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scummvm-cursorfix/engines/hpl1/engine/scene/TileLayer.h
2026-02-02 04:50:13 +01:00

76 lines
1.9 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
/*
* Copyright (C) 2006-2010 - Frictional Games
*
* This file is part of HPL1 Engine.
*/
#ifndef HPL_TILELAYER_H
#define HPL_TILELAYER_H
#include "common/array.h"
#include "hpl1/engine/math/MathTypes.h"
#include "hpl1/engine/scene/Tile.h"
#include "hpl1/engine/system/SystemTypes.h"
namespace hpl {
enum eTileLayerType {
eTileLayerType_Normal,
eTileLayerType_LastEnum
};
typedef Common::Array<cTile *> tTileVec;
typedef tTileVec::iterator tTileVecIt;
class cTileLayer {
friend class cTileMapRectIt;
friend class cTileMapLineIt;
public:
cTileLayer(unsigned int alW, unsigned int alH, bool abCollision, bool abLit, eTileLayerType aType, float afZ = 0);
~cTileLayer();
bool SetTile(unsigned int alX, unsigned int alY, cTile *aVal);
cTile *GetAt(int alX, int alY);
cTile *GetAt(int alNum);
void SetZ(float afZ) { mfZ = afZ; }
float GetZ() { return mfZ; }
bool HasCollision() { return mbCollision; }
private:
tTileVec mvTile;
cVector2l mvSize;
bool mbCollision;
bool mbLit;
float mfZ;
eTileLayerType mType;
};
} // namespace hpl
#endif // HPL_TILELAYER_H