Files
scummvm-cursorfix/engines/glk/scott/games.h
2026-02-02 04:50:13 +01:00

1995 lines
54 KiB
C

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
/*
* Based on ScottFree interpreter version 1.14 developed by Swansea
* University Computer Society without disassembly of any other game
* drivers, only of game databases as permitted by EEC law (for purposes
* of compatibility).
*
* Licensed under GPLv2
*
* https://github.com/angstsmurf/spatterlight/tree/master/terps/scott
*/
const GameInfo _games[NUMGAMES] = {
GameInfo("The Golden Baton",
BATON,
OLD_STYLE, // type
MYSTERIOUS, // subtype
FOUR_LETTER_UNCOMPRESSED, // dictionary type
48, // Number of items
171, // Number of actions
76, // Number of words
31, // Number of rooms
5, // Max carried items
4, // Word length
82, // Number of messages
77, // number_of_verbs
76, // number_of_nouns;
0x2349, // header
EARLY, // header style
0, // no room images
0, // no item flags
0, // no item images
0x3b56, // actions
UNCOMPRESSED,
0x473a, // dictionary
FOLLOWS, // start_of_room_descriptions;
FOLLOWS, // start_of_room_connections;
FOLLOWS, // start_of_messages;
FOLLOWS, // start_of_item_descriptions;
FOLLOWS, // start_of_item_locations;
0x2450, // start_of_system_messages
0x277e, // start of directions
0, // start_of_characters;
FOLLOWS, // start_of_image_data;
0, // image_address_offset
30, // number_of_pictures;
ZXOPT, // palette
99, // picture_format_version;
0),
GameInfo("The Golden Baton C64",
BATON_C64,
NO_TYPE, // type
static_cast<Subtype>(MYSTERIOUS | ENGLISH | C64), // subtype
FOUR_LETTER_UNCOMPRESSED, // dictionary type
48, // Number of items
166, // Number of actions
78, // Number of words
31, // Number of rooms
6, // Max carried items
4, // Word length
99, // Number of messages
80, // number_of_verbs
79, // number_of_nouns;
0x1dd9, // header
MYSTERIOUS_C64_HEADER, // header style
0, // no room images
0, // no item flags
0, // no item images
0x1df1, // actions
UNCOMPRESSED,
0x2861, // dictionary
FOLLOWS, // start_of_room_descriptions;
FOLLOWS, // start_of_room_connections;
FOLLOWS, // start_of_messages;
FOLLOWS, // start_of_item_descriptions;
FOLLOWS, // start_of_item_locations;
0x408, // start_of_system_messages
0x408, // start of directions
0, // start_of_characters;
0x38f1, // start_of_image_data;
0, // image_address_offset
30, // number_of_pictures;
C64A, // palette
99, // picture_format_version;
0),
GameInfo("The Time Machine",
TIME_MACHINE,
OLD_STYLE, // type
MYSTERIOUS, // subtype
FOUR_LETTER_UNCOMPRESSED, // dictionary type
62, // Number of items
164, // Number of actions
87, // Number of words
44, // Number of rooms
6, // Max carried items
4, // Word length
82, // Number of messages
88, // number_of_verbs
87, // number_of_nouns;
0x2351, // header
EARLY, // header style
0, // no room images
0, // no item flags
0, // no item images
0x3b81, // actions
UNCOMPRESSED,
0x475f, // dictionary
FOLLOWS, // start_of_room_descriptions;
FOLLOWS, // start_of_room_connections;
FOLLOWS, // start_of_messages;
FOLLOWS, // start_of_item_descriptions;
FOLLOWS, // start_of_item_locations;
0x24c0, // start_of_system_messages
0x2780, // start of directions
0, // start_of_characters;
FOLLOWS,
0, // image_address_offset
43, // number_of_pictures;
ZXOPT, // palette
99, // picture_format_version;
0),
GameInfo("The Time Machine C64",
TIME_MACHINE_C64,
NO_TYPE, // type
static_cast<Subtype>(MYSTERIOUS | ENGLISH | C64), // subtype
FOUR_LETTER_UNCOMPRESSED, // dictionary type
62, // Number of items
161, // Number of actions
85, // Number of words
44, // Number of rooms
6, // Max carried items
4, // Word length
73, // Number of messages
87, // number_of_verbs
85, // number_of_nouns;
0x1dd9, // header
MYSTERIOUS_C64_HEADER, // header style
0, // no room images
0, // no item flags
0, // no item images
0x1df1, // actions
UNCOMPRESSED,
0x2811, // dictionary
0x2b6d, // start_of_room_descriptions;
FOLLOWS, // start_of_room_connections;
0x2f0f, // start_of_messages;
FOLLOWS, // start_of_item_descriptions;
0x37ce, // start_of_item_locations;
0x408, // start_of_system_messages
0x408, // start of directions
0, // start_of_characters;
0x3872, // start_of_image_data;
0, // image_address_offset
43, // number_of_pictures;
C64A, // palette
99, // picture_format_version;
0),
GameInfo("Arrow of Death part 1",
ARROW1,
OLD_STYLE, // type
MYSTERIOUS, // subtype
FOUR_LETTER_UNCOMPRESSED, // dictionary type
64, // Number of items
150, // Number of actions
90, // Number of words
52, // Number of rooms
5, // Max carried items
4, // Word length
82, // Number of messages
91, // number_of_verbs
83, // number_of_nouns;
0x2351, // header
EARLY, // header style
0, // no room images
0, // no item flags
0, // no item images
0x3b81, // actions
UNCOMPRESSED,
0x46b3, // dictionary
0x4a41, // start_of_room_descriptions;
FOLLOWS, // start_of_room_connections;
FOLLOWS, // start_of_messages;
FOLLOWS, // start_of_item_descriptions;
FOLLOWS, // start_of_item_locations;
0x24c0, // start_of_system_messages
0x2780, // start of directions
0, // start_of_characters;
FOLLOWS, // start_of_image_data;
0, // image_address_offset
51, // number_of_pictures;
ZXOPT, // palette
99, // picture_format_version;
0),
GameInfo("Arrow of Death part 1 C64",
ARROW1_C64,
NO_TYPE, // type
static_cast<Subtype>(MYSTERIOUS | ENGLISH | C64), // subtype
FOUR_LETTER_UNCOMPRESSED, // dictionary type
64, // Number of items
150, // Number of actions
90, // Number of words
52, // Number of rooms
5, // Max carried items
4, // Word length
82, // Number of messages
91, // number_of_verbs
82, // number_of_nouns;
0x1dd9, // header
MYSTERIOUS_C64_HEADER, // header style
0, // no room images
0, // no item flags
0, // no item images
0x1df1, // actions
UNCOMPRESSED,
0x2761, // dictionary
FOLLOWS, // start_of_room_descriptions;
FOLLOWS, // start_of_room_connections;
FOLLOWS, // start_of_messages;
FOLLOWS, // start_of_item_descriptions;
FOLLOWS, // start_of_item_locations;
0x0408, // start_of_system_messages
0x0408, // start of directions
0, // start_of_characters;
0x38e2, // start_of_image_data;
0, // image_address_offset
51, // number_of_pictures;
C64A, // palette
99, // picture_format_version;
0),
GameInfo("Arrow of Death part 2",
ARROW2,
OLD_STYLE, // type
MYSTERIOUS, // subtype
FOUR_LETTER_UNCOMPRESSED, // dictionary type
91, // Number of items
190, // Number of actions
83, // Number of words
65, // Number of rooms
9, // Max carried items
4, // Word length
82, // Number of messages
84, // number_of_verbs
83, // number_of_nouns;
0x2351, // header
EARLY, // header style
0, // no room images
0, // no item flags
0, // no item images
0x3b81, // actions
UNCOMPRESSED,
0x49b7, // dictionary
FOLLOWS, // start_of_room_descriptions;
FOLLOWS, // start_of_room_connections;
FOLLOWS, // start_of_messages;
FOLLOWS, // start_of_item_descriptions;
FOLLOWS, // start_of_item_locations;
0x24c0, // start_of_system_messages
0x2780, // start of directions
0, // start_of_characters;
FOLLOWS, // start_of_image_data;
0, // image_address_offset
64, // number_of_pictures;
ZXOPT, // palette
99, // picture_format_version;
0),
GameInfo("Arrow of Death part 2 C64",
ARROW2_C64,
NO_TYPE, // type
static_cast<Subtype>(MYSTERIOUS | ENGLISH | C64), // subtype
FOUR_LETTER_UNCOMPRESSED, // dictionary type
90, // Number of items
176, // Number of actions
82, // Number of words
65, // Number of rooms
9, // Max carried items
4, // Word length
82, // Number of messages
81, // number_of_verbs
82, // number_of_nouns;
0x1dd9, // header
ARROW_OF_DEATH_PT_2_C64_HEADER, // header style
0, // no room images
0, // no item flags
0, // no item images
0x1df1, // actions
UNCOMPRESSED,
0x2901, // dictionary
FOLLOWS, // start_of_room_descriptions;
FOLLOWS, // start_of_room_connections;
FOLLOWS, // start_of_messages;
FOLLOWS, // start_of_item_descriptions;
FOLLOWS, // start_of_item_locations;
0x408, // start_of_system_messages
0x408, // start of directions
0, // start_of_characters;
0x3cac, // start_of_image_data;
0, // image_address_offset
64, // number_of_pictures;
C64A, // palette
99, // picture_format_version;
0),
GameInfo("Escape from Pulsar 7",
PULSAR7,
OLD_STYLE, // type
MYSTERIOUS, // subtype
FOUR_LETTER_UNCOMPRESSED, // dictionary type
90, // Number of items
220, // Number of actions
145, // Number of words
45, // Number of rooms
6, // Max carried items
4, // Word length
82, // Number of messages
146, // number_of_verbs
145, // number_of_nouns;
0x2351, // header
EARLY, // header style
0, // no room images
0, // no item flags
0, // no item images
0x3b81, // actions
UNCOMPRESSED,
0x4b1d, // dictionary
FOLLOWS, // start_of_room_descriptions;
FOLLOWS, // start_of_room_connections;
FOLLOWS, // start_of_messages;
FOLLOWS, // start_of_item_descriptions;
FOLLOWS, // start_of_item_locations;
0x24c0, // start_of_system_messages
0x2780, // start of directions
0, // start_of_characters;
FOLLOWS, // start_of_image_data;
0, // image_address_offset
44, // number_of_pictures;
ZXOPT, // palette
99, // picture_format_version;
0),
GameInfo("Escape from Pulsar 7 C64",
PULSAR7_C64,
NO_TYPE, // type
static_cast<Subtype>(MYSTERIOUS | ENGLISH | C64), // subtype
FOUR_LETTER_UNCOMPRESSED, // dictionary type
88, // Number of items
195, // Number of actions
145, // Number of words
45, // Number of rooms
6, // Max carried items
4, // Word length
82, // Number of messages
146, // number_of_verbs
102, // number_of_nouns;
0x1dd9, // header
EARLY, // header style
0, // no room images
0, // no item flags
0, // no item images
0x1da3, // actions
UNCOMPRESSED,
0x29e3, // dictionary
FOLLOWS, // start_of_room_descriptions;
FOLLOWS, // start_of_room_connections;
FOLLOWS, // start_of_messages;
FOLLOWS, // start_of_item_descriptions;
FOLLOWS, // start_of_item_locations;
0x408, // start_of_system_messages
0x408, // start of directions
0, // start_of_characters;
0x3bf4, // start_of_image_data;
0, // image_address_offset
44, // number_of_pictures;
C64A, // palette
99, // picture_format_version;
0),
GameInfo("Circus",
CIRCUS,
OLD_STYLE, // type
MYSTERIOUS, // subtype
FOUR_LETTER_UNCOMPRESSED, // dictionary type
65, // Number of items
165, // Number of actions
97, // Number of words
36, // Number of rooms
6, // Max carried items
4, // Word length
82, // Number of messages
98, // number_of_verbs
97, // number_of_nouns;
0x2349, // header
EARLY, // header style
0, // no room images
0, // no item flags
0, // no item images
0x3b56, // actions
UNCOMPRESSED,
0x471a, // dictionary
FOLLOWS, // start_of_room_descriptions;
FOLLOWS, // start_of_room_connections;
FOLLOWS, // start_of_messages;
FOLLOWS, // start_of_item_descriptions;
FOLLOWS, // start_of_item_locations;
0x24c0, // start_of_system_messages
0x277E, // start of directions
0, // start_of_characters;
FOLLOWS, // start_of_image_data;
0, // image_address_offset
35, // number_of_pictures;
ZXOPT, // palette
99, // picture_format_version;
0),
GameInfo("Circus C64",
CIRCUS_C64,
NO_TYPE, // type
static_cast<Subtype>(MYSTERIOUS | ENGLISH | C64), // subtype
FOUR_LETTER_UNCOMPRESSED, // dictionary type
65, // Number of items
165, // Number of actions
97, // Number of words
36, // Number of rooms
6, // Max carried items
4, // Word length
72, // Number of messages
98, // number_of_verbs
96, // number_of_nouns;
0x1dd9, // header
MYSTERIOUS_C64_HEADER, // header style
0, // no room images
0, // no item flags
0, // no item images
0x1df1, // actions
UNCOMPRESSED,
0x2851, // dictionary
FOLLOWS, // start_of_room_descriptions;
FOLLOWS, // start_of_room_connections;
FOLLOWS, // start_of_messages;
FOLLOWS, // start_of_item_descriptions;
FOLLOWS, // start_of_item_locations;
0x408, // start_of_system_messages
0x408, // start of directions
0, // start_of_characters;
0x3914, // start_of_image_data;
0, // image_address_offset
35, // number_of_pictures;
C64A, // palette
99, // picture_format_version;
0),
GameInfo("Feasibility Experiment",
FEASIBILITY,
OLD_STYLE, // type
MYSTERIOUS, // subtype
FOUR_LETTER_UNCOMPRESSED, // dictionary type
65, // Number of items
164, // Number of actions
82, // Number of words
59, // Number of rooms
5, // Max carried items
4, // Word length
82, // Number of messages
83, // number_of_verbs
82, // number_of_nouns;
0x2351, // header
EARLY, // header style
0, // no room images
0, // no item flags
0, // no item images
0x3b81, // actions
UNCOMPRESSED,
0x47bf, // dictionary
FOLLOWS, // start_of_room_descriptions;
FOLLOWS, // start_of_room_connections;
FOLLOWS, // start_of_messages;
FOLLOWS, // start_of_item_descriptions;
FOLLOWS, // start_of_item_locations;
0x24c0, // start_of_system_messages
0x2780, // start of directions
0, // start_of_characters;
FOLLOWS, // start_of_image_data;
0, // image_address_offset
58, // number_of_pictures;
ZXOPT, // palette
99, // picture_format_version;
0),
GameInfo("Feasibility Experiment C64",
FEASIBILITY_C64,
NO_TYPE, // type
static_cast<Subtype>(MYSTERIOUS | ENGLISH | C64), // subtype
FOUR_LETTER_UNCOMPRESSED, // dictionary type
65, // Number of items
156, // Number of actions
79, // Number of words
59, // Number of rooms
6, // Max carried items
4, // Word length
82, // Number of messages
56, // number_of_verbs
80, // number_of_nouns;
0x1dd9, // header
EARLY, // header style
0, // no room images
0, // no item flags
0, // no item images
0x1df3, // actions
UNCOMPRESSED,
0x27c3, // dictionary
FOLLOWS, // start_of_room_descriptions;
FOLLOWS, // start_of_room_connections;
FOLLOWS, // start_of_messages;
FOLLOWS, // start_of_item_descriptions;
FOLLOWS, // start_of_item_locations;
0x408, // start_of_system_messages
0x408, // start of directions
0, // start_of_characters;
0x3876, // start_of_image_data;
0, // image_address_offset
58, // number_of_pictures;
C64A, // palette
99, // picture_format_version;
0),
GameInfo("The Wizard of Akyrz",
AKYRZ,
OLD_STYLE, // type
MYSTERIOUS, // subtype
FOUR_LETTER_UNCOMPRESSED, // dictionary type
49, // Number of items
201, // Number of actions
85, // Number of words
40, // Number of rooms
6, // Max carried items
4, // Word length
82, // Number of messages
86, // number_of_verbs
85, // number_of_nouns;
0x2351, // header
EARLY, // header style
0, // no room images
0, // no item flags
0, // no item images
0x3b81, // actions
UNCOMPRESSED,
0x497d, // dictionary
FOLLOWS, // start_of_room_descriptions;
FOLLOWS, // start_of_room_connections;
FOLLOWS, // start_of_messages;
FOLLOWS, // start_of_item_descriptions;
FOLLOWS, // start_of_item_locations;
0x24c0, // start_of_system_messages
0x2780, // start of directions
0, // start_of_characters;
FOLLOWS, // start_of_image_data;
0, // image_address_offset
39, // number_of_pictures;
ZXOPT, // palette
99, // picture_format_version;
0),
GameInfo("The Wizard of Akyrz C64",
AKYRZ_C64,
NO_TYPE, // type
static_cast<Subtype>(MYSTERIOUS | ENGLISH | C64), // subtype
FOUR_LETTER_UNCOMPRESSED, // dictionary type
49, // Number of items
199, // Number of actions
85, // Number of words
40, // Number of rooms
6, // Max carried items
4, // Word length
82, // Number of messages
67, // number_of_verbs
85, // number_of_nouns;
0x1dd9, // header
MYSTERIOUS_C64_HEADER, // header style
0, // no room images
0, // no item flags
0, // no item images
0x1df1, // actions
UNCOMPRESSED,
0x2a71, // dictionary
FOLLOWS, // start_of_room_descriptions;
FOLLOWS, // start_of_room_connections;
FOLLOWS, // start_of_messages;
FOLLOWS, // start_of_item_descriptions;
FOLLOWS, // start_of_item_locations;
0x408, // start_of_system_messages
0x408, // start of directions
0, // start_of_characters;
0x3bce, // start_of_image_data;
0, // image_address_offset
39, // number_of_pictures;
C64A, // palette
99, // picture_format_version;
0),
GameInfo("Perseus and Andromeda",
PERSEUS,
OLD_STYLE, // type
MYSTERIOUS, // subtype
FOUR_LETTER_UNCOMPRESSED, // dictionary type
60, // Number of items
178, // Number of actions
130, // Number of words
40, // Number of rooms
6, // Max carried items
4, // Word length
82, // Number of messages
131, // number_of_verbs
130, // number_of_nouns;
0x2351, // header
EARLY, // header style
0, // no room images
0, // no item flags
0, // no item images
0x3b81, // actions
UNCOMPRESSED,
0x4823, // dictionary
FOLLOWS, // start_of_room_descriptions;
FOLLOWS, // start_of_room_connections;
FOLLOWS, // start_of_messages;
FOLLOWS, // start_of_item_descriptions;
FOLLOWS, // start_of_item_locations;
0x24c0, // start_of_system_messages
0x2780, // start of directions
0, // start_of_characters;
FOLLOWS, // start_of_image_data;
0, // image_address_offset
39, // number_of_pictures;
ZXOPT, // palette
99, // picture_format_version;
0),
GameInfo("Perseus and Andromeda C64",
PERSEUS_C64,
NO_TYPE, // type
static_cast<Subtype>(MYSTERIOUS | ENGLISH | C64), // subtype
FOUR_LETTER_UNCOMPRESSED, // dictionary type
59, // Number of items
165, // Number of actions
130, // Number of words
40, // Number of rooms
6, // Max carried items
4, // Word length
82, // Number of messages
131, // number_of_verbs
82, // number_of_nouns;
0x1dd9, // header
EARLY, // header style
0, // no room images
0, // no item flags
0, // no item images
0x1df3, // actions
UNCOMPRESSED,
0x2853, // dictionary
FOLLOWS, // start_of_room_descriptions;
FOLLOWS, // start_of_room_connections;
FOLLOWS, // start_of_messages;
FOLLOWS, // start_of_item_descriptions;
FOLLOWS, // start_of_item_locations;
0x408, // start_of_system_messages
0x408, // start of directions
0, // start_of_characters;
0x3d91, // start_of_image_data;
0, // image_address_offset
39, // number_of_pictures;
C64A, // palette
99, // picture_format_version;
0),
GameInfo("Ten Little Indians",
INDIANS,
OLD_STYLE, // type
MYSTERIOUS, // subtype
FOUR_LETTER_UNCOMPRESSED, // dictionary type
73, // Number of items
161, // Number of actions
85, // Number of words
63, // Number of rooms
5, // Max carried items
4, // Word length
82, // Number of messages
86, // number_of_verbs
85, // number_of_nouns;
0x2351, // header
EARLY, // header style
0, // no room images
0, // no item flags
0, // no item images
0x3b81, // actions
UNCOMPRESSED,
0x47b7, // dictionary
FOLLOWS, // start_of_room_descriptions;
FOLLOWS, // start_of_room_connections;
FOLLOWS, // start_of_messages;
FOLLOWS, // start_of_item_descriptions;
FOLLOWS, // start_of_item_locations;
0x24c0, // start_of_system_messages
0x2780, // start of directions
0, // start_of_characters;
FOLLOWS, // start_of_image_data;
0, // image_address_offset
62, // number_of_pictures;
ZXOPT, // palette
99, // picture_format_version;
0),
GameInfo("Ten Little Indians C64",
INDIANS_C64,
NO_TYPE, // type
static_cast<Subtype>(MYSTERIOUS | ENGLISH | C64), // subtype
FOUR_LETTER_UNCOMPRESSED, // dictionary type
73, // Number of items
161, // Number of actions
82, // Number of words
63, // Number of rooms
5, // Max carried items
4, // Word length
82, // Number of messages
64, // number_of_verbs
82, // number_of_nouns;
0x1dd9, // header
INDIANS_C64_HEADER, // header style
0, // no room images
0, // no item flags
0, // no item images
0x1df0, // actions
UNCOMPRESSED,
0x2810, // dictionary
FOLLOWS, // start_of_room_descriptions;
FOLLOWS, // start_of_room_connections;
FOLLOWS, // start_of_messages;
FOLLOWS, // start_of_item_descriptions;
FOLLOWS, // start_of_item_locations;
0x408, // start_of_system_messages
0x408, // start of directions
0, // start_of_characters;
0x3a46, // start_of_image_data;
0, // image_address_offset
62, // number_of_pictures;
C64A, // palette
99, // picture_format_version;
0),
GameInfo("Waxworks",
WAXWORKS,
OLD_STYLE, // type
MYSTERIOUS, // subtype
FOUR_LETTER_UNCOMPRESSED, // dictionary type
57, // Number of items
189, // Number of actions
106, // Number of words
41, // Number of rooms
6, // Max carried items
4, // Word length
82, // Number of messages
107, // number_of_verbs
106, // number_of_nouns;
0x2351, // header
EARLY, // header style
0, // no room images
0, // no item flags
0, // no item images
0x3b81, // actions
UNCOMPRESSED,
0x48d3, // dictionary
FOLLOWS, // start_of_room_descriptions;
FOLLOWS, // start_of_room_connections;
FOLLOWS, // start_of_messages;
FOLLOWS, // start_of_item_descriptions;
FOLLOWS, // start_of_item_locations;
0x24c0, // start_of_system_messages
0x2780, // start of directions
0, // start_of_characters;
FOLLOWS, // start_of_image_data;
0, // image_address_offset
40, // number_of_pictures;
ZXOPT, // palette
99, // picture_format_version;
0),
GameInfo("Waxworks C64",
WAXWORKS_C64,
NO_TYPE, // type
static_cast<Subtype>(MYSTERIOUS | ENGLISH | C64), // subtype
FOUR_LETTER_UNCOMPRESSED, // dictionary type
57, // Number of items
189, // Number of actions
105, // Number of words
41, // Number of rooms
6, // Max carried items
4, // Word length
82, // Number of messages
91, // number_of_verbs
105, // number_of_nouns;
0x1dd9, // header
EARLY, // header style
0, // no room images
0, // no item flags
0, // no item images
0x1df3, // actions
UNCOMPRESSED,
0x29d3, // dictionary
FOLLOWS, // start_of_room_descriptions;
FOLLOWS, // start_of_room_connections;
FOLLOWS, // start_of_messages;
FOLLOWS, // start_of_item_descriptions;
FOLLOWS, // start_of_item_locations;
0x408, // start_of_system_messages
0x408, // start of directions
0, // start_of_characters;
0x3f31, // start_of_image_data;
0, // image_address_offset
40, // number_of_pictures;
C64A, // palette
99, // picture_format_version;
0),
GameInfo("Questprobe 1: The Hulk",
HULK,
NO_TYPE, // type
ENGLISH, // subtype
FOUR_LETTER_UNCOMPRESSED, // dictionary type
54, // Number of items
261, // Number of actions
128, // Number of words
20, // Number of rooms
10, // Max carried items
4, // Word length
99, // Number of messages
128, // number_of_verbs
129, // number_of_nouns;
0x4bf4, // header
HULK_HEADER, // header style
0x270c, // room images
0, // item flags
0x26c8, // item images
0x6087, // actions
HULK_ACTIONS,
0x4cc4, // dictionary
0x51cd, // start_of_room_descriptions;
0x7111, // start_of_room_connections;
0x575e, // start_of_messages;
FOLLOWS, // start_of_item_descriptions;
0x5f3d, // start_of_item_locations;
0x2553, // start_of_system_messages
0x28f7, // start of directions
0x281b, // start_of_characters;
0x2782, // start_of_image_data
0, // image_address_offset
43, // number_of_pictures;
ZXOPT, // palette
0, // picture_format_version;
0),
GameInfo("Robin of Sherwood",
ROBIN_OF_SHERWOOD,
SHERWOOD_VARIANT, // type
ENGLISH, // subtype
FOUR_LETTER_COMPRESSED, // dictionary type
87, // Number of items
295, // Number of actions
114, // Number of words
93, // Number of rooms
10, // Max carried items
4, // Word length
98, // Number of messages
115, // number_of_verbs
109, // number_of_nouns;
0x3b5a, // header
LATE, // header style
0, // 0x3d99 room images, zero because it needs custom handling
0x3db8, // item flags
FOLLOWS, // item images
0x409b, // actions
COMPRESSED,
0x4dc3, // dictionary
0, // 0x9b53 start_of_room_descriptions, zero because of custom handling
0x3e67, // start_of_room_connections
0x5147, // start_of_messages
0x5d65, // start_of_item_descriptions
0x4d6b, // start_of_item_locations
0x250b, // start_of_system_messages
0x26b5, // start of directions
0x614f, // start_of_characters
0x66bf, // start_of_image_data
0x6765, // image_address_offset
83, // number_of_pictures
ZXOPT, // palette
4, // picture_format_version
0),
GameInfo("Robin of Sherwood C64",
ROBIN_OF_SHERWOOD_C64,
SHERWOOD_VARIANT, // type
static_cast<Subtype>(ENGLISH | C64), // subtype
FOUR_LETTER_COMPRESSED, // dictionary type
87, // Number of items
296, // Number of actions
114, // Number of words
93, // Number of rooms
10, // Max carried items
4, // Word length
98, // Number of messages
115, // number_of_verbs
109, // number_of_nouns;
0x1f85, // header
ROBIN_C64_HEADER, // header style
0, // room images, zero because it needs custom handling
0x201c, // item flags
FOLLOWS, // item images
0x252b, // actions
COMPRESSED,
0x320a, // dictionary
0, // 0x9b53 start_of_room_descriptions, zero because of custom handling
0x20cc, // start_of_room_connections
0x358e, // start_of_messages
0x4215, // start_of_item_descriptions
0x1fa5, // start_of_item_locations
0x428, // start_of_system_messages
0x428, // start of directions
0x45ff, // start_of_characters
0x4b6f, // start_of_image_data
0x4c23, // image_address_offset
90, // number_of_pictures
C64B, // palette
4, // picture_format_version
0),
GameInfo("Gremlins",
GREMLINS,
GREMLINS_VARIANT, // type
ENGLISH, // subtype
FOUR_LETTER_UNCOMPRESSED, // dictionary type
99, // Number of items
236, // Number of actions
126, // Number of words
42, // Number of rooms
6, // Max carried items
4, // Word length
98, // Number of messages
115, // number_of_verbs
126, // number_of_nouns;
0x2370, // header
LATE, // header style
0x3a09, // room images
FOLLOWS, // item flags
FOLLOWS, // item images
0x3afe, // actions
COMPRESSED, // actions_style;
0x45e5, // dictionary
FOLLOWS, // start_of_room_descriptions;
FOLLOWS, // start_of_room_connections;
FOLLOWS, // start_of_messages;
FOLLOWS, // start_of_item_descriptions;
FOLLOWS, // start_of_item_locations;
0x2426, // start_of_system_messages
0x25f6, // start of directions
0x5be1, // start_of_characters;
0x63e1, // start_of_image_data
0x64e1, // image_address_offset
78, // number_of_pictures;
ZXOPT, // palette
3, // picture_format_version;
0),
GameInfo("Gremlins (alternative)",
GREMLINS_ALT,
GREMLINS_VARIANT, // type
ENGLISH, // subtype
FOUR_LETTER_UNCOMPRESSED, // dictionary type
99, // Number of items
236, // Number of actions
126, // Number of words
42, // Number of rooms
6, // Max carried items
4, // Word length
98, // Number of messages
115, // number_of_verbs
126, // number_of_nouns;
0x2378, // header
LATE, // header style
0x3a0d, // room images
FOLLOWS, // item flags
FOLLOWS, // item images
0x3b02, // actions
COMPRESSED, // actions_style;
0x45e5, // dictionary
FOLLOWS, // start_of_room_descriptions;
FOLLOWS, // start_of_room_connections;
FOLLOWS, // start_of_messages;
FOLLOWS, // start_of_item_descriptions;
FOLLOWS, // start_of_item_locations;
0x242e, // start_of_system_messages
0x25FE, // start of directions
0x5bdd, // start_of_characters;
0x63dd, // start_of_image_data
0x64dd, // image_address_offset
78, // number_of_pictures;
ZXOPT, // palette
3, // picture_format_version;
0),
GameInfo("Gremlins (German)",
GREMLINS_GERMAN,
GREMLINS_VARIANT, // type
LOCALIZED, // subtype
GERMAN, // dictionary type
99, // Number of items
236, // Number of actions
126, // Number of words
42, // Number of rooms
6, // Max carried items
5, // Word length
98, // Number of messages
115, // number_of_verbs
126, // number_of_nouns
0x237d, // header
LATE, // header style
0x3a07, // room images
FOLLOWS, // item flags
FOLLOWS, // item images
0x3afc, // actions
COMPRESSED,
0x45d9, // dictionary
FOLLOWS, // start_of_room_descriptions;
FOLLOWS, // start_of_room_connections;
FOLLOWS, // start_of_messages;
FOLLOWS, // start_of_item_descriptions;
FOLLOWS, // start_of_item_locations;
0x23de, // start_of_system_messages
0x2623, // start of directions
0x643e, // start_of_characters
0x6c3e, // start_of_image_data
0x6d3e, // image_address_offset
72, // number_of_pictures;
ZX, // palette
3, // picture_format_version;
0),
GameInfo("Gremlins C64",
GREMLINS_C64,
GREMLINS_VARIANT, // type
static_cast<Subtype>(ENGLISH | C64), // subtype
FOUR_LETTER_UNCOMPRESSED, // dictionary type
99, // Number of items
243, // Number of actions
126, // Number of words
42, // Number of rooms
6, // Max carried items
4, // Word length
99, // Number of messages
115, // number_of_verbs
126, // number_of_nouns;
0x4584, // header
GREMLINS_C64_HEADER, // header style
0x465e, // room images
FOLLOWS, // item flags
FOLLOWS, // item images
0x4751, // actions
COMPRESSED, // actions_style;
0x527f, // dictionary
FOLLOWS, // start_of_room_descriptions;
FOLLOWS, // start_of_room_connections;
FOLLOWS, // start_of_messages;
FOLLOWS, // start_of_item_descriptions;
0x4596, // start_of_item_locations;
0x0a5e, // start_of_system_messages
0x0a5e, // start of directions
0x6a01, // start_of_characters;
0x7201, // start_of_image_data
0x7301, // image_address_offset
91, // number_of_pictures;
C64B, // palette
3, // picture_format_version;
0),
GameInfo("Gremlins (German, C64)",
GREMLINS_GERMAN_C64,
GREMLINS_VARIANT, // type
static_cast<Subtype>(LOCALIZED | C64), // subtype
FIVE_LETTER_COMPRESSED, // dictionary type
99, // Number of items
243, // Number of actions
125, // Number of words
42, // Number of rooms
6, // Max carried items
5, // Word length
98, // Number of messages
125, // number_of_verbs
124, // number_of_nouns
0x4bb2, // header
GREMLINS_C64_HEADER, // header style
0x4c8c, // room images
FOLLOWS, // item flags
FOLLOWS, // item images
0x4d81, // actions
COMPRESSED,
0x585e, // dictionary
FOLLOWS, // start_of_room_descriptions;
FOLLOWS, // start_of_room_connections;
FOLLOWS, // start_of_messages;
FOLLOWS, // start_of_item_descriptions;
0x4bc4, // start_of_item_locations;
0x1325, // start_of_system_messages
0x1325, // start of directions
0x76c5, // start_of_characters
0x7cfd, // start_of_image_data
0x7db3, // image_address_offset
91, // number_of_pictures;
C64B, // palette
3, // picture_format_version;
0),
GameInfo("Gremlins (Spanish)",
GREMLINS_SPANISH,
GREMLINS_VARIANT, // type
LOCALIZED, // subtype
SPANISH, // dictionary type
99, // Number of items
236, // Number of actions
126, // Number of words
42, // Number of rooms
6, // Max carried items
4, // Word length
98, // Number of messages
115, // number_of_verbs
126, // number_of_nouns
0x23c5, // header
LATE, // header style
0x3993, // room images
FOLLOWS, // item flags
FOLLOWS, // item images
0x3a88, // actions
COMPRESSED,
0x455f, // dictionary
FOLLOWS, // start_of_room_descriptions;
FOLLOWS, // start_of_room_connections;
FOLLOWS, // start_of_messages;
FOLLOWS, // start_of_item_descriptions;
FOLLOWS, // start_of_item_locations;
0x2426, // start_of_system_messages
0x25c4, // start of directions
0x6171, // start_of_characters
0x6971, // start_of_image_data
0x6A71, // image_address_offset
74, // number_of_pictures;
ZXOPT, // palette
3, // picture_format_version;
0),
GameInfo("Seas of Blood",
SEAS_OF_BLOOD,
SEAS_OF_BLOOD_VARIANT, // type
ENGLISH, // subtype
FOUR_LETTER_COMPRESSED, // dictionary type
125, // Number of items
344, // Number of actions
134, // Number of words
83, // Number of rooms
10, // Max carried items
4, // Word length
99, // Number of messages
69, // number_of_verbs
134, // number_of_nouns;
0x494d, // header
LATE, // header style
0, // no room images
0x4961, // item flags
FOLLOWS, // item images
FOLLOWS, // actions
COMPRESSED,
0x591b, // dictionary
0x67cb, // start_of_room_descriptions;
0x5c4b, // start_of_room_connections;
0x5ebb, // start_of_messages;
0x6ce0, // start_of_item_descriptions;
0x5e3d, // start_of_item_locations;
0x24ed, // start_of_system_messages
0x26fc, // start of directions
0x7389, // start_of_characters;
0x7a89, // start_of_image_data;
0x7b9f, // image_address_offset
139, // number_of_pictures;
ZXOPT, // palette
4, // picture_format_version;
0),
GameInfo("Seas of Blood C64",
SEAS_OF_BLOOD_C64,
SEAS_OF_BLOOD_VARIANT, // type
static_cast<Subtype>(ENGLISH | C64), // subtype
FOUR_LETTER_COMPRESSED, // dictionary type
125, // Number of items
347, // Number of actions
134, // Number of words
82, // Number of rooms
10, // Max carried items
4, // Word length
99, // Number of messages
69, // number_of_verbs
134, // number_of_nouns;
0x527d, // header
SEAS_OF_BLOOD_C64_HEADER, // header style
0, // no room images
0x5a73, // item flags
FOLLOWS, // item images
0x5b69, // actions
COMPRESSED,
0x6a2d, // dictionary
0x78dd, // start_of_room_descriptions;
0x6d5d, // start_of_room_connections;
0x6fcd, // start_of_messages;
0x7df2, // start_of_item_descriptions;
0x6f4f, // start_of_item_locations;
0x0b9d, // start_of_system_messages
0x0b9d, // start of directions
0x84a5, // start_of_characters;
0x8ba5, // start_of_image_data;
0x8CBB, // image_address_offset
139, // number_of_pictures;
C64B, // palette
4, // picture_format_version;
0),
GameInfo("The Sorcerer of Claymorgue Castle",
CLAYMORGUE,
NO_TYPE, // type
ENGLISH, // subtype
FIVE_LETTER_UNCOMPRESSED, // dictionary type
75, // Number of items
267, // Number of actions
109, // Number of words
32, // Number of rooms
10, // Max carried items
5, // Word length
79, // Number of messages
110, // number_of_verbs
108, // number_of_nouns;
0x246c, // header
EARLY, // header style
0x3bf6, // room images
FOLLOWS, // item flags
FOLLOWS, // item images
FOLLOWS, // actions
UNCOMPRESSED,
0x4ecf, // dictionary
0x53f7, // start_of_room_descriptions;
0x4d6f, // start_of_room_connections;
0x5605, // start_of_messages;
FOLLOWS, // start_of_item_descriptions;
0x4e35, // start_of_item_locations;
0x24e2, // start_of_system_messages
0x2877, // start of directions
0x6007, // start_of_characters;
0x6807, // start_of_image_data
-0x3fe5, // image_address_offset
37, // number_of_pictures;
ZXOPT, // palette
1, // picture_format_version;
0),
GameInfo("The Sorcerer of Claymorgue Castle C64",
CLAYMORGUE_C64,
NO_TYPE, // type
static_cast<Subtype>(ENGLISH | C64), // subtype
FIVE_LETTER_UNCOMPRESSED, // dictionary type
75, // Number of items
265, // Number of actions
108, // Number of words
32, // Number of rooms
10, // Max carried items
5, // Word length
79, // Number of messages
110, // number_of_verbs
108, // number_of_nouns;
0x47d6, // header
EARLY, // header style
0x471f, // room images
FOLLOWS, // item flags
FOLLOWS, // item images
0x47f0, // actions
UNCOMPRESSED,
0x5891, // dictionary
FOLLOWS, // start_of_room_descriptions;
FOLLOWS, // start_of_room_connections;
FOLLOWS, // start_of_messages;
FOLLOWS, // start_of_item_descriptions;
FOLLOWS, // start_of_item_locations;
0xa2c, // start_of_system_messages
0xa2c, // start of directions
0x6b1a, // start_of_characters;
0x731a, // start_of_image_data
0x6b1a, // image_address_offset
44, // number_of_pictures;
C64B, // palette
1, // picture_format_version;
0),
GameInfo("Adventureland",
ADVENTURELAND,
NO_TYPE, // type
ENGLISH, // subtype
THREE_LETTER_UNCOMPRESSED, // dictionary type
65, // Number of items
181, // Number of actions
69, // Number of words
33, // Number of rooms
6, // Max carried items
3, // Word length
75, // Number of messages
70, // number_of_verbs
69, // number_of_nouns;
0x2473, // header
EARLY, // header style
0x3ebe, // room images
FOLLOWS, // item flags
0x3f1f, // item images
0x3f5e, // actions
UNCOMPRESSED,
0x4c10, // dictionary
0x4e40, // start_of_room_descriptions;
0x4abe, // start_of_room_connections;
0x52c3, // start_of_messages;
FOLLOWS, // start_of_item_descriptions;
0x4b8a, // start_of_item_locations;
0x24eb, // start_of_system_messages
0x285e, // start of directions
0x631e, // start_of_characters;
FOLLOWS, // start_of_image_data
-0x3fe5, // image_address_offset
41, // number_of_pictures;
ZXOPT, // palette
1, // picture_format_version;
0),
GameInfo("Adventureland C64",
ADVENTURELAND_C64,
NO_TYPE, // type
static_cast<Subtype>(ENGLISH | C64), // subtype
THREE_LETTER_UNCOMPRESSED, // dictionary type
62, // Number of items
170, // Number of actions
69, // Number of words
33, // Number of rooms
6, // Max carried items
3, // Word length
75, // Number of messages
70, // number_of_verbs
69, // number_of_nouns;
0x4146, // header
EARLY, // header style
0x6364, // room images
0x85a7, // item flags
0x63c5, // item images
0x4160, // actions
UNCOMPRESSED,
0x4c10, // dictionary
0x4e40, // start_of_room_descriptions;
FOLLOWS, // start_of_room_connections;
FOLLOWS, // start_of_messages;
FOLLOWS, // start_of_item_descriptions;
0x6404, // start_of_item_locations;
0x188, // start_of_system_messages
0x188, // start of directions
0x6482, // start_of_characters;
0x6c82, // start_of_image_data
-0x1102, // image_address_offset
41, // number_of_pictures;
C64B, // palette
1, // picture_format_version;
0),
GameInfo("Savage Island part I",
SAVAGE_ISLAND,
SAVAGE_ISLAND_VARIANT, // type
ENGLISH, // subtype
FOUR_LETTER_UNCOMPRESSED, // dictionary type
58, // Number of items
259, // Number of actions
84, // Number of words
34, // Number of rooms
6, // Max carried items
4, // Word length
99, // Number of messages
82, // number_of_verbs
84, // number_of_nouns;
0x236d, // header
LATE, // header style
0x390c, // room images
FOLLOWS, // item flags
FOLLOWS, // item images
0x39a6, // actions
COMPRESSED,
0x4484, // dictionary
0x47c7, // start_of_room_descriptions;
FOLLOWS, // start_of_room_connections;
0x4b91, // start_of_messages;
FOLLOWS, // start_of_item_descriptions;
FOLLOWS, // start_of_item_locations;
0x2423, // start_of_system_messages
0x25f3, // start of directions
0x570f, // start_of_characters;
FOLLOWS, // start_of_image_data
0x600f, // image_address_offset
37, // number_of_pictures;
ZXOPT, // palette
3, // picture_format_version;
0),
GameInfo("Savage Island part I (C64)",
SAVAGE_ISLAND_C64,
SAVAGE_ISLAND_VARIANT, // type
static_cast<Subtype>(ENGLISH | C64), // subtype
FOUR_LETTER_UNCOMPRESSED, // dictionary type
58, // Number of items
259, // Number of actions
84, // Number of words
34, // Number of rooms
6, // Max carried items
4, // Word length
99, // Number of messages
85, // number_of_verbs
84, // number_of_nouns;
0x46dc, // header
EARLY, // header style
0x4645, // room images
FOLLOWS, // item flags
FOLLOWS, // item images
0x46f6, // actions
COMPRESSED,
0x51d6, // dictionary
0x5528, // start_of_room_descriptions;
FOLLOWS, // start_of_room_connections;
FOLLOWS, // start_of_messages;
// 0x58f6, // start_of_messages;
FOLLOWS, // start_of_item_descriptions;
FOLLOWS, // start_of_item_locations;
0x0a5f, // start_of_system_messages
0x0a5f, // start of directions
0x6A02, // start_of_characters;
0x7202, // start_of_image_data
0x7302, // image_address_offset
37, // number_of_pictures;
C64B, // palette
3, // picture_format_version;
0),
GameInfo("Savage Island part II",
SAVAGE_ISLAND2,
NO_TYPE, // type
ENGLISH, // subtype
FOUR_LETTER_UNCOMPRESSED, // dictionary type
48, // Number of items
241, // Number of actions
79, // Number of words
30, // Number of rooms
6, // Max carried items
4, // Word length
95, // Number of messages
74, // number_of_verbs
79, // number_of_nouns;
0x236d, // header
LATE, // header style
0x390c, // room images
FOLLOWS, // item flags
FOLLOWS, // item images
0x398e, // actions
COMPRESSED,
0x43f0, // dictionary
0x46ed, // start_of_room_descriptions;
FOLLOWS, // start_of_room_connections;
FOLLOWS, // start_of_messages;
FOLLOWS, // start_of_item_descriptions;
FOLLOWS, // start_of_item_locations;
0x2423, // start_of_system_messages
0x25f3, // start of directions
0x57d0, // start_of_characters;
FOLLOWS, // start_of_image_data
0x60d0, // image_address_offset
21, // number_of_pictures;
ZXOPT, // palette
3, // picture_format_version;
0),
GameInfo("Savage Island part II (C64)",
SAVAGE_ISLAND2_C64,
NO_TYPE, // type
static_cast<Subtype>(ENGLISH | C64), // subtype
FOUR_LETTER_UNCOMPRESSED, // dictionary type
48, // Number of items
241, // Number of actions
78, // Number of words
30, // Number of rooms
6, // Max carried items
4, // Word length
94, // Number of messages
79, // number_of_verbs
79, // number_of_nouns;
0x4654, // header
EARLY, // header style
0x6310, // room images
FOLLOWS, // item flags
FOLLOWS, // item images
0x466e, // actions
COMPRESSED,
0x50d2, // dictionary
0x53e8, // start_of_room_descriptions;
FOLLOWS, // start_of_room_connections;
FOLLOWS, // start_of_messages;
FOLLOWS, // start_of_item_descriptions;
FOLLOWS, // start_of_item_locations;
0x0a50, // start_of_system_messages
0x0a50, // start of directions
0x6A02, // start_of_characters;
0x7202, // start_of_image_data
0x7302, // image_address_offset
21, // number_of_pictures;
C64B, // palette
3, // picture_format_version;
0),
GameInfo("Questprobe 2: Spiderman",
SPIDERMAN,
NO_TYPE, // type
ENGLISH, // subtype
FOUR_LETTER_UNCOMPRESSED, // dictionary type
72, // Number of items
257, // Number of actions
124, // Number of words
40, // Number of rooms
12, // Max carried items
4, // Word length
99, // Number of messages
125, // number_of_verbs
125, // number_of_nouns;
0x246b, // header
EARLY, // header style
0x3dd1, // room images
FOLLOWS, // item flags
FOLLOWS, // item images
FOLLOWS, // actions
UNCOMPRESSED,
0x5036, // dictionary
0x5518, // start_of_room_descriptions;
0x4eac, // start_of_room_connections;
0x575e, // start_of_messages;
FOLLOWS, // start_of_item_descriptions;
0x4fa2, // start_of_item_locations;
0x2553, // start_of_system_messages
0x28f7, // start of directions
0x6296, // start_of_characters;
0x6a96, // start_of_image_data
-0x3fe5, // image_address_offset
41, // number_of_pictures;
ZXOPT, // palette
2, // picture_format_version;
0),
GameInfo("Questprobe 2: Spiderman C64",
SPIDERMAN_C64,
NO_TYPE, // type
static_cast<Subtype>(ENGLISH | C64), // subtype
FOUR_LETTER_UNCOMPRESSED, // dictionary type
72, // Number of items
245, // Number of actions
124, // Number of words
40, // Number of rooms
12, // Max carried items
4, // Word length
98, // Number of messages
118, // number_of_verbs
124, // number_of_nouns;
0x4baf, // header
EARLY, // header style
0x4bc9, // room images
0x70da, // item flags
FOLLOWS, // item images
0x4bf2, // actions
UNCOMPRESSED,
0x5b52, // dictionary
0x600c, // start_of_room_descriptions;
FOLLOWS, // start_of_room_connections;
FOLLOWS, // start_of_messages;
0x6b9b, // start_of_item_descriptions;
FOLLOWS, // start_of_item_locations;
0x0a7b, // start_of_system_messages
0x0a7b, // start of directions
0x716c, // start_of_characters;
0x796c, // start_of_image_data
0x716c, // image_address_offset
41, // number_of_pictures;
C64B, // palette
2, // picture_format_version;
0),
GameInfo("Questprobe 1: The Hulk C64", HULK_C64,
NO_TYPE, // type
ENGLISH, // subtype
FOUR_LETTER_UNCOMPRESSED, // dictionary type
54, // Number of items
261, // Number of actions
128, // Number of words
20, // Number of rooms
10, // Max carried items
4, // Word length
99, // Number of messages
128, // number_of_verbs
129, // number_of_nouns;
0x7867, // header
HULK_HEADER, // header style
0x2280, // room images
0, // item flags
0x22ba, // item images
0x8c47, // actions
HULK_ACTIONS,
0x7884, // dictionary
0x7d8d, // start_of_room_descriptions;
0x9CD1, // start_of_room_connections;
0x831E, // start_of_messages;
FOLLOWS, // start_of_item_descriptions;
0x8AFD, // start_of_item_locations;
// These are spread out all over the code
0, // start_of_system_messages
0xae25, // start of directions
0x0d01, // start_of_characters;
0x2701, // start_of_image_data
0, // image_address_offset
43, // number_of_pictures;
C64B, // palette
0, // picture_format_version;
0),
GameInfo("Supergran",
SUPERGRAN,
NO_TYPE, // type
ENGLISH, // subtype
FOUR_LETTER_UNCOMPRESSED, // dictionary type
85, // Number of items
204, // Number of actions
105, // Number of words
39, // Number of rooms
6, // Max carried items
4, // Word length
99, // Number of messages
101, // number_of_verbs
106, // number_of_nouns;
0x236d, // header
LATE, // header style
0x38c8, // room images
FOLLOWS, // item flags
FOLLOWS, // item images
0x399e, // actions
COMPRESSED,
0x42fd, // dictionary
0x4708, // start_of_room_descriptions;
FOLLOWS, // start_of_room_connections;
FOLLOWS, // start_of_messages;
FOLLOWS, // start_of_item_descriptions;
FOLLOWS, // start_of_item_locations;
0x2423, // start_of_system_messages
0x25f3, // start of directions
0x5a4e, // start_of_characters;
FOLLOWS, // start_of_image_data
0x634e, // image_address_offset
47, // number_of_pictures;
ZXOPT, // palette
3, // picture_format_version;
0),
GameInfo("Supergran C64",
SUPERGRAN_C64,
NO_TYPE, // type
static_cast<Subtype>(ENGLISH | C64), // subtype
FOUR_LETTER_UNCOMPRESSED, // dictionary type
85, // Number of items
204, // Number of actions
105, // Number of words
39, // Number of rooms
6, // Max carried items
4, // Word length
99, // Number of messages
101, // number_of_verbs
105, // number_of_nouns;
0x4624, // header
SUPERGRAN_C64_HEADER, // header style
0x4636, // room images
FOLLOWS, // item flags
FOLLOWS, // item images
0x47b5, // actions
COMPRESSED,
0x5119, // dictionary
0x5524, // start_of_room_descriptions;
FOLLOWS, // start_of_room_connections;
FOLLOWS, // start_of_messages;
FOLLOWS, // start_of_item_descriptions;
0x470a, // start_of_item_locations;
0x0a53, // start_of_system_messages
0x0a53, // start of directions
0x6a02, // start_of_characters;
FOLLOWS, // start_of_image_data
0x7302, // image_address_offset
49, // number_of_pictures;
C64B, // palette
3, // picture_format_version;
0)
};