21 lines
350 B
Plaintext
21 lines
350 B
Plaintext
in vec2 Texcoord;
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in vec4 Color;
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uniform sampler2D tex;
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uniform UBOOL textured;
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uniform float alphaRef;
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uniform float meshAlpha;
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OUTPUT
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void main() {
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outColor = Color;
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if (UBOOL_TEST(textured)) {
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vec4 texColor = texture(tex, Texcoord);
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outColor.rgba *= texColor.rgba;
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outColor.a *= meshAlpha;
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if (outColor.a < alphaRef)
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discard;
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}
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}
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