234 lines
6.1 KiB
C++
234 lines
6.1 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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/*
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* Copyright (C) 2006-2010 - Frictional Games
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*
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* This file is part of HPL1 Engine.
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*/
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#include "hpl1/engine/input/Action.h"
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#include "hpl1/engine/input/ActionKeyboard.h"
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#include "hpl1/engine/input/ActionMouseButton.h"
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#include "hpl1/engine/input/Input.h"
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#include "hpl1/engine/input/Keyboard.h"
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#include "hpl1/engine/input/LowLevelInput.h"
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#include "hpl1/engine/input/Mouse.h"
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#include "hpl1/engine/system/low_level_system.h"
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namespace hpl {
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//////////////////////////////////////////////////////////////////////////
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// CONSTRUCTORS
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//////////////////////////////////////////////////////////////////////////
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//-----------------------------------------------------------------------
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cInput::cInput(LowLevelInput *apLowLevelInput) : iUpdateable("HPL_Input") {
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mpLowLevelInput = apLowLevelInput;
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mpKeyboard = mpLowLevelInput->CreateKeyboard();
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mpMouse = mpLowLevelInput->CreateMouse();
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mlstInputDevices.push_back(mpMouse);
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mlstInputDevices.push_back(mpKeyboard);
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}
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//-----------------------------------------------------------------------
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cInput::~cInput() {
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Log("Exiting Input Module\n");
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Log("--------------------------------------------------------\n");
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STLMapDeleteAll(m_mapActions);
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if (mpKeyboard)
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hplDelete(mpKeyboard);
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if (mpMouse)
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hplDelete(mpMouse);
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Log("--------------------------------------------------------\n\n");
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}
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//-----------------------------------------------------------------------
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//////////////////////////////////////////////////////////////////////////
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// PUBLIC METHODS
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//////////////////////////////////////////////////////////////////////////
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//-----------------------------------------------------------------------
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void cInput::Update(float afTimeStep) {
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mpLowLevelInput->BeginInputUpdate();
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for (tInputDeviceListIt it = mlstInputDevices.begin(); it != mlstInputDevices.end(); ++it) {
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(*it)->Update();
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}
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mpLowLevelInput->EndInputUpdate();
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for (tActionMapIt it = m_mapActions.begin(); it != m_mapActions.end(); ++it) {
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it->second->Update(afTimeStep);
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}
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}
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//-----------------------------------------------------------------------
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void cInput::AddAction(iAction *apAction) {
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tString sName = apAction->GetName();
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tActionMap::value_type val = tActionMap::value_type(sName, apAction);
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m_mapActions.insert(val);
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}
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//-----------------------------------------------------------------------
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bool cInput::IsTriggerd(tString asName) {
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iAction *pAction = GetAction(asName);
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if (pAction == NULL) {
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return false;
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} // Log("doesn't exist!!!");return false;}
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return pAction->IsTriggerd();
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}
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//-----------------------------------------------------------------------
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bool cInput::WasTriggerd(tString asName) {
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iAction *pAction = GetAction(asName);
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if (pAction == NULL)
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return false;
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return pAction->WasTriggerd();
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}
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//-----------------------------------------------------------------------
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bool cInput::BecameTriggerd(tString asName) {
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iAction *pAction = GetAction(asName);
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if (pAction == NULL)
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return false;
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return pAction->BecameTriggerd();
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}
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//-----------------------------------------------------------------------
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bool cInput::DoubleTriggerd(tString asName, float afLimit) {
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iAction *pAction = GetAction(asName);
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if (pAction == NULL)
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return false;
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return pAction->DoubleTriggerd(afLimit);
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}
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//-----------------------------------------------------------------------
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Keyboard *cInput::GetKeyboard() {
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return mpKeyboard;
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}
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//-----------------------------------------------------------------------
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Mouse *cInput::GetMouse() {
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return mpMouse;
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}
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//-----------------------------------------------------------------------
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iAction *cInput::GetAction(tString asName) {
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tActionMapIt it = m_mapActions.find(asName);
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if (it == m_mapActions.end())
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return NULL;
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return it->second;
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}
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//-----------------------------------------------------------------------
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void cInput::DestroyAction(tString asName) {
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iAction *pOldAction = GetAction(asName);
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if (pOldAction)
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hplDelete(pOldAction);
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m_mapActions.erase(asName);
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}
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//-----------------------------------------------------------------------
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bool cInput::CheckForInput() {
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//////////////////////
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// Keyboard
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for (int i = 0; i < Common::KEYCODE_LAST; ++i) {
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if (mpKeyboard->KeyIsDown(static_cast<Common::KeyCode>(i)))
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return true;
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}
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//////////////////////
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// Mouse
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for (int i = 0; i < eMButton_LastEnum; ++i) {
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if (mpMouse->ButtonIsDown((eMButton)i))
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return true;
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}
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return false;
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}
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//-----------------------------------------------------------------------
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iAction *cInput::InputToAction(const tString &asName) {
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iAction *pAction = NULL;
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//////////////////////
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// Keyboard
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for (int i = 0; i < Common::KEYCODE_LAST; ++i) {
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Common::KeyCode key = static_cast<Common::KeyCode>(i);
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if (mpKeyboard->KeyIsDown(key)) {
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pAction = hplNew(cActionKeyboard, (asName, this, key));
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break;
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}
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}
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//////////////////////
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// Mouse
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if (pAction == NULL) {
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for (int i = 0; i < eMButton_LastEnum; ++i) {
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if (mpMouse->ButtonIsDown((eMButton)i)) {
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pAction = hplNew(cActionMouseButton, (asName, this, (eMButton)i));
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break;
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}
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}
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}
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if (pAction) {
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iAction *pOldAction = GetAction(asName);
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if (pOldAction)
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hplDelete(pOldAction);
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m_mapActions.erase(asName);
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AddAction(pAction);
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}
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return pAction;
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}
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//-----------------------------------------------------------------------
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} // namespace hpl
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