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scummvm-cursorfix/engines/icb/common/px_array.h
2026-02-02 04:50:13 +01:00

368 lines
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C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* Additional copyright for this file:
* Copyright (C) 1999-2000 Revolution Software Ltd.
* This code is based on source code created by Revolution Software,
* used with permission.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef ICB_LIBRARY_CMYACTARRAY
#define ICB_LIBRARY_CMYACTARRAY
#include "engines/icb/common/px_rcutypes.h"
namespace ICB {
#define MY_TEMPLATE template <class Type>
#define T_MYACTARRAY rcActArray<Type>
#define T_MYPTRARRAY rcAutoPtrArray<Type>
MY_TEMPLATE class rcActArray {
public:
rcActArray() { // Construct an empty array
m_userPosition = m_allocatedSize = 0;
}
rcActArray(rcActArray &a) {
m_userPosition = m_allocatedSize = 0;
(*this) = a;
}
~rcActArray(); // Destruct the array
void operator=(const rcActArray &);
// Member access functions
uint32 GetNoItems() const { return (m_userPosition); }
uint32 Add(const Type &f); // Add an item.
Type &operator[](uint32); // Give access to an entry
const Type &operator[](uint32 i) const;
void SetSize(uint32 n) { ResizeArray(n); }
void Reset();
private:
uint32 m_userPosition; // Next place to add an item to
uint32 m_allocatedSize; // How many items have been allocated
Type **m_contents; // A pointer to pointers to the objects
void ResizeArray(uint32); // Change the size of the array
};
MY_TEMPLATE
void T_MYACTARRAY::operator=(const rcActArray &a) {
if (m_allocatedSize)
delete[] m_contents;
m_userPosition = a.m_userPosition;
m_allocatedSize = a.m_allocatedSize;
if (m_allocatedSize)
{
m_contents = new Type *[m_allocatedSize];
for (uint32 count = 0; count < m_allocatedSize; count++)
m_contents[count] = new Type(*(a.m_contents[count]));
}
}
MY_TEMPLATE
Type &T_MYACTARRAY::operator[](uint32 n) {
if (n >= m_userPosition) {
ResizeArray(n);
m_userPosition = n + 1;
}
return (*(m_contents[n]));
}
MY_TEMPLATE
const Type &T_MYACTARRAY::operator[](uint32 n) const {
// It is permissible to look at an element that has not been defined, as the constructor assures
// that the contents are valid
if (n >= m_userPosition) {
// Remove any 'constness' for a resize
(const_cast<rcActArray<Type> *>(this))->ResizeArray(n);
(const_cast<rcActArray<Type> *>(this))->m_userPosition = n + 1;
}
return (*(m_contents[n]));
}
MY_TEMPLATE T_MYACTARRAY::~rcActArray() { Reset(); }
MY_TEMPLATE void T_MYACTARRAY::Reset() {
for (uint32 count = 0; count < m_allocatedSize; count++)
delete m_contents[count];
if (m_allocatedSize)
delete[] m_contents;
m_allocatedSize = 0;
m_userPosition = 0;
}
MY_TEMPLATE void T_MYACTARRAY::ResizeArray(uint32 n2) {
// if n is still within the allocated area then just set the last position
if (n2 >= m_allocatedSize) {
// Make sure we are going to make the thing big enough
uint32 nextSize = m_allocatedSize ? m_allocatedSize + m_allocatedSize : 1; // Double, or 1 if now 0
while (nextSize <= n2)
nextSize += nextSize;
// Get a New pointer array of the correct size
Type **newArray = new Type *[nextSize];
if (m_allocatedSize > 0) {
// Copy in the old stuff
memcpy((unsigned char *)newArray, (unsigned char *)m_contents, m_allocatedSize * sizeof(Type *));
}
// Put empty objects in the newly allocated space
for (uint32 newObjects = m_allocatedSize; newObjects < nextSize; newObjects++)
newArray[newObjects] = new Type;
// Remove any old stuff
if (m_allocatedSize)
delete[] m_contents;
m_contents = newArray;
m_allocatedSize = nextSize;
}
}
MY_TEMPLATE uint32 T_MYACTARRAY::Add(const Type &f) {
operator[](m_userPosition) = f;
return (m_userPosition - 1);
}
MY_TEMPLATE class rcAutoPtrArray {
uint32 m_noContents; // How many entries have been allocated
uint32 m_userPosition; // Next position for the Add command
Type **m_contents; // A pointer to pointers to the objects
void ResizeArray(uint32); // Change the size of the array
public:
explicit rcAutoPtrArray() { // Construct an empty array
m_noContents = m_userPosition = 0;
}
~rcAutoPtrArray(); // Destruct the array
// Member access functions
uint32 GetNoItems() const { return (m_userPosition); }
uint32 Add(Type *f) {
operator[](m_userPosition) = f;
return (m_userPosition - 1);
}
Type *&operator[](uint32); // Give access to an entry
const Type *&operator[](uint32) const; // Give access to an entry
void Reset();
void RemoveAndShuffle(uint32); // Remove an object from the array
void SetSize(uint32 n) { ResizeArray(n); }
// Super dangerous, but faster, access to the array
Type *GetRawArray() { return (*m_contents); }
private: // Prevent use of the PtrArray copy constructor
// The default copy constructor should never be called
rcAutoPtrArray(const rcAutoPtrArray &) {}
void operator=(const rcAutoPtrArray &) {}
};
MY_TEMPLATE
Type *&T_MYPTRARRAY::operator[](uint32 n) {
if (n >= m_userPosition) {
ResizeArray(n);
m_userPosition = n + 1;
}
return (m_contents[n]);
}
MY_TEMPLATE
const Type *&T_MYPTRARRAY::operator[](uint32 n) const {
// It is permissible to look at an element that has not been defined, as it will be defined as NULL
if (n >= m_userPosition) {
(const_cast<rcAutoPtrArray<Type> *>(this))->ResizeArray(n);
(const_cast<rcAutoPtrArray<Type> *>(this))->m_userPosition = n + 1;
}
return const_cast<const Type *&>(m_contents[n]);
}
MY_TEMPLATE T_MYPTRARRAY::~rcAutoPtrArray() { Reset(); }
MY_TEMPLATE void T_MYPTRARRAY::Reset() {
// The pointer array maintains responsibility for deleting any contents
for (uint32 count = 0; count < m_userPosition; count++)
if (m_contents[count])
delete m_contents[count];
if (m_noContents)
delete[] m_contents;
m_noContents = m_userPosition = 0;
}
MY_TEMPLATE void T_MYPTRARRAY::ResizeArray(uint32 n2) {
if (n2 >= m_noContents) {
// Double the allocation value
uint32 nextSize = m_noContents > 0 ? m_noContents + m_noContents : 1;
while (n2 >= nextSize)
nextSize = nextSize + nextSize;
// Get a New pointer array of the correct size
Type **newArray = new Type *[nextSize];
// Copy in the old stuff, if there is any
if (m_noContents > 0)
memcpy((unsigned char *)newArray, (unsigned char *)m_contents, m_noContents * sizeof(Type *));
// Reset the New entries
memset((unsigned char *)(newArray + m_noContents), 0, (nextSize - m_noContents) * sizeof(Type *));
// Remove any old stuff
if (m_noContents)
delete[] m_contents;
m_contents = newArray;
m_noContents = nextSize;
}
}
MY_TEMPLATE void T_MYPTRARRAY::RemoveAndShuffle(uint32 n) {
// Remove an object from the array
// First delete it
if (m_contents[n])
delete m_contents[n];
// and shuffle the array
memcpy(m_contents + n, m_contents + n + 1, (m_noContents - n - 1) * sizeof(Type *));
}
template <class Type> class rcIntArray {
uint32 m_noContents; // How many entries there are
uint32 m_userPosition; // Where the next add position goes
Type *m_contents;
void ResizeArray(uint32); // Change the size of the array
public:
explicit rcIntArray() { // Construct an empty array
m_noContents = m_userPosition = 0;
}
~rcIntArray() { // Destruct the array
if (m_noContents)
delete[] m_contents;
}
// Copy constructor
rcIntArray(const rcIntArray &a) {
m_noContents = m_userPosition = 0;
(*this) = a;
}
// Constructor with an initial size
rcIntArray(uint32 initialSize) { ResizeArray(initialSize); }
const rcIntArray &operator=(const rcIntArray &);
// Member access functions
uint32 GetNoItems() const { return (m_userPosition); }
uint32 Add(Type f); // Add an integer. Only makes sense if the resize step is one
Type &operator[](uint32); // Give access to an entry
const Type operator[](uint32) const; // Give access to an entry
void Reset();
void SetSize(uint32 n) { ResizeArray(n); }
Type *GetRawArray() { return (m_contents); }
};
template <class Type> Type &rcIntArray<Type>::operator[](uint32 index) {
if (index >= m_userPosition) {
ResizeArray(index);
m_userPosition = index + 1;
}
return m_contents[index];
}
// This version of [] allows the array to be part of a const function
template <class Type> const Type rcIntArray<Type>::operator[](uint32 index) const {
// It is permissible to look at an element that has not been defined, as it will have been set to 0
if (index >= m_userPosition) {
// Remove any 'constness' for a resize
(const_cast<rcIntArray<Type> *>(this))->ResizeArray(index);
(const_cast<rcIntArray<Type> *>(this))->m_userPosition = index + 1;
}
return m_contents[index];
}
template <class IntType> void rcIntArray<IntType>::ResizeArray(uint32 accessedSize) {
// Check if we need to do any reallocating
if (accessedSize >= m_noContents) {
uint32 newSize = m_noContents > 0 ? m_noContents * 2 : 1;
while (newSize <= accessedSize)
newSize = newSize + newSize;
IntType *newArray = new IntType[newSize];
if (m_noContents)
memcpy(newArray, m_contents, m_noContents * sizeof(IntType));
// Call me a fool, but I like my integers initialised to 0
memset(newArray + m_noContents, 0, (newSize - m_noContents) * sizeof(IntType));
if (m_noContents)
delete[] m_contents;
m_contents = newArray;
m_noContents = newSize;
}
}
template <class IntType> const rcIntArray<IntType> &rcIntArray<IntType>::operator=(const rcIntArray<IntType> &obOpB) {
uint32 nCount;
if (m_noContents)
delete[] m_contents;
m_userPosition = obOpB.m_userPosition;
m_noContents = obOpB.m_noContents;
if (m_noContents) {
m_contents = new IntType[m_noContents];
for (nCount = 0; nCount < m_noContents; nCount++)
m_contents[nCount] = obOpB.m_contents[nCount];
}
return *this;
}
template <class Type> void rcIntArray<Type>::Reset() {
// CLear out the array
if (m_noContents) {
delete[] m_contents;
m_noContents = m_userPosition = 0;
}
}
template <class Type> uint32 rcIntArray<Type>::Add(Type f) {
// Add an integer. Only makes sense if the resize step is one
operator[](m_userPosition) = f;
return (m_userPosition - 1);
}
} // End of namespace ICB
#endif // ndef _LIBRARY_CMYACTARRAY