Files
scummvm-cursorfix/engines/hpl1/engine/graphics/BackgroundImage.cpp
2026-02-02 04:50:13 +01:00

176 lines
5.3 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
/*
* Copyright (C) 2006-2010 - Frictional Games
*
* This file is part of HPL1 Engine.
*/
#include "hpl1/engine/graphics/BackgroundImage.h"
#include "hpl1/engine/math/Math.h"
namespace hpl {
//////////////////////////////////////////////////////////////////////////
// CONSTRUCTORS
//////////////////////////////////////////////////////////////////////////
//-----------------------------------------------------------------------
cBackgroundImage::cBackgroundImage(iMaterial *apMat, const cVector3f &avPos, bool abTile,
const cVector2f &avSize, const cVector2f &avPosPercent, const cVector2f &avVel) {
mpMaterial = apMat;
mvPos = avPos;
mbTile = abTile;
mvSize = avSize;
mvPosPercent = avPosPercent;
mvVel = avVel;
mvVtx = apMat->GetImage(eMaterialTexture_Diffuse)->GetVertexVecCopy(0, mvSize);
for (int i = 0; i < (int)mvVtx.size(); i++) {
mvVtx[i].pos.z = mvPos.z;
}
}
//-----------------------------------------------------------------------
cBackgroundImage::~cBackgroundImage() {
hplDelete(mpMaterial);
}
//-----------------------------------------------------------------------
//////////////////////////////////////////////////////////////////////////
// PUBLIC METHODS
//////////////////////////////////////////////////////////////////////////
//-----------------------------------------------------------------------
void cBackgroundImage::Draw(const cRect2f &aCollideRect, iLowLevelGraphics *apLowLevelGraphics) {
tVector3fList lstPositions;
cVector3f vScreenPos(aCollideRect.x * mvPosPercent.x - mvPos.x,
aCollideRect.y * mvPosPercent.y, mvPos.z - mvPos.y);
// Calculate at what positions(s) the background is to be drawn.
if (mbTile) {
// The number of images needed.
cVector2l vNum;
vNum.x = (int)(aCollideRect.w / mvSize.x) + 1;
vNum.y = (int)(aCollideRect.h / mvSize.y) + 1;
cVector2f vStartPos;
if (vScreenPos.x >= 0)
vStartPos.x = mvSize.x - cMath::Modulus(vScreenPos.x, mvSize.x);
else
vStartPos.x = cMath::Modulus(vScreenPos.x, mvSize.x);
if (vScreenPos.y >= 0)
vStartPos.y = mvSize.y - cMath::Modulus(vScreenPos.y, mvSize.y);
else
vStartPos.y = cMath::Modulus(vScreenPos.y, mvSize.y);
// Log("Screen: %f : %f\n",vScreenPos.x, vScreenPos.y);
// Log("Start: %f : %f\n",vStartPos.x, vStartPos.y);
// Log("Pos: %f : %f\n",mvPos.x, mvPos.y);
if (vStartPos.x > 0) {
vStartPos.x -= mvSize.x;
vNum.x++;
}
if (vStartPos.y > 0) {
vStartPos.y -= mvSize.y;
vNum.y++;
}
for (int x = 0; x < vNum.x; x++)
for (int y = 0; y < vNum.y; y++) {
lstPositions.push_back(cVector3f(vStartPos.x + mvSize.x * x,
vStartPos.y + mvSize.y * y, vScreenPos.z));
}
} else {
cRect2f Rect(vScreenPos.x, vScreenPos.y, mvSize.x, mvSize.y);
if (cMath::BoxCollision(aCollideRect, Rect)) {
lstPositions.push_back(vScreenPos);
}
}
// Draw the images
mpMaterial->StartRendering(eMaterialRenderType_Diffuse, NULL, NULL);
int lIdxAdd = 0;
tVector3fListIt it = lstPositions.begin();
for (; it != lstPositions.end(); it++) {
mvVtx[0].pos.x = it->x;
mvVtx[0].pos.y = it->y;
apLowLevelGraphics->AddVertexToBatch(mvVtx[0]);
mvVtx[1].pos.x = it->x + mvSize.x;
mvVtx[1].pos.y = it->y;
apLowLevelGraphics->AddVertexToBatch(mvVtx[1]);
mvVtx[2].pos.x = it->x + mvSize.x;
mvVtx[2].pos.y = it->y + mvSize.y;
apLowLevelGraphics->AddVertexToBatch(mvVtx[2]);
mvVtx[3].pos.x = it->x;
mvVtx[3].pos.y = it->y + mvSize.y;
apLowLevelGraphics->AddVertexToBatch(mvVtx[3]);
apLowLevelGraphics->AddIndexToBatch(lIdxAdd + 0);
apLowLevelGraphics->AddIndexToBatch(lIdxAdd + 1);
apLowLevelGraphics->AddIndexToBatch(lIdxAdd + 2);
apLowLevelGraphics->AddIndexToBatch(lIdxAdd + 3);
/*apLowLevelGraphics->AddIndexToBatch(lIdxAdd + 2);
apLowLevelGraphics->AddIndexToBatch(lIdxAdd + 3);
apLowLevelGraphics->AddIndexToBatch(lIdxAdd + 0);*/
lIdxAdd += 4;
}
do {
apLowLevelGraphics->FlushQuadBatch(mpMaterial->GetBatchFlags(eMaterialRenderType_Diffuse), false);
} while (mpMaterial->NextPass(eMaterialRenderType_Diffuse));
apLowLevelGraphics->ClearBatch();
mpMaterial->EndRendering(eMaterialRenderType_Diffuse);
}
//-----------------------------------------------------------------------
void cBackgroundImage::Update() {
mvPos += mvVel;
if (mbTile) {
if (mvPos.x >= mvSize.x)
mvPos.x = mvPos.x - mvSize.x;
if (mvPos.y >= mvSize.y)
mvPos.y = mvPos.y - mvSize.y;
}
}
//-----------------------------------------------------------------------
} // namespace hpl