Files
scummvm-cursorfix/engines/hpl1/engine/graphics/ParticleEmitter.h
2026-02-02 04:50:13 +01:00

242 lines
5.5 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
/*
* Copyright (C) 2006-2010 - Frictional Games
*
* This file is part of HPL1 Engine.
*/
#ifndef HPL_PARTICLE_EMITTER_H
#define HPL_PARTICLE_EMITTER_H
#include "common/array.h"
#include "common/list.h"
#include "hpl1/engine/graphics/GraphicsTypes.h"
#include "hpl1/engine/graphics/Material.h"
#include "hpl1/engine/math/MathTypes.h"
#include "hpl1/engine/system/SystemTypes.h"
#include "common/stablemap.h"
namespace hpl {
enum eParticleEmitterType {
eParticleEmitterType_2D,
eParticleEmitterType_3D,
eParticleEmitterType_LastEnum,
};
// NEW
enum ePENoiseType {
ePENoiseType_LowFreq,
ePENoiseType_HighFreq,
ePENoiseType_Both,
ePENoiseType_None,
ePENoiseType_LastEnum,
};
typedef struct
{
float fRelToBeamPos;
float fRelToBendPos;
int lLowFreqNoiseIdx;
int lHighFreqNoiseIdx;
ePENoiseType noiseType;
} tBeamNoisePoint;
// ---
//////////////////////////////////////////////////////
/////////////// PARTICLE /////////////////////////////
//////////////////////////////////////////////////////
class cParticle {
public:
cParticle() {}
cVector3f mvPos;
cVector3f mvLastPos;
cVector3f mvLastCollidePos;
cVector3f mvAcc;
cVector3f mvVel;
float mfSpeedMul;
float mfMaxSpeed;
cColor mStartColor;
cColor mColor;
cVector2f mvStartSize;
cVector2f mvSize;
float mfStartLife;
float mfLife;
float mfLifeSize_MiddleStart;
float mfLifeSize_MiddleEnd;
float mfLifeColor_MiddleStart;
float mfLifeColor_MiddleEnd;
int mlSubDivNum;
float mfBounceAmount;
int mlBounceCount;
cVector3f mvExtra;
// NEW
float mfSpin;
float mfSpinVel;
float mfSpinFactor;
cVector3f mvRevolutionVel;
// Beam Specific
int mlLowFreqPoints;
int mlHighFreqPoints;
Common::Array<cVector3f> mvBeamPoints;
// ---
};
typedef Common::Array<cParticle *> tParticleVec;
typedef tParticleVec::iterator tParticleVecIt;
//////////////////////////////////////////////////////
/////////////// PARTICLE SYSTEM //////////////////////
//////////////////////////////////////////////////////
class cGraphics;
class cResources;
class iParticleEmitter {
public:
iParticleEmitter(tMaterialVec *avMaterials, unsigned int alMaxParticles,
cVector3f avSize, cGraphics *apGraphics, cResources *apResources);
virtual ~iParticleEmitter();
void Update(float afTimeStep);
virtual void Render() = 0;
virtual eParticleEmitterType GetType() = 0;
tString GetEntityType() { return "ParticleEmitter"; }
virtual bool IsDead() { return mlNumOfParticles == 0 && mbDying; }
virtual void Kill() { mbDying = true; }
void KillInstantly();
virtual bool IsDying() { return mbDying; }
void SetDataName(const tString &asName) { msDataName = asName; }
void SetDataSize(const cVector3f &avSize) { mvDataSize = avSize; }
int GetParticleNum() { return mlNumOfParticles; }
protected:
cGraphics *mpGraphics;
cResources *mpResources;
tString msDataName;
cVector3f mvDataSize;
tParticleVec mvParticles;
unsigned int mlNumOfParticles;
unsigned int mlMaxParticles;
cMatrixf m_mtxTemp;
tMaterialVec *mvMaterials;
// Vars for easier updating.
float mfTime;
bool mbDying;
float mfFrame;
bool mbUpdateGfx;
bool mbUpdateBV;
virtual void UpdateMotion(float afTimeStep) = 0;
virtual void SetParticleDefaults(cParticle *apParticle) = 0;
/**
* Swaps the position with index and the last particle and lowers the number of particles.
* \param alIndex
*/
void SwapRemove(unsigned int alIndex);
cParticle *CreateParticle();
};
typedef Common::List<iParticleEmitter *> tParticleEmitterList;
typedef tParticleEmitterList::iterator tParticleEmitterListIt;
//////////////////////////////////////////////////////
/////////////// PARTICLE DATA ///////////////////////
//////////////////////////////////////////////////////
class cResources;
class iParticleEmitterData {
friend class cParticleSystemData3D;
public:
/**
* This inits the data needed for the particles system type
* \param &asName name of the type
* \param apResources
* \param apGraphics
*/
iParticleEmitterData(const tString &asName, cResources *apResources, cGraphics *apGraphics);
virtual ~iParticleEmitterData();
void AddMaterial(iMaterial *apMaterial);
const tString &GetName() { return msName; }
virtual iParticleEmitter *Create(tString asName, cVector3f avSize) = 0;
float GetWarmUpTime() const { return mfWarmUpTime; }
float GetWarmUpStepsPerSec() const { return mfWarmUpStepsPerSec; }
protected:
cResources *mpResources;
cGraphics *mpGraphics;
tString msName;
tMaterialVec mvMaterials;
float mfWarmUpTime;
float mfWarmUpStepsPerSec;
};
typedef Common::StableMap<tString, iParticleEmitterData *> tParticleEmitterDataMap;
typedef tParticleEmitterDataMap::iterator tParticleEmitterDataMapIt;
} // namespace hpl
#endif // HPL_PARTICLE_EMITTER_H