Files
scummvm-cursorfix/engines/freescape/games/eclipse/atari.cpp
2026-02-02 04:50:13 +01:00

191 lines
5.6 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#include "common/file.h"
#include "common/memstream.h"
#include "freescape/freescape.h"
#include "freescape/games/eclipse/eclipse.h"
#include "freescape/language/8bitDetokeniser.h"
namespace Freescape {
void EclipseEngine::initAmigaAtari() {
_viewArea = Common::Rect(32, 16, 288, 118);
}
/*void EclipseEngine::loadAssetsCPCFullGame() {
Common::File file;
if (isEclipse2())
file.open("TE2.BI1");
else
file.open("TESCR.SCR");
if (!file.isOpen())
error("Failed to open TESCR.SCR/TE2.BI1");
_title = readCPCImage(&file, true);
_title->setPalette((byte*)&kCPCPaletteTitleData, 0, 4);
file.close();
if (isEclipse2())
file.open("TE2.BI3");
else
file.open("TECON.SCR");
if (!file.isOpen())
error("Failed to open TECON.SCR/TE2.BI3");
_border = readCPCImage(&file, true);
_border->setPalette((byte*)&kCPCPaletteTitleData, 0, 4);
file.close();
if (isEclipse2())
file.open("TE2.BI2");
else
file.open("TECODE.BIN");
if (!file.isOpen())
error("Failed to open TECODE.BIN/TE2.BI2");
if (isEclipse2()) {
loadFonts(&file, 0x60bc, _font);
loadMessagesFixedSize(&file, 0x326, 16, 30);
load8bitBinary(&file, 0x62b4, 16);
} else {
loadFonts(&file, 0x6076, _font);
loadMessagesFixedSize(&file, 0x326, 16, 30);
load8bitBinary(&file, 0x626e, 16);
}
for (auto &it : _areaMap) {
it._value->addStructure(_areaMap[255]);
if (isEclipse2() && it._value->getAreaID() == 1)
continue;
if (isEclipse2() && it._value->getAreaID() == _startArea)
continue;
for (int16 id = 183; id < 207; id++)
it._value->addObjectFromArea(id, _areaMap[255]);
}
loadColorPalette();
swapPalette(1);
_indicators.push_back(loadBundledImage("eclipse_ankh_indicator"));
for (auto &it : _indicators)
it->convertToInPlace(_gfx->_texturePixelFormat);
}
void EclipseEngine::drawCPCUI(Graphics::Surface *surface) {
uint32 color = _currentArea->_underFireBackgroundColor;
uint8 r, g, b;
_gfx->readFromPalette(color, r, g, b);
uint32 front = _gfx->_texturePixelFormat.ARGBToColor(0xFF, r, g, b);
color = _currentArea->_usualBackgroundColor;
if (_gfx->_colorRemaps && _gfx->_colorRemaps->contains(color)) {
color = (*_gfx->_colorRemaps)[color];
}
_gfx->readFromPalette(color, r, g, b);
uint32 back = _gfx->_texturePixelFormat.ARGBToColor(0xFF, r, g, b);
color = _currentArea->_inkColor;
_gfx->readFromPalette(color, r, g, b);
uint32 other = _gfx->_texturePixelFormat.ARGBToColor(0xFF, r, g, b);
int score = _gameStateVars[k8bitVariableScore];
int shield = _gameStateVars[k8bitVariableShield] * 100 / _maxShield;
shield = shield < 0 ? 0 : shield;
Common::String message;
int deadline;
getLatestMessages(message, deadline);
if (deadline <= _countdown) {
drawStringInSurface(message, 102, 135, back, front, surface);
_temporaryMessages.push_back(message);
_temporaryMessageDeadlines.push_back(deadline);
} else if (!_currentAreaMessages.empty())
drawStringInSurface(_currentArea->_name, 102, 135, back, front, surface);
Common::String scoreStr = Common::String::format("%07d", score);
drawStringInSurface(scoreStr, 136, 6, back, other, surface, 'Z' - '0' + 1);
int x = 171;
if (shield < 10)
x = 179;
else if (shield < 100)
x = 175;
Common::String shieldStr = Common::String::format("%d", shield);
drawStringInSurface(shieldStr, x, 162, back, other, surface);
drawStringInSurface(Common::String('0' + _angleRotationIndex - 3), 79, 135, back, front, surface, 'Z' - '$' + 1);
drawStringInSurface(Common::String('3' - _playerStepIndex), 63, 135, back, front, surface, 'Z' - '$' + 1);
drawStringInSurface(Common::String('7' - _playerHeightNumber), 240, 135, back, front, surface, 'Z' - '$' + 1);
if (_shootingFrames > 0) {
drawStringInSurface("4", 232, 135, back, front, surface, 'Z' - '$' + 1);
drawStringInSurface("<", 240, 135, back, front, surface, 'Z' - '$' + 1);
}
drawAnalogClock(surface, 90, 172, back, other, front);
drawIndicator(surface, 45, 4, 12);
drawEclipseIndicator(surface, 228, 0, front, other);
}*/
void EclipseEngine::loadAssetsAtariFullGame() {
Common::File file;
file.open("0.tec");
_title = loadAndConvertNeoImage(&file, 0x17ac);
file.close();
Common::SeekableReadStream *stream = decryptFileAmigaAtari("1.tec", "0.tec", 0x1774 - 4 * 1024);
parseAmigaAtariHeader(stream);
loadMessagesVariableSize(stream, 0x87a6, 28);
load8bitBinary(stream, 0x2a53c, 16);
_border = loadAndConvertNeoImage(stream, 0x139c8);
loadPalettes(stream, 0x2a0fa);
loadSoundsFx(stream, 0x3030c, 6);
/*
loadFonts(stream, 0xd06b, _fontBig);
loadFonts(stream, 0xd49a, _fontMedium);
loadFonts(stream, 0xd49b, _fontSmall);
load8bitBinary(stream, 0x20918, 16);
loadMessagesVariableSize(stream, 0x3f6f, 66);
loadPalettes(stream, 0x204d6);
loadGlobalObjects(stream, 0x32f6, 24);
loadSoundsFx(stream, 0x266e8, 11);*/
}
} // End of namespace Freescape