Files
scummvm-cursorfix/engines/got/game/main.cpp
2026-02-02 04:50:13 +01:00

81 lines
2.5 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#include "common/memstream.h"
#include "got/game/back.h"
#include "got/vars.h"
#include "got/gfx/image.h" // loadNewThor
namespace Got {
void setupLoad() {
_G(thor)->_active = true;
_G(newLevel) = _G(thorInfo)._lastScreen;
_G(thor)->_x = (_G(thorInfo)._lastIcon % 20) * 16;
_G(thor)->_y = ((_G(thorInfo)._lastIcon / 20) * 16) - 1;
if (_G(thor)->_x < 1)
_G(thor)->_x = 1;
if (_G(thor)->_y < 0)
_G(thor)->_y = 0;
_G(thor)->_lastX[0] = _G(thor)->_x;
_G(thor)->_lastX[1] = _G(thor)->_x;
_G(thor)->_lastY[0] = _G(thor)->_y;
_G(thor)->_lastY[1] = _G(thor)->_y;
_G(thor)->_dir = _G(thorInfo)._lastDir;
_G(thor)->_lastDir = _G(thorInfo)._lastDir;
_G(thor)->_health = _G(thorInfo)._lastHealth;
_G(thorInfo)._magic = _G(thorInfo)._lastMagic;
_G(thorInfo)._jewels = _G(thorInfo)._lastJewels;
_G(thorInfo)._keys = _G(thorInfo)._lastKeys;
_G(thorInfo)._score = _G(thorInfo)._lastScore;
_G(thorInfo)._selectedItem = _G(thorInfo)._lastItem;
_G(thorInfo)._inventory = _G(thorInfo)._lastInventory;
_G(thorInfo)._object = _G(thorInfo)._lastObject;
_G(thorInfo)._objectName = _G(thorInfo)._lastObjectName;
_G(thor)->_numMoves = 1;
_G(thor)->_vulnerableCountdown = 60;
_G(thor)->_show = 60;
_G(appleFlag) = false;
_G(thunderSnakeCounter) = 0;
_G(tornadoUsed) = false;
_G(shieldOn) = false;
_G(actor[1])._active = false;
_G(actor[2])._active = false;
_G(thor)->_moveCountdown = 6;
_G(scrn).load(_G(newLevel));
_G(currentLevel) = _G(newLevel);
showLevel(_G(newLevel));
if (_G(area) == 2 && _G(currentLevel) == 105) { // Shovel Maze
_G(thorInfo)._armor = 2; // eyeballs mode
loadNewThor();
_G(eyeballs) = 1;
}
}
void pause(int delay) {
g_system->delayMillis(delay);
}
} // namespace Got