458 lines
9.8 KiB
C++
458 lines
9.8 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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/*
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* Copyright (C) 2006-2010 - Frictional Games
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*
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* This file is part of Penumbra Overture.
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*/
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#ifndef GAME_MAIN_MENU_H
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#define GAME_MAIN_MENU_H
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#include "hpl1/engine/engine.h"
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#include "hpl1/penumbra-overture/GameTypes.h"
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using namespace hpl;
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class cInit;
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enum eMainMenuState {
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eMainMenuState_Start,
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eMainMenuState_NewGame,
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eMainMenuState_Exit,
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eMainMenuState_Continue,
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eMainMenuState_Resume,
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eMainMenuState_LoadGameSpot,
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eMainMenuState_LoadGameAuto,
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eMainMenuState_LoadGameFavorite,
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eMainMenuState_Options,
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eMainMenuState_OptionsGraphics,
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eMainMenuState_OptionsGraphicsAdvanced,
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eMainMenuState_OptionsControls,
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eMainMenuState_OptionsGame,
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eMainMenuState_OptionsSound,
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eMainMenuState_OptionsKeySetupMove,
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eMainMenuState_OptionsKeySetupAction,
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eMainMenuState_OptionsKeySetupMisc,
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eMainMenuState_GraphicsRestart,
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eMainMenuState_FirstStart,
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eMainMenuState_LastEnum
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};
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//---------------------------
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class cMainMenuWidget {
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public:
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cMainMenuWidget(cInit *apInit, const cVector3f &avPos, const cVector2f &avSize);
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virtual ~cMainMenuWidget();
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virtual void OnUpdate(float afTimeStep) {}
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virtual void OnDraw() {}
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virtual void OnMouseDown(eMButton aButton){};
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virtual void OnMouseUp(eMButton aButton){};
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virtual void OnDoubleClick(eMButton aButton){};
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virtual void OnMouseOver(bool abOver) {}
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const cRect2f &GetRect() { return mRect; }
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virtual void Reset() {}
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virtual void OnActivate() {}
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bool IsActive() { return mbActive; }
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void SetActive(bool abX) {
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if (mbActive == abX)
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return;
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mbActive = abX;
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if (mbActive)
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OnActivate();
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}
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bool mbOver;
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protected:
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cInit *mpInit;
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cGraphicsDrawer *mpDrawer;
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cVector3f mvPositon;
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cRect2f mRect;
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float mfAlpha;
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bool mbActive;
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};
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//---------------------------------------------
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class cMainMenuWidget_MainButton : public cMainMenuWidget {
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public:
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cMainMenuWidget_MainButton(cInit *apInit, const cVector3f &avPos, const tWString &asText,
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eMainMenuState aNextState);
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~cMainMenuWidget_MainButton();
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void OnUpdate(float afTimeStep);
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void OnMouseOver(bool abOver);
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void OnDraw();
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virtual void OnMouseDown(eMButton aButton);
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virtual void OnMouseUp(eMButton aButton){};
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void OnActivate() {
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mfAlpha = 0;
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mfOverTimer = 0;
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mbOver = false;
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}
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protected:
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tWString msText;
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tWString msTip;
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FontData *mpFont;
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bool mbOver;
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cVector2f mvFontSize;
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eMainMenuState mNextState;
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float mfOverTimer;
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};
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//---------------------------------------------
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class cMainMenuWidget_Button : public cMainMenuWidget {
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public:
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cMainMenuWidget_Button(cInit *apInit, const cVector3f &avPos, const tWString &asText,
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eMainMenuState aNextState, cVector2f avFontSize, eFontAlign aAlignment);
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~cMainMenuWidget_Button();
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void OnUpdate(float afTimeStep);
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void OnMouseOver(bool abOver);
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void OnDraw();
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virtual void OnMouseDown(eMButton aButton);
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virtual void OnMouseUp(eMButton aButton){};
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void OnActivate() {
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mfAlpha = 0;
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mfOverTimer = 0;
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mbOver = false;
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}
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tWString msText;
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protected:
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FontData *mpFont;
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cVector2f mvFontSize;
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eMainMenuState mNextState;
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tWString msTip;
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eFontAlign mAlignment;
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float mfOverTimer;
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};
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//---------------------------------------------
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class cMainMenuWidget_Text : public cMainMenuWidget {
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public:
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cMainMenuWidget_Text(cInit *apInit, const cVector3f &avPos, const tWString &asText,
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cVector2f avFontSize, eFontAlign aAlignment,
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cMainMenuWidget *apExtra = NULL, float afMaxWidth = 0);
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~cMainMenuWidget_Text();
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void OnDraw();
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void OnMouseDown(eMButton aButton);
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void OnMouseOver(bool abOver);
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void SetExtraWidget(cMainMenuWidget *apExtra) { mpExtra = apExtra; }
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cMainMenuWidget *GetExtraWidget() { return mpExtra; }
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void UpdateSize();
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tWString msText;
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protected:
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FontData *mpFont;
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eFontAlign mAlignment;
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cVector2f mvFontSize;
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float mfMaxWidth;
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cMainMenuWidget *mpExtra;
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};
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//---------------------------------------------
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class cMainMenuWidget_Image : public cMainMenuWidget {
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public:
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cMainMenuWidget_Image(cInit *apInit, const cVector3f &avPos, const cVector2f &avSize,
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const tString &asImageFile, const tString &asImageMat,
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const cColor &aColor);
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~cMainMenuWidget_Image();
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void OnDraw();
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protected:
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cGfxObject *mpImage;
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cColor mColor;
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cVector2f mvSize;
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};
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//---------------------------------------------
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class cMainMenuWidget_List : public cMainMenuWidget {
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public:
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cMainMenuWidget_List(cInit *apInit, const cVector3f &avPos, const cVector2f &avSize,
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cVector2f avFontSize);
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~cMainMenuWidget_List();
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void OnUpdate(float afTimeStep);
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void OnMouseOver(bool abOver);
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void OnDraw();
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void OnMouseDown(eMButton aButton);
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void OnMouseUp(eMButton aButton);
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void AddEntry(const tWString &asText);
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const tWString &GetSelectedEntry();
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int GetSelectedIndex() { return mlSelected; }
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void SetSelectedIndex(int alIdx) { mlSelected = alIdx; }
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protected:
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cGraphicsDrawer *mpDrawer;
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FontData *mpFont;
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cGfxObject *mpBackGfx;
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cGfxObject *mpDownGfx;
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cGfxObject *mpUpGfx;
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cGfxObject *mpSlideGfx;
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cGfxObject *mpSlideButtonGfx;
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cGfxObject *mpBorderLeftGfx;
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cGfxObject *mpBorderTopGfx;
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cGfxObject *mpBorderBottomGfx;
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float mfSlideButtonSize;
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float mfSlideButtonPos;
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bool mbSlideButtonPressed;
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float mfSlideButtonMove;
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bool mbOver;
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cVector2f mvFontSize;
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cVector3f mvPosition;
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cVector2f mvSize;
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eFontAlign mAlignment;
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float mfOverTimer;
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int mlMaxRows;
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int mlFirstRow;
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int mlSelected;
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tWStringVec mvEntries;
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cVector2f mvLastMousePos;
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};
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//---------------------------------------------
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class cMainMenuWidget_NewGame : public cMainMenuWidget_Button {
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public:
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cMainMenuWidget_NewGame(cInit *apInit, const cVector3f &avPos, const tWString &asText,
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cVector2f avFontSize, eFontAlign aAlignment,
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eGameDifficulty aDiffuculty);
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virtual void OnMouseDown(eMButton aButton);
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private:
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eGameDifficulty mDiffuculty;
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};
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//---------------------------------------------
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class cMainMenuWidget_Continue : public cMainMenuWidget_Button {
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public:
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cMainMenuWidget_Continue(cInit *apInit, const cVector3f &avPos, const tWString &asText, cVector2f avFontSize, eFontAlign aAlignment);
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virtual void OnMouseDown(eMButton aButton);
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};
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//---------------------------------------------
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class cMainMenuWidget_Quit : public cMainMenuWidget_Button {
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public:
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cMainMenuWidget_Quit(cInit *apInit, const cVector3f &avPos, const tWString &asText, cVector2f avFontSize, eFontAlign aAlignment);
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virtual void OnMouseDown(eMButton aButton);
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};
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//---------------------------------------------
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class cMainMenuWidget_Resume : public cMainMenuWidget_MainButton {
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public:
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cMainMenuWidget_Resume(cInit *apInit, const cVector3f &avPos, const tWString &asText);
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virtual void OnMouseDown(eMButton aButton);
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};
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//---------------------------------------------
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typedef Common::List<cMainMenuWidget *> tMainMenuWidgetList;
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typedef tMainMenuWidgetList::iterator tMainMenuWidgetListIt;
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//---------------------------------------------
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class cMainMenuParticle {
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public:
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cVector3f mvPos;
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cVector3f mvVel;
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cVector2f mvSize;
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cColor mCol;
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cGfxObject *mpGfx;
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};
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//---------------------------------------------
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class cMainMenu : public iUpdateable {
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friend class cMainMenuWidget;
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public:
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cMainMenu(cInit *apInit);
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~cMainMenu();
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void Reset();
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void OnPostSceneDraw();
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void OnDraw();
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void Update(float afTimeStep);
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void SetButtonTip(const tWString &asString) { msButtonTip = asString; }
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void SetMousePos(const cVector2f &avPos);
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void AddMousePos(const cVector2f &avRel);
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cVector2f GetMousePos() { return mvMousePos; }
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void OnMouseDown(eMButton aButton);
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void OnMouseUp(eMButton aButton);
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void OnMouseDoubleClick(eMButton aButton);
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void SetActive(bool abX);
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bool IsActive() { return mbActive; }
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void OnExit();
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void Exit();
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void SetState(eMainMenuState aState);
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void SetInputToAction(const tString &asActionName, cMainMenuWidget_Text *apText);
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void InitCheckInput();
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bool CheckForInput();
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void ResetWidgets(eMainMenuState aState);
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void UpdateWidgets() { mbUpdateWidgets = true; }
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private:
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void DrawBackground();
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void CreateWidgets();
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void AddWidgetToState(eMainMenuState aState, cMainMenuWidget *apWidget);
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cInit *mpInit;
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cGraphicsDrawer *mpDrawer;
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cGfxObject *mpGfxBlackQuad;
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cGfxObject *mpGfxMouse;
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cGfxObject *mpGfxRainDrop;
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cGfxObject *mpGfxRainSplash;
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cGfxObject *mpGfxSnowFlake;
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iTexture *mpLogo;
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iTexture *mpBackground;
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tString msCurrentActionName;
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cMainMenuWidget_Text *mpCurrentActionText;
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tWString msButtonTip;
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FontData *mpTipFont;
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Common::Array<cMainMenuParticle> mvRainDrops;
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float mfRainDropCount;
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Common::Array<cMainMenuParticle> mvRainSplashes;
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Common::Array<cMainMenuParticle> mvSnowFlakes;
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bool mbMouseIsDown;
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bool mbFadeIn;
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float mfFadeAmount;
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bool mbActive;
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float mfAlpha;
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bool mbUpdateWidgets;
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eMainMenuState mLastState;
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FontData *mpFont;
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cVector2f mvMousePos;
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tMainMenuWidgetList mlstWidgets;
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eMainMenuState mState;
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Common::Array<tMainMenuWidgetList> mvState;
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bool mbGameActive;
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bool mvKeyPressed[Common::KEYCODE_LAST];
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bool mvMousePressed[eMButton_LastEnum];
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};
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//---------------------------------------------
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#endif // GAME_MAIN_MENU_H
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