113 lines
2.7 KiB
C++
113 lines
2.7 KiB
C++
/* ScummVM - Graphic Adventure Engine
|
|
*
|
|
* ScummVM is the legal property of its developers, whose names
|
|
* are too numerous to list here. Please refer to the COPYRIGHT
|
|
* file distributed with this source distribution.
|
|
*
|
|
* This program is free software: you can redistribute it and/or modify
|
|
* it under the terms of the GNU General Public License as published by
|
|
* the Free Software Foundation, either version 3 of the License, or
|
|
* (at your option) any later version.
|
|
*
|
|
* This program is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU General Public License
|
|
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
|
*
|
|
*
|
|
* This file is dual-licensed.
|
|
* In addition to the GPLv3 license mentioned above, this code is also
|
|
* licensed under LGPL 2.1. See LICENSES/COPYING.LGPL file for the
|
|
* full text of the license.
|
|
*
|
|
*/
|
|
|
|
#ifndef GOB_MINIGAMES_GEISHA_SUBMARINE_H
|
|
#define GOB_MINIGAMES_GEISHA_SUBMARINE_H
|
|
|
|
#include "gob/aniobject.h"
|
|
|
|
namespace Gob {
|
|
|
|
namespace Geisha {
|
|
|
|
/** The submarine Geisha's "Penetration" minigame. */
|
|
class Submarine : public ANIObject {
|
|
public:
|
|
enum Direction {
|
|
kDirectionNone,
|
|
kDirectionN,
|
|
kDirectionNE,
|
|
kDirectionE,
|
|
kDirectionSE,
|
|
kDirectionS,
|
|
kDirectionSW,
|
|
kDirectionW,
|
|
kDirectionNW
|
|
};
|
|
|
|
Submarine(const ANIFile &ani);
|
|
~Submarine() override;
|
|
|
|
Direction getDirection() const;
|
|
|
|
/** Turn to the specified direction. */
|
|
void turn(Direction to);
|
|
|
|
/** Play the shoot animation. */
|
|
void shoot();
|
|
|
|
/** Play the exploding animation. */
|
|
void die();
|
|
|
|
/** Play the exiting animation. */
|
|
void leave();
|
|
|
|
/** Advance the animation to the next frame. */
|
|
void advance() override;
|
|
|
|
/** Can the submarine move at the moment? */
|
|
bool canMove() const;
|
|
|
|
/** Is the submarine dead? */
|
|
bool isDead() const;
|
|
|
|
/** Is the submarine shooting? */
|
|
bool isShooting() const;
|
|
|
|
/** Has the submarine finished exiting the level? */
|
|
bool hasExited() const;
|
|
|
|
private:
|
|
enum State {
|
|
kStateNone = 0,
|
|
kStateMove,
|
|
kStateShoot,
|
|
kStateExit,
|
|
kStateExited,
|
|
kStateDie,
|
|
kStateDead
|
|
};
|
|
|
|
State _state;
|
|
Direction _direction;
|
|
|
|
/** Map the directions to move animation indices. */
|
|
uint16 directionToMove(Direction direction) const;
|
|
/** Map the directions to shoot animation indices. */
|
|
uint16 directionToShoot(Direction direction) const;
|
|
/** Map the directions to explode animation indices. */
|
|
uint16 directionToExplode(Direction direction) const;
|
|
|
|
void move();
|
|
};
|
|
|
|
} // End of namespace Geisha
|
|
|
|
} // End of namespace Gob
|
|
|
|
#endif // GOB_MINIGAMES_GEISHA_SUBMARINE_H
|