X has been accessed before it was initialised", hash); // Game engine error
|
|
return 0;
|
|
}
|
|
}
|
|
|
|
//
|
|
// Sort the variables so searching for them is quicker !
|
|
// The search method can then use a binary chop system
|
|
//
|
|
void CpxGlobalScriptVariables::SortVariables() {
|
|
uint32 i;
|
|
uint32 j;
|
|
CpxVariable temp;
|
|
uint8 temp8;
|
|
|
|
// Sort the variable in ascending order
|
|
// e.g. lowest -> highest
|
|
for (i = 0; i < m_no_vars; i++) {
|
|
for (j = i + 1; j < m_no_vars; j++) {
|
|
if (m_vars[i].hash > m_vars[j].hash) {
|
|
temp = m_vars[i];
|
|
m_vars[i] = m_vars[j];
|
|
m_vars[j] = temp;
|
|
|
|
temp8 = m_varInit[i];
|
|
m_varInit[i] = m_varInit[j];
|
|
m_varInit[j] = temp8;
|
|
}
|
|
}
|
|
}
|
|
// The list is now sorted
|
|
m_sorted = 1;
|
|
}
|
|
|
|
} // End of namespace ICB
|