Files
scummvm-cursorfix/engines/hpl1/engine/sound/SoundEnvironment.h
2026-02-02 04:50:13 +01:00

55 lines
1.5 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
/*
* Copyright (C) 2006-2010 - Frictional Games
*
* This file is part of HPL1 Engine.
*/
#ifndef HPL_SOUNDENVIRONMENT_H
#define HPL_SOUNDENVIRONMENT_H
#include "hpl1/engine/system/String.h"
namespace hpl {
class cSoundManager;
class iSoundEnvironment {
public:
iSoundEnvironment() {}
virtual ~iSoundEnvironment() {}
virtual bool CreateFromFile(const tString &asFile) { return false; }
tString &GetName() { return mstrName; }
tString &GetFileName() { return msFileName; }
void SetFileName(const tString &asFileName) { msFileName = asFileName; }
protected:
tString mstrName;
tString msFileName;
};
} // namespace hpl
#endif // HPL_SOUNDENVIRONMENT_H