187 lines
6.1 KiB
C++
187 lines
6.1 KiB
C++
/* Copyright (c) <2003-2011> <Julio Jerez, Newton Game Dynamics>
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*
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* This software is provided 'as-is', without any express or implied
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* warranty. In no event will the authors be held liable for any damages
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* arising from the use of this software.
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*
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* Permission is granted to anyone to use this software for any purpose,
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* including commercial applications, and to alter it and redistribute it
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* freely, subject to the following restrictions:
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*
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* 1. The origin of this software must not be misrepresented; you must not
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* claim that you wrote the original software. If you use this software
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* in a product, an acknowledgment in the product documentation would be
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* appreciated but is not required.
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*
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* 2. Altered source versions must be plainly marked as such, and must not be
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* misrepresented as being the original software.
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*
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* 3. This notice may not be removed or altered from any source distribution.
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*/
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#include "dgHingeConstraint.h"
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#include "dgBody.h"
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#include "dgWorld.h"
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#include "hpl1/engine/libraries/newton/core/dg.h"
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//////////////////////////////////////////////////////////////////////
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// Construction/Destruction
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//////////////////////////////////////////////////////////////////////
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dgHingeConstraint::dgHingeConstraint() : dgBilateralConstraint() {
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NEWTON_ASSERT((((dgUnsigned64)&m_localMatrix0) & 15) == 0);
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// constraint->Init ();
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m_maxDOF = 6;
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m_jointAccelFnt = NULL;
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m_constId = dgHingeConstraintId;
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m_angle = dgFloat32(dgFloat32(0.0f));
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}
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dgHingeConstraint::~dgHingeConstraint() {
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}
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/*
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dgHingeConstraint* dgHingeConstraint::Create(dgWorld* world)
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{
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dgHingeConstraint* constraint;
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//constraint = dgHingeConstraintArray::GetPool().GetElement();
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dgHingeConstraintArray& array = *world;
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constraint = array.GetElement();
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NEWTON_ASSERT ((((dgUnsigned64) &constraint->m_localMatrix0) & 15) == 0);
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constraint->Init ();
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constraint->m_maxDOF = 6;
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constraint->m_constId = dgHingeConstraintId;
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constraint->m_angle = dgFloat32 (0.0f);
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constraint->m_jointAccelFnt = NULL;
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return constraint;
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}
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void dgHingeConstraint::Remove(dgWorld* world)
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{
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dgHingeConstraintArray& array = *world;
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dgBilateralConstraint::Remove (world);
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//dgHingeConstraintArray::GetPool().RemoveElement (this);
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array.RemoveElement (this);
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}
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*/
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void dgHingeConstraint::SetJointParameterCallBack(
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dgHingeJointAcceleration callback) {
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m_jointAccelFnt = callback;
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}
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dgFloat32 dgHingeConstraint::GetJointAngle() const {
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return m_angle;
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}
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dgFloat32 dgHingeConstraint::GetJointOmega() const {
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NEWTON_ASSERT(m_body0);
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NEWTON_ASSERT(m_body1);
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dgVector dir(m_body0->GetMatrix().RotateVector(m_localMatrix0[0]));
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const dgVector &omega0 = m_body0->GetOmega();
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const dgVector &omega1 = m_body1->GetOmega();
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return (omega0 - omega1) % dir;
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}
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dgFloat32 dgHingeConstraint::CalculateStopAlpha(dgFloat32 angle,
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const dgJointCallBackParam *param) const {
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dgFloat32 alpha;
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dgFloat32 omega;
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dgFloat32 penetrationErr;
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alpha = dgFloat32(0.0f);
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if (m_angle > angle) {
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omega = GetJointOmega();
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if (omega < dgFloat32(0.0f)) {
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omega = dgFloat32(0.0f);
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}
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penetrationErr = (angle - m_angle);
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alpha = dgFloat32(100.0f) * penetrationErr - omega * dgFloat32(1.01f) / param->m_timestep;
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} else if (m_angle < angle) {
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omega = GetJointOmega();
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if (omega > dgFloat32(0.0f)) {
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omega = dgFloat32(0.0f);
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}
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penetrationErr = MIN_JOINT_PIN_LENGTH * (angle - m_angle);
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alpha = dgFloat32(100.0f) * penetrationErr - omega * dgFloat32(1.01f) / param->m_timestep;
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}
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return alpha;
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}
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dgVector dgHingeConstraint::GetJointForce() const {
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dgMatrix matrix0;
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dgMatrix matrix1;
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CalculateGlobalMatrixAndAngle(matrix0, matrix1);
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return dgVector(
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matrix0.m_front.Scale(m_jointForce[0]) + matrix0.m_up.Scale(m_jointForce[1]) + matrix0.m_right.Scale(m_jointForce[2]) + matrix0.m_up.Scale(m_jointForce[3]) + matrix0.m_right.Scale(m_jointForce[4]));
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}
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dgUnsigned32 dgHingeConstraint::JacobianDerivative(dgContraintDescritor ¶ms) {
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dgMatrix matrix0;
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dgMatrix matrix1;
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dgVector angle(CalculateGlobalMatrixAndAngle(matrix0, matrix1));
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m_angle = -angle.m_x;
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NEWTON_ASSERT(
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dgAbsf(1.0f - (matrix0.m_front % matrix0.m_front)) < dgFloat32(1.0e-5f));
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NEWTON_ASSERT(dgAbsf(1.0f - (matrix0.m_up % matrix0.m_up)) < dgFloat32(1.0e-5f));
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NEWTON_ASSERT(
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dgAbsf(1.0f - (matrix0.m_right % matrix0.m_right)) < dgFloat32(1.0e-5f));
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const dgVector &dir0 = matrix0.m_front;
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const dgVector &dir1 = matrix0.m_up;
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const dgVector &dir2 = matrix0.m_right;
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const dgVector &p0 = matrix0.m_posit;
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const dgVector &p1 = matrix1.m_posit;
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dgVector q0(p0 + matrix0.m_front.Scale(MIN_JOINT_PIN_LENGTH));
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dgVector q1(p1 + matrix1.m_front.Scale(MIN_JOINT_PIN_LENGTH));
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// NEWTON_ASSERT (((p1 - p0) % (p1 - p0)) < 1.0e-2f);
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dgPointParam pointDataP;
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dgPointParam pointDataQ;
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InitPointParam(pointDataP, m_stiffness, p0, p1);
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InitPointParam(pointDataQ, m_stiffness, q0, q1);
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CalculatePointDerivative(0, params, dir0, pointDataP, &m_jointForce[0]);
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CalculatePointDerivative(1, params, dir1, pointDataP, &m_jointForce[1]);
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CalculatePointDerivative(2, params, dir2, pointDataP, &m_jointForce[2]);
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CalculatePointDerivative(3, params, dir1, pointDataQ, &m_jointForce[3]);
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CalculatePointDerivative(4, params, dir2, pointDataQ, &m_jointForce[4]);
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dgInt32 ret = 5;
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if (m_jointAccelFnt) {
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dgJointCallBackParam axisParam;
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axisParam.m_accel = dgFloat32(0.0f);
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axisParam.m_timestep = params.m_timestep;
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axisParam.m_minFriction = DG_MIN_BOUND;
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axisParam.m_maxFriction = DG_MAX_BOUND;
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if (m_jointAccelFnt(reinterpret_cast<NewtonJoint *>(this), reinterpret_cast<NewtonHingeSliderUpdateDesc *>(&axisParam))) {
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if ((axisParam.m_minFriction > DG_MIN_BOUND) || (axisParam.m_maxFriction < DG_MAX_BOUND)) {
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params.m_forceBounds[5].m_low = axisParam.m_minFriction;
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params.m_forceBounds[5].m_upper = axisParam.m_maxFriction;
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params.m_forceBounds[5].m_normalIndex = DG_BILATERAL_FRICTION_CONSTRAINT;
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}
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CalculateAngularDerivative(5, params, dir0, m_stiffness, dgFloat32(0.0f),
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&m_jointForce[5]);
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// params.m_jointAccel[5] = axisParam.m_accel;
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SetMotorAcceleration(5, axisParam.m_accel, params);
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ret = 6;
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}
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}
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return dgUnsigned32(ret);
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}
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