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scummvm-cursorfix/engines/hpl1/engine/scene/NodeState.cpp
2026-02-02 04:50:13 +01:00

80 lines
2.4 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
/*
* Copyright (C) 2006-2010 - Frictional Games
*
* This file is part of HPL1 Engine.
*/
#include "hpl1/engine/scene/NodeState.h"
#include "hpl1/engine/math/Math.h"
//////////////////////////////////////////////////////////////////////////
// WARNING
// THE FOLLOWING CODE IS NOT USED CURRENTLY
// SHOULD BE DELETED SOON IF NOT NEEDED
//////////////////////////////////////////////////////////////////////////
namespace hpl {
//////////////////////////////////////////////////////////////////////////
// CONSTRUCTORS
//////////////////////////////////////////////////////////////////////////
//-----------------------------------------------------------------------
cNodeState::cNodeState(const tString &asName) {
/*msName = asName;
mpParent = NULL;*/
}
//-----------------------------------------------------------------------
cNodeState::~cNodeState() {
}
//-----------------------------------------------------------------------
//////////////////////////////////////////////////////////////////////////
// PUBLIC METHODS
//////////////////////////////////////////////////////////////////////////
//-----------------------------------------------------------------------
/*void cNodeState::SetWorldTransform(const cMatrixf& a_mtxWorld)
{
m_mtxWorldTransform = a_mtxWorld;
}
//-----------------------------------------------------------------------
cMatrixf& cNodeState::GetWorldTransform()
{
return m_mtxWorldTransform;
}*/
//-----------------------------------------------------------------------
} // namespace hpl