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scummvm-cursorfix/engines/hpl1/engine/graphics/Material_EnvMap_Reflect.cpp
2026-02-02 04:50:13 +01:00

176 lines
6.4 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
/*
* Copyright (C) 2006-2010 - Frictional Games
*
* This file is part of HPL1 Engine.
*/
#include "hpl1/engine/graphics/Material_EnvMap_Reflect.h"
#include "hpl1/engine/graphics/GPUProgram.h"
#include "hpl1/engine/graphics/Renderer2D.h"
#include "hpl1/engine/graphics/Renderer3D.h"
#include "hpl1/engine/math/Math.h"
#include "hpl1/engine/resources/GpuProgramManager.h"
#include "hpl1/engine/resources/TextureManager.h"
#include "hpl1/engine/scene/Camera.h"
#include "hpl1/engine/scene/Camera3D.h"
#include "hpl1/engine/scene/Light.h"
#include "hpl1/engine/system/low_level_system.h"
namespace hpl {
//////////////////////////////////////////////////////////////////////////
// MATERIAL SETUP
//////////////////////////////////////////////////////////////////////////
//-----------------------------------------------------------------------
void cEnvMapReflect_SetUp::Setup(iGpuProgram *apProgram, cRenderSettings *apRenderSettings) {
apProgram->SetVec3f("eyeWorldPos", apRenderSettings->mpCamera->GetPosition());
}
//-----------------------------------------------------------------------
void cEnvMapReflect_SetUp::SetupMatrix(cMatrixf *apModelMatrix, cRenderSettings *apRenderSettings) {
// Put here so it is updated with every matrix, just as well...
if (apModelMatrix)
apRenderSettings->gpuProgram->SetMatrixf("objectWorldMatrix", *apModelMatrix);
else {
apRenderSettings->gpuProgram->SetMatrixf("objectWorldMatrix", cMatrixf::Identity);
}
}
//////////////////////////////////////////////////////////////////////////
// CONSTRUCTORS
//////////////////////////////////////////////////////////////////////////
//-----------------------------------------------------------------------
cMaterial_EnvMap_Reflect::cMaterial_EnvMap_Reflect(const tString &asName, iLowLevelGraphics *apLowLevelGraphics,
cImageManager *apImageManager, cTextureManager *apTextureManager,
cRenderer2D *apRenderer, cGpuProgramManager *apProgramManager,
eMaterialPicture aPicture, cRenderer3D *apRenderer3D)
: iMaterial(asName, apLowLevelGraphics, apImageManager, apTextureManager, apRenderer, apProgramManager,
aPicture, apRenderer3D) {
mbIsTransperant = false;
mbIsGlowing = false;
mbUsesLights = false;
_diffuseProgram = mpProgramManager->CreateProgram("hpl1_Diffuse_Color", "hpl1_Diffuse_Color");
_diffuseReflectProgram = mpProgramManager->CreateProgram("hpl1_Diffuse_EnvMap_Reflect", "hpl1_Diffuse_EnvMap_Reflect");
}
//-----------------------------------------------------------------------
cMaterial_EnvMap_Reflect::~cMaterial_EnvMap_Reflect() {
if (_diffuseProgram)
mpProgramManager->Destroy(_diffuseProgram);
if (_diffuseReflectProgram)
mpProgramManager->Destroy(_diffuseReflectProgram);
}
//-----------------------------------------------------------------------
//////////////////////////////////////////////////////////////////////////
// PUBLIC METHODS
//////////////////////////////////////////////////////////////////////////
//-----------------------------------------------------------------------
iGpuProgram *cMaterial_EnvMap_Reflect::getGpuProgram(const eMaterialRenderType aType, const int alPass, iLight3D *apLight) {
if (aType == eMaterialRenderType_Z)
return _diffuseProgram;
return _diffuseReflectProgram;
}
iMaterialProgramSetup *cMaterial_EnvMap_Reflect::getGpuProgramSetup(const eMaterialRenderType aType, const int alPass, iLight3D *apLight) {
static cEnvMapReflect_SetUp envMaterialSetup;
if (aType == eMaterialRenderType_Diffuse)
return &envMaterialSetup;
return nullptr;
}
bool cMaterial_EnvMap_Reflect::VertexProgramUsesLight(eMaterialRenderType aType, int alPass, iLight3D *apLight) {
return false;
}
bool cMaterial_EnvMap_Reflect::VertexProgramUsesEye(eMaterialRenderType aType, int alPass, iLight3D *apLight) {
return false;
}
eMaterialAlphaMode cMaterial_EnvMap_Reflect::GetAlphaMode(eMaterialRenderType aType, int alPass, iLight3D *apLight) {
return eMaterialAlphaMode_Solid;
}
eMaterialBlendMode cMaterial_EnvMap_Reflect::GetBlendMode(eMaterialRenderType aType, int alPass, iLight3D *apLight) {
if (aType == eMaterialRenderType_Z)
return eMaterialBlendMode_None;
return eMaterialBlendMode_Replace;
}
eMaterialChannelMode cMaterial_EnvMap_Reflect::GetChannelMode(eMaterialRenderType aType, int alPass, iLight3D *apLight) {
if (aType == eMaterialRenderType_Z)
return eMaterialChannelMode_Z;
return eMaterialChannelMode_RGBA;
}
//-----------------------------------------------------------------------
iTexture *cMaterial_EnvMap_Reflect::GetTexture(int alUnit, eMaterialRenderType aType, int alPass, iLight3D *apLight) {
if (aType == eMaterialRenderType_Z)
return NULL;
if (alUnit == 0)
return mvTexture[eMaterialTexture_Diffuse];
if (alUnit == 1)
return mvTexture[eMaterialTexture_CubeMap];
return NULL;
}
eMaterialBlendMode cMaterial_EnvMap_Reflect::GetTextureBlend(int alUnit, eMaterialRenderType aType, int alPass, iLight3D *apLight) {
return eMaterialBlendMode_Mul;
}
//-----------------------------------------------------------------------
bool cMaterial_EnvMap_Reflect::UsesType(eMaterialRenderType aType) {
if (aType == eMaterialRenderType_Diffuse || aType == eMaterialRenderType_Z)
return true;
return false;
}
//-----------------------------------------------------------------------
tTextureTypeList cMaterial_EnvMap_Reflect::GetTextureTypes() {
tTextureTypeList vTypes;
vTypes.push_back(cTextureType("", eMaterialTexture_Diffuse));
vTypes.push_back(cTextureType("cube", eMaterialTexture_CubeMap));
return vTypes;
}
//-----------------------------------------------------------------------
} // namespace hpl