52 lines
1.6 KiB
C++
52 lines
1.6 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "glk/jacl/jacl.h"
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#include "glk/jacl/types.h"
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#include "glk/jacl/prototypes.h"
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#include "glk/jacl/language.h"
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namespace Glk {
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namespace JACL {
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extern char user_id[];
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extern char prefix[];
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void log_error(const char *message, int console) {
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/* LOG A MESSAGE TO THE CONSOLE */
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char consoleMessage[256];
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event_t event;
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// BUILD A STRING SUITABLE FOR DISPLAY ON THE CONSOLE.
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Common::sprintf_s(consoleMessage, "ERROR: %s^", message);
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g_vm->glk_set_style(style_Alert);
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write_text(consoleMessage);
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g_vm->glk_set_style(style_Normal);
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// FLUSH THE GLK WINDOW SO THE ERROR GETS DISPLAYED IMMEDIATELY.
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g_vm->glk_select_poll(&event);
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}
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} // End of namespace JACL
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} // End of namespace Glk
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