78 lines
2.4 KiB
C++
78 lines
2.4 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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/*
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* Copyright (C) 2006-2010 - Frictional Games
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*
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* This file is part of HPL1 Engine.
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*/
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#include "hpl1/engine/scene/Tile.h"
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#include "hpl1/engine/scene/TileData.h"
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#include "hpl1/engine/scene/TileMap.h"
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#include "hpl1/engine/scene/TileSet.h"
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namespace hpl {
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//////////////////////////////////////////////////////////////////////////
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// CONSTRUCTORS
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//////////////////////////////////////////////////////////////////////////
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//-----------------------------------------------------------------------
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cTile::cTile(iTileData *apTileData, eTileRotation aAngle,
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const cVector3f &avPos, const cVector2f &avSize, cCollisionMesh2D *apCollMesh) {
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mvPosition = avPos + avSize / 2;
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mpTileData = NULL;
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mAngle = aAngle;
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mpCollMesh = apCollMesh;
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mlFlags = 0;
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// SetTile(apTileData,aAngle,avPos,avSize);
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}
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//-----------------------------------------------------------------------
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cTile::~cTile() {
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if (mpCollMesh)
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hplDelete(mpCollMesh);
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}
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//-----------------------------------------------------------------------
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//////////////////////////////////////////////////////////////////////////
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// PUBLIC METHODS
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//////////////////////////////////////////////////////////////////////////
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//-----------------------------------------------------------------------
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void cTile::SetTile(iTileData *apTileData, eTileRotation aAngle,
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const cVector3f &avPos, const cVector2f &avSize) {
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mpTileData = apTileData;
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mAngle = aAngle;
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}
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//-----------------------------------------------------------------------
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} // namespace hpl
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