80 lines
2.3 KiB
C++
80 lines
2.3 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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/*
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* Copyright (C) 2006-2010 - Frictional Games
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*
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* This file is part of HPL1 Engine.
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*/
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#include "common/events.h"
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#include "common/system.h"
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#include "hpl1/engine/input/Keyboard.h"
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#include "hpl1/engine/input/LowLevelInput.h"
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#include "hpl1/engine/input/Mouse.h"
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#include "hpl1/engine/system/low_level_system.h"
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namespace hpl {
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//-----------------------------------------------------------------------
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LowLevelInput::LowLevelInput(iLowLevelGraphics *apLowLevelGraphics) {
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_lowLevelGraphics = apLowLevelGraphics;
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LockInput(true);
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}
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//-----------------------------------------------------------------------
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void LowLevelInput::LockInput(bool abX) {
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g_system->lockMouse(abX);
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}
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//-----------------------------------------------------------------------
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void LowLevelInput::BeginInputUpdate() {
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Common::Event event;
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while (g_system->getEventManager()->pollEvent(event)) {
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_events.push_back(event);
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}
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}
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//-----------------------------------------------------------------------
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void LowLevelInput::EndInputUpdate() {
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_events.clear();
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}
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//-----------------------------------------------------------------------
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Mouse *LowLevelInput::CreateMouse() {
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return hplNew(Mouse, (this, _lowLevelGraphics));
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}
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//-----------------------------------------------------------------------
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Keyboard *LowLevelInput::CreateKeyboard() {
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return hplNew(Keyboard, (this));
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}
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//-----------------------------------------------------------------------
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} // namespace hpl
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