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scummvm-cursorfix/engines/hpl1/engine/game/low_level_game_setup.h
2026-02-02 04:50:13 +01:00

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C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
/*
* Copyright (C) 2006-2010 - Frictional Games
*
* This file is part of HPL1 Engine.
*/
#ifndef HPL_LOWLEVELGAMESETUP_H
#define HPL_LOWLEVELGAMESETUP_H
#include "hpl1/engine/ai/AI.h"
#include "hpl1/engine/graphics/Graphics.h"
#include "hpl1/engine/input/Input.h"
#include "hpl1/engine/physics/Physics.h"
#include "hpl1/engine/resources/Resources.h"
#include "hpl1/engine/scene/Scene.h"
#include "hpl1/engine/sound/Sound.h"
#include "hpl1/engine/system/System.h"
namespace hpl {
class LowLevelGameSetup {
public:
LowLevelGameSetup();
~LowLevelGameSetup();
cInput *createInput(cGraphics *graphics);
cSystem *createSystem();
cGraphics *createGraphics();
cResources *createResources(cGraphics *graphics);
cScene *createScene(cGraphics *graphics, cResources *resources, cSound *sound,
cPhysics *physics, cSystem *system, cAI *ai);
cSound *createSound();
cPhysics *createPhysics();
cAI *createAi();
private:
LowLevelSystem *_lowLevelSystem;
iLowLevelGraphics *_lowLevelGraphics;
LowLevelInput *_lowLevelInput;
LowLevelResources *_lowLevelResources;
iLowLevelSound *_lowLevelSound;
iLowLevelPhysics *_lowLevelPhysics;
};
} // namespace hpl
#endif // HPL_LOWLEVELGAMESETUP_H