Files
scummvm-cursorfix/engines/got/views/splash_screen.cpp
2026-02-02 04:50:13 +01:00

166 lines
4.1 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#include "got/views/splash_screen.h"
#include "common/file.h"
#include "got/gfx/palette.h"
#include "got/vars.h"
namespace Got {
namespace Views {
#define SPLASH_FRAME_INTERVAL 2
void SplashScreen::draw() {
if (_frameCtr == -1) {
_frameCtr = 0;
GfxSurface s = getSurface();
// Display background. The rest of the logo animation will be
// done in the frame routines called from tick
s.clear();
s.simpleBlitFrom(_G(gfx[92]), Common::Point(0, 24));
}
}
bool SplashScreen::msgFocus(const FocusMessage &msg) {
const Gfx::GraphicChunk chunk = _G(gfx[93]);
_frameCount = READ_LE_UINT16(chunk._data);
_chunkSize = chunk._data + 2;
_chunkPtr = chunk._data + 2 + _frameCount * 4;
_frameCtr = -1;
_delayCtr = 0;
// This is the first screen shown, so start with black, and fade it in
byte blackPal[Graphics::PALETTE_SIZE];
Common::fill(blackPal, blackPal + Graphics::PALETTE_SIZE, 0);
Gfx::xSetPal(blackPal);
draw();
const Gfx::Palette63 pal = _G(gfx[91]);
Gfx::fadeIn(pal);
return true;
}
bool SplashScreen::msgUnfocus(const UnfocusMessage &msg) {
fadeOut();
return true;
}
bool SplashScreen::tick() {
if (++_delayCtr == SPLASH_FRAME_INTERVAL) {
_delayCtr = 0;
if (++_frameCtr < _frameCount) {
GfxSurface s = getSurface();
byte *dest = (byte *)s.getBasePtr(0, 24);
executeFrame(_chunkPtr, dest);
s.markAllDirty();
_chunkPtr += READ_LE_UINT32(_chunkSize);
_chunkSize += 4;
} else if (_frameCtr == (_frameCount + 50)) {
// Switch to the opening screen showing the game name
replaceView("Opening", true);
}
}
return true;
}
int frame = -1;
void SplashScreen::executeFrame(const byte *src, byte *dest) {
const byte *codeP = src;
int count = 0;
int val = 0;
while (*codeP != 0xcb) {
if (codeP[0] == 0xc9) {
// leave
codeP++;
} else if (codeP[0] == 0x33 && codeP[1] == 0xc9) {
// xor cx, cx
count = 0;
codeP += 2;
} else if (codeP[0] == 0x81 && codeP[1] == 0xc6) {
// add si, 16-bit
src += READ_LE_INT16(codeP + 2);
codeP += 4;
} else if (codeP[0] == 0x81 && codeP[1] == 0xee) {
// sub si, 16-bit
src -= READ_LE_INT16(codeP + 2);
codeP += 4;
} else if (codeP[0] == 0x8b && codeP[1] == 0xdf) {
// mov bx, di
codeP += 2;
} else if (codeP[0] == 0x81 && codeP[1] == 0xc7) {
// add di, 16-bit
dest += READ_LE_INT16(codeP + 2);
codeP += 4;
} else if (codeP[0] == 0xb8) {
// mov ax, 16-bit
val = READ_LE_UINT16(codeP + 1);
codeP += 3;
} else if (codeP[0] == 0xb0) {
// mov al, 8-bit
val = codeP[1];
codeP += 2;
} else if (codeP[0] == 0xb1) {
// mov cl, 8-bit
count = codeP[1];
codeP += 2;
} else if (codeP[0] == 0xf3 && codeP[1] == 0xab) {
// rep stosw
while (count-- > 0) {
WRITE_LE_UINT16(dest, val);
dest += 2;
}
codeP += 2;
} else if (codeP[0] == 0xab) {
// stosw
WRITE_LE_UINT16(dest, val);
dest += 2;
codeP++;
} else if (codeP[0] == 0xaa) {
// stosb
*dest++ = (byte)val;
++codeP;
} else if (codeP[0] == 0xf3 && codeP[1] == 0xa5) {
// rep movsw
Common::copy(src, src + count * 2, dest);
src += count * 2;
dest += count * 2;
codeP += 2;
} else if (codeP[0] == 0xa4) {
// movsb
*dest++ = *src++;
++codeP;
} else {
error("Unhandled opcode");
}
}
}
} // namespace Views
} // namespace Got