120 lines
3.8 KiB
C++
120 lines
3.8 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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/*
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* Copyright (C) 2006-2010 - Frictional Games
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*
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* This file is part of HPL1 Engine.
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*/
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#include "hpl1/engine/resources/GpuProgramManager.h"
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#include "hpl1/debug.h"
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#include "hpl1/engine/graphics/GPUProgram.h"
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#include "hpl1/engine/graphics/LowLevelGraphics.h"
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#include "hpl1/engine/system/String.h"
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#include "hpl1/engine/system/low_level_system.h"
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namespace hpl {
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//////////////////////////////////////////////////////////////////////////
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// CONSTRUCTORS
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//////////////////////////////////////////////////////////////////////////
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//-----------------------------------------------------------------------
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cGpuProgramManager::cGpuProgramManager(cFileSearcher *apFileSearcher, iLowLevelGraphics *apLowLevelGraphics,
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LowLevelResources *apLowLevelResources, LowLevelSystem *apLowLevelSystem)
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: iResourceManager(apFileSearcher, apLowLevelResources, apLowLevelSystem) {
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mpLowLevelGraphics = apLowLevelGraphics;
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}
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cGpuProgramManager::~cGpuProgramManager() {
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DestroyAll();
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Log(" Done with Gpu programs\n");
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}
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//-----------------------------------------------------------------------
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//////////////////////////////////////////////////////////////////////////
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// PUBLIC METHODS
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//////////////////////////////////////////////////////////////////////////
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//-----------------------------------------------------------------------
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/**
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* Since further parameters are needed for the gpu prog this does not work...
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* For now at least.
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* \param asName
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* \return
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*/
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iResourceBase *cGpuProgramManager::Create(const tString &asName) {
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return NULL;
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}
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//-----------------------------------------------------------------------
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iGpuProgram *cGpuProgramManager::CreateProgram(const tString &vertex, const tString &fragment,
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eGpuProgramType aType) {
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if (!mpLowLevelGraphics->GetCaps(eGraphicCaps_GL_GpuPrograms))
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return nullptr;
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tString sPath;
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iGpuProgram *pProgram;
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pProgram = static_cast<iGpuProgram *>(FindLoadedResource(vertex + " " + fragment, sPath));
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if (pProgram == nullptr) {
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pProgram = mpLowLevelGraphics->CreateGpuProgram(vertex, fragment);
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AddResource(pProgram);
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}
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pProgram->IncUserCount();
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return pProgram;
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}
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//-----------------------------------------------------------------------
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void cGpuProgramManager::Unload(iResourceBase *apResource) {
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}
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//-----------------------------------------------------------------------
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void cGpuProgramManager::Destroy(iResourceBase *apResource) {
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apResource->DecUserCount();
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if (apResource->HasUsers() == false) {
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RemoveResource(apResource);
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hplDelete(apResource);
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}
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}
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//-----------------------------------------------------------------------
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//-----------------------------------------------------------------------
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//////////////////////////////////////////////////////////////////////////
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// PRIVATE METHODS
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//////////////////////////////////////////////////////////////////////////
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//-----------------------------------------------------------------------
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//-----------------------------------------------------------------------
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} // namespace hpl
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