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scummvm-cursorfix/engines/hpl1/engine/sound/Sound.h
2026-02-02 04:50:13 +01:00

65 lines
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C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
/*
* Copyright (C) 2006-2010 - Frictional Games
*
* This file is part of HPL1 Engine.
*/
#ifndef HPL_SOUND_H
#define HPL_SOUND_H
#include "hpl1/engine/game/Updateable.h"
namespace hpl {
class iLowLevelSound;
class cResources;
class cSoundHandler;
class cMusicHandler;
class cSound : public iUpdateable {
public:
cSound(iLowLevelSound *apLowLevelSound);
~cSound();
void Init(cResources *apResources, bool abUseHardware, bool abForceGeneric, bool abUseEnvAudio, int alMaxChannels,
int alStreamUpdateFreq, bool abUseThreading, bool abUseVoiceManagement,
int alMaxMonoSourceHint, int alMaxStereoSourceHint,
int alStreamingBufferSize, int alStreamingBufferCount, bool abEnableLowLevelLog, tString asDeviceName);
void Update(float afTimeStep);
iLowLevelSound *GetLowLevel() { return mpLowLevelSound; }
cSoundHandler *GetSoundHandler() { return mpSoundHandler; }
cMusicHandler *GetMusicHandler() { return mpMusicHandler; }
private:
iLowLevelSound *mpLowLevelSound;
cResources *mpResources;
cSoundHandler *mpSoundHandler;
cMusicHandler *mpMusicHandler;
};
} // namespace hpl
#endif // HPL_SOUND_H