Files
scummvm-cursorfix/engines/freescape/games/dark/amiga.cpp
2026-02-02 04:50:13 +01:00

171 lines
6.1 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#include "common/file.h"
#include "freescape/freescape.h"
#include "freescape/games/dark/dark.h"
#include "freescape/language/8bitDetokeniser.h"
namespace Freescape {
void DarkEngine::loadAssetsAmigaFullGame() {
Common::File file;
file.open("0.drk");
_title = loadAndConvertNeoImage(&file, 0x9930);
file.close();
Common::SeekableReadStream *stream = decryptFileAmigaAtari("1.drk", "0.drk", 798);
parseAmigaAtariHeader(stream);
_border = loadAndConvertNeoImage(stream, 0x1b762);
load8bitBinary(stream, 0x2e96a, 16);
loadPalettes(stream, 0x2e528);
loadGlobalObjects(stream, 0x30f0 - 50, 24);
loadMessagesVariableSize(stream, 0x3d37, 66);
loadSoundsFx(stream, 0x34738 + 2, 11);
Common::Array<Graphics::ManagedSurface *> chars;
chars = getCharsAmigaAtariInternal(8, 8, - 7 - 8, 16, 16, stream, 0x1b0bc, 85);
_fontBig = Font(chars);
chars = getCharsAmigaAtariInternal(8, 8, 0, 10, 8, stream, 0x1b0bc + 0x430, 85);
_fontMedium = Font(chars);
chars = getCharsAmigaAtariInternal(8, 5, - 7 - 8, 10, 16, stream, 0x1b0bc + 0x430, 85);
_fontSmall = Font(chars);
_fontSmall.setCharWidth(4);
_fontLoaded = true;
GeometricObject *obj = nullptr;
obj = (GeometricObject *)_areaMap[15]->objectWithID(18);
assert(obj);
obj->_cyclingColors = true;
obj = (GeometricObject *)_areaMap[15]->objectWithID(26);
assert(obj);
obj->_cyclingColors = true;
for (int i = 0; i < 3; i++) {
int16 id = 227 + i * 6 - 2;
for (int j = 0; j < 2; j++) {
//debugC(1, kFreescapeDebugParser, "Restoring object %d to from ECD %d", id, index);
obj = (GeometricObject *)_areaMap[255]->objectWithID(id);
assert(obj);
obj->_cyclingColors = true;
id--;
}
}
for (auto &area : _areaMap) {
// Center and pad each area name so we do not have to do it at each frame
area._value->_name = centerAndPadString(area._value->_name, 26);
}
}
void DarkEngine::drawAmigaAtariSTUI(Graphics::Surface *surface) {
uint32 white = _gfx->_texturePixelFormat.ARGBToColor(0xFF, 0xFF, 0xFF, 0xFF);
uint32 yellow = _gfx->_texturePixelFormat.ARGBToColor(0xFF, 0xEE, 0xCC, 0x00);
uint32 orange = _gfx->_texturePixelFormat.ARGBToColor(0xFF, 0xEE, 0x88, 0x00);
uint32 red = _gfx->_texturePixelFormat.ARGBToColor(0xFF, 0xEE, 0x00, 0x00);
uint32 black = _gfx->_texturePixelFormat.ARGBToColor(0xFF, 0x00, 0x00, 0x00);
uint32 transparent = _gfx->_texturePixelFormat.ARGBToColor(0x00, 0x00, 0x00, 0x00);
uint32 grey = _gfx->_texturePixelFormat.ARGBToColor(0xFF, 0x60, 0x60, 0x60);
uint32 grey8 = _gfx->_texturePixelFormat.ARGBToColor(0xFF, 0x88, 0x88, 0x88);
uint32 greyA = _gfx->_texturePixelFormat.ARGBToColor(0xFF, 0xAA, 0xAA, 0xAA);
int score = _gameStateVars[k8bitVariableScore];
int ecds = _gameStateVars[kVariableActiveECDs];
drawString(kDarkFontSmall, Common::String::format("%04d", int(2 * _position.x())), 19, 178, red, red, black, surface);
drawString(kDarkFontSmall, Common::String::format("%04d", int(2 * _position.z())), 19, 184, red, red, black, surface);
drawString(kDarkFontSmall, Common::String::format("%04d", int(2 * _position.y())), 19, 190, red, red, black, surface);
drawString(kDarkFontBig, Common::String::format("%02d", int(_angleRotations[_angleRotationIndex])), 73, 178, red, red, black, surface);
drawString(kDarkFontBig, Common::String::format("%3d", _playerSteps[_playerStepIndex]), 73, 186, red, red, black, surface);
drawString(kDarkFontBig, Common::String::format("%07d", score), 93, 16, orange, yellow, black, surface);
drawString(kDarkFontBig, Common::String::format("%3d%%", ecds), 181, 16, orange, yellow, black, surface);
Common::String message;
int deadline;
getLatestMessages(message, deadline);
if (deadline <= _countdown) {
drawString(kDarkFontSmall, message, 32, 157, grey8, greyA, transparent, surface);
_temporaryMessages.push_back(message);
_temporaryMessageDeadlines.push_back(deadline);
}
drawString(kDarkFontSmall, _currentArea->_name, 32, 151, grey8, greyA, transparent, surface);
drawBinaryClock(surface, 6, 110, white, grey);
int x = 229;
int y = 180;
for (int i = 0; i < _maxShield / 2; i++) {
if (i < _gameStateVars[k8bitVariableShield] / 2) {
surface->drawLine(x, y, x, y + 3, orange);
surface->drawLine(x, y + 1, x, y + 2, yellow);
} else
surface->drawLine(x, y, x, y + 3, red);
x += 2;
}
x = 229;
y = 188;
for (int i = 0; i < _maxEnergy / 2; i++) {
if (i < _gameStateVars[k8bitVariableEnergy] / 2) {
surface->drawLine(x, y, x, y + 3, orange);
surface->drawLine(x, y + 1, x, y + 2, yellow);
} else
surface->drawLine(x, y, x, y + 3, red);
x += 2;
}
}
void DarkEngine::initAmigaAtari() {
_viewArea = Common::Rect(32, 33, 287, 130);
}
void DarkEngine::drawString(const DarkFontSize size, const Common::String &str, int x, int y, uint32 primaryColor, uint32 secondaryColor, uint32 backColor, Graphics::Surface *surface) {
if (!_fontLoaded)
return;
Font *font = nullptr;
if (size == kDarkFontBig) {
font = &_fontBig;
} else if (size == kDarkFontMedium) {
font = &_fontMedium;
} else if (size == kDarkFontSmall) {
font = &_fontSmall;
} else {
error("Invalid font size %d", size);
return;
}
Common::String ustr = str;
ustr.toUppercase();
font->setBackground(backColor);
font->setSecondaryColor(secondaryColor);
font->drawString(surface, ustr, x, y, _screenW, primaryColor);
}
} // End of namespace Freescape