49 lines
1.4 KiB
C++
49 lines
1.4 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "got/views/dialogs/skill_level.h"
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#include "got/got.h"
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namespace Got {
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namespace Views {
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namespace Dialogs {
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static const char *OPTIONS[] = {
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"Easy Enemies", "Normal Enemies", "Tough Enemies", nullptr
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};
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SkillLevel::SkillLevel() : SelectOption("SkillLevel", "Set Skill Level", OPTIONS) {
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}
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bool SkillLevel::msgFocus(const FocusMessage &msg) {
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_selectedItem = _G(setup)._difficultyLevel;
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return true;
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}
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void SkillLevel::selected() {
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_G(setup)._difficultyLevel = _selectedItem;
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_G(lastSetup) = _G(setup);
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}
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} // namespace Dialogs
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} // namespace Views
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} // namespace Got
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