135 lines
3.4 KiB
C++
135 lines
3.4 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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/*
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* Copyright (C) 2006-2010 - Frictional Games
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*
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* This file is part of HPL1 Engine.
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*/
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#ifndef HPL_SUB_MESH_H
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#define HPL_SUB_MESH_H
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#include "hpl1/engine/graphics/GraphicsTypes.h"
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#include "hpl1/engine/math/MathTypes.h"
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#include "hpl1/engine/math/MeshTypes.h"
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#include "hpl1/engine/system/SystemTypes.h"
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namespace hpl {
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class iMaterial;
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class iVertexBuffer;
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class cMesh;
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class cMaterialManager;
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class cSubMesh {
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friend class cMesh;
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friend class cSubMeshEntity;
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public:
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cSubMesh(const tString &asName, cMaterialManager *apMaterialManager);
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~cSubMesh();
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void SetMaterial(iMaterial *apMaterial);
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void SetVertexBuffer(iVertexBuffer *apVtxBuffer);
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// Renderable implementation.
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iMaterial *GetMaterial();
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iVertexBuffer *GetVertexBuffer();
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tString GetName() { return msName; }
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// Vertex-Bone pairs
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void ResizeVertexBonePairs(int alSize);
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int GetVertexBonePairNum();
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cVertexBonePair &GetVertexBonePair(int alNum);
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void AddVertexBonePair(const cVertexBonePair &aPair);
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void ClearVertexBonePairs();
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void CompileBonePairs();
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const cTriEdge &GetEdge(int alIndex) const { return mvEdges[alIndex]; }
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int GetEdgeNum() { return (int)mvEdges.size(); }
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tTriEdgeVec *GetEdgeVecPtr() { return &mvEdges; }
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tTriangleDataVec *GetTriangleVecPtr() { return &mvTriangles; }
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void SetDoubleSided(bool abX) { mbDoubleSided = abX; }
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bool GetDoubleSided() { return mbDoubleSided; }
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const tString &GetGroup() { return msGroup; }
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void SetGroup(const tString &asGroup) { msGroup = asGroup; }
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const tString &GetNodeName() { return msNodeName; }
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void SetNodeName(const tString &asNodeName) { msNodeName = asNodeName; }
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void SetModelScale(const cVector3f &avScale) { mvModelScale = avScale; }
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cVector3f GetModelScale() { return mvModelScale; }
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const cMatrixf &GetLocalTransform() { return m_mtxLocalTransform; }
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void SetLocalTransform(const cMatrixf &a_mtxTrans) { m_mtxLocalTransform = a_mtxTrans; }
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bool GetIsOneSided() { return mbIsOneSided; }
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const cVector3f &GetOneSidedNormal() { return mvOneSidedNormal; }
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void Compile();
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private:
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void CheckOneSided();
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iMaterial *mpMaterial;
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iVertexBuffer *mpVtxBuffer;
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cMatrixf m_mtxLocalTransform;
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tVertexBonePairVec mvVtxBonePairs;
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tString msGroup;
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tString msNodeName;
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float *mpVertexWeights;
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unsigned char *mpVertexBones;
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tTriEdgeVec mvEdges;
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tTriangleDataVec mvTriangles;
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cVector3f mvModelScale;
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tString msName;
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bool mbDoubleSided;
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bool mbIsOneSided;
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cVector3f mvOneSidedNormal;
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cMaterialManager *mpMaterialManager;
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cMesh *mpParent;
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};
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} // namespace hpl
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#endif // HPL_SUB_MESH_H
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