126 lines
2.8 KiB
C++
126 lines
2.8 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*
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* This file is dual-licensed.
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* In addition to the GPLv3 license mentioned above, this code is also
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* licensed under LGPL 2.1. See LICENSES/COPYING.LGPL file for the
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* full text of the license.
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*
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*/
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#include "gob/surface.h"
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#include "gob/anifile.h"
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#include "gob/pregob/onceupon/chargenchild.h"
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enum Animation {
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kAnimWalkLeft = 0,
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kAnimWalkRight = 1,
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kAnimJumpLeft = 2,
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kAnimJumpRight = 3,
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kAnimTapFoot = 14
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};
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namespace Gob {
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namespace OnceUpon {
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CharGenChild::CharGenChild(const ANIFile &ani) : ANIObject(ani) {
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setPosition(265, 110);
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setAnimation(kAnimWalkLeft);
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setVisible(true);
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setPause(false);
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}
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CharGenChild::~CharGenChild() {
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}
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void CharGenChild::advance() {
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bool wasLastFrame = lastFrame();
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ANIObject::advance();
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int16 x, y, left, top, width, height;
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getPosition(x, y);
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getFramePosition(left, top);
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getFrameSize(width, height);
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const int16 right = left + width - 1;
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switch (getAnimation()) {
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case kAnimWalkLeft:
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if (left <= 147)
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setAnimation(kAnimWalkRight);
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break;
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case kAnimWalkRight:
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if (right >= 290) {
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setAnimation(kAnimJumpLeft);
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setPosition(x, y - 14);
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}
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break;
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case kAnimJumpLeft:
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if (wasLastFrame) {
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setAnimation(kAnimTapFoot);
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setPosition(x, y - 10);
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}
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break;
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case kAnimTapFoot:
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if (wasLastFrame) {
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setAnimation(kAnimJumpRight);
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setPosition(x, y + 10);
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}
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break;
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case kAnimJumpRight:
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if (wasLastFrame) {
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setAnimation(kAnimWalkLeft);
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setPosition(x, y + 14);
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}
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break;
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default:
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break;
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}
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}
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CharGenChild::Sound CharGenChild::shouldPlaySound() const {
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const uint16 anim = getAnimation();
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const uint16 frame = getFrame();
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if (((anim == kAnimWalkLeft) || (anim == kAnimWalkRight)) && ((frame == 1) || (frame == 6)))
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return kSoundWalk;
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if (((anim == kAnimJumpLeft) || (anim == kAnimJumpRight)) && (frame == 0))
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return kSoundJump;
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return kSoundNone;
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}
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} // End of namespace OnceUpon
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} // End of namespace Gob
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