Files
scummvm-cursorfix/engines/director/events.cpp
2026-02-02 04:50:13 +01:00

422 lines
13 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#include "common/events.h"
#include "common/keyboard.h"
#include "common/system.h"
#include "common/translation.h"
#include "audio/mixer.h"
#include "gui/message.h"
#include "graphics/macgui/macwindowmanager.h"
#include "director/director.h"
#include "director/movie.h"
#include "director/score.h"
#include "director/channel.h"
#include "director/sprite.h"
#include "director/window.h"
#include "director/castmember/castmember.h"
namespace Director {
int DirectorEngine::getMacTicks() { return (int)(g_system->getMillis() * 60 / 1000.) - _tickBaseline; }
bool DirectorEngine::pollEvent(Common::Event &event) {
// used by UnitTest XObject
if (!_injectedEvents.empty()) {
event = _injectedEvents.remove_at(0);
return true;
}
return g_system->getEventManager()->pollEvent(event);
}
bool DirectorEngine::processEvents(bool captureClick, bool skipWindowManager) {
debugC(9, kDebugEvents, "\n@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@");
debugC(9, kDebugEvents, "@@@@ Processing events");
debugC(9, kDebugEvents, "@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@\n");
Common::Event event;
while (pollEvent(event)) {
if (skipWindowManager || !_wm->processEvent(event)) {
// We only want to handle these events if the event
// wasn't handled by the window manager.
switch (event.type) {
case Common::EVENT_MOUSEMOVE:
if (_cursorWindow) {
// The cursor is no longer in a window.
// Set it to the default arrow cursor.
_wm->replaceCursor(Graphics::kMacCursorArrow);
_cursorWindow = nullptr;
}
break;
default:
break;
}
}
// We want to handle these events regardless.
switch (event.type) {
case Common::EVENT_QUIT:
processEventQUIT();
if (captureClick)
return true;
break;
case Common::EVENT_LBUTTONDOWN:
case Common::EVENT_RBUTTONDOWN:
case Common::EVENT_KEYDOWN:
if (captureClick)
return true;
break;
default:
break;
}
}
return false;
}
void DirectorEngine::processEventQUIT() {
if (g_lingo->_exitLock) {
Common::U32String message = _("The game prevents quitting at this moment. Are you sure you want to quit anyway?");
GUI::MessageDialog dialog(message, _("Yes"), _("No"));
g_system->getEventManager()->resetQuit(); // Clear the quit event
_mixer->pauseAll(true);
int result = dialog.runModal();
if (result == GUI::kMessageOK)
_stage->getCurrentMovie()->getScore()->_playState = kPlayStopped;
_mixer->pauseAll(false);
} else {
_stage->getCurrentMovie()->getScore()->_playState = kPlayStopped;
}
}
bool Window::processEvent(Common::Event &event) {
bool flag = false;
if (_currentMovie && _currentMovie->processEvent(event))
flag = true;
return flag;
}
bool Movie::processEvent(Common::Event &event) {
// When in GUI message box is being shown, movie may record clicking on the message box as a movie event
// Make sure that these events (mouseUp, mouseDown) are not recorded in the movie
if (_inGuiMessageBox) {
return false;
}
Score *sc = getScore();
if (sc->getCurrentFrameNum() > sc->getFramesNum()) {
warning("processEvents: request to access frame %d of %d", sc->getCurrentFrameNum(), sc->getFramesNum());
return false;
}
uint16 spriteId = 0;
if (event.mouse != Common::Point(-1, -1)) {
if (g_director->getVersion() < 400)
spriteId = _score->getActiveSpriteIDFromPos(event.mouse);
else
spriteId = _score->getMouseSpriteIDFromPos(event.mouse);
_currentHoveredSpriteId = spriteId;
}
Common::Point pos;
switch (event.type) {
case Common::EVENT_MOUSEMOVE:
pos = event.mouse;
_lastEventTime = g_director->getMacTicks();
_lastRollTime = _lastEventTime;
if (_vm->getCursorWindow() != _window) {
// Cursor just entered this window. Force a cursor update.
_vm->setCursorWindow(_window);
sc->renderCursor(pos, true);
} else {
sc->renderCursor(pos);
}
// hiliteChannelId is specified for BitMap castmember, so we deal with them separately with other castmember
// if we are moving out of bounds, then we don't hilite it anymore
if (_currentHiliteChannelId && (sc->_channels[_currentHiliteChannelId]->isMouseIn(pos) != kCollisionYes)) {
g_director->getCurrentWindow()->setDirty(true);
g_director->getCurrentWindow()->addDirtyRect(sc->_channels[_currentHiliteChannelId]->getBbox());
_currentHiliteChannelId = 0;
}
// for the list style button, we still have chance to trigger events though button.
if (!(g_director->_wm->_mode & Graphics::kWMModeButtonDialogStyle) && g_director->_wm->_mouseDown && g_director->_wm->_hilitingWidget) {
if (spriteId > 0 && sc->_channels[spriteId]->_sprite->shouldHilite()) {
_currentHiliteChannelId = spriteId;
g_director->getCurrentWindow()->setDirty(true);
g_director->getCurrentWindow()->addDirtyRect(sc->_channels[_currentHiliteChannelId]->getBbox());
}
}
if (_currentDraggedChannel) {
if (_currentDraggedChannel->_sprite->_moveable) {
pos = _draggingSpriteOffset + event.mouse;
if (!_currentDraggedChannel->_sprite->_trails) {
g_director->getCurrentMovie()->getWindow()->addDirtyRect(_currentDraggedChannel->getBbox());
}
_currentDraggedChannel->setPosition(pos.x, pos.y, true);
_currentDraggedChannel->_dirty = true;
g_director->getCurrentMovie()->getWindow()->addDirtyRect(_currentDraggedChannel->getBbox());
} else {
_currentDraggedChannel = nullptr;
}
}
// TODO: In the original, these events are generated only
// along with the kEventIdle event which depends on the idleHandlerPeriod property
if (g_director->getVersion() >= 500) {
// In D5, these events are only generated if a mouse button is pressed
if (g_director->getVersion() < 600)
if (g_system->getEventManager()->getButtonState() == 0)
return true;
if (spriteId > 0) {
if (spriteId != _lastEnteredChannelId) {
if (_lastEnteredChannelId) {
processEvent(kEventMouseLeave, _lastEnteredChannelId);
}
_lastEnteredChannelId = spriteId;
processEvent(kEventMouseEnter, spriteId);
}
} else {
if (_lastEnteredChannelId) {
processEvent(kEventMouseLeave, _lastEnteredChannelId);
_lastEnteredChannelId = 0;
}
}
}
return true;
case Common::EVENT_LBUTTONDOWN:
case Common::EVENT_RBUTTONDOWN:
pos = event.mouse;
if (sc->_waitForClick) {
sc->_waitForClick = false;
sc->renderCursor(pos, true);
} else {
pos = event.mouse;
if (g_director->getVersion() >= 600) {
if (_lastClickedSpriteId && _lastClickedSpriteId != spriteId) {
queueInputEvent(kEventMouseUpOutSide, _lastClickedSpriteId, pos);
}
}
// FIXME: Check if these are tracked with the right mouse button
_lastEventTime = g_director->getMacTicks();
_lastClickTime2 = _lastClickTime;
_lastClickTime = _lastEventTime;
_lastClickPos = pos;
if (_timeOutMouse)
_lastTimeOut = _lastEventTime;
LEvent ev = kEventMouseDown;
// In D5 and up, right mouse clicks don't trigger the mouseDown handler.
// They are caught by the rightMouseDown handler only.
if ((g_director->getVersion() >= 500) && event.type == Common::EVENT_RBUTTONDOWN)
ev = kEventRightMouseDown;
if (g_director->getVersion() >= 500 && event.type == Common::EVENT_LBUTTONDOWN && _vm->_emulateMultiButtonMouse) {
if (g_director->getPlatform() == Common::kPlatformMacintosh) {
// On Mac, when the mouse button and Control key are pressed
// at the same time, this simulates right button click
if (_keyFlags & Common::KBD_CTRL) {
ev = kEventRightMouseDown;
}
}
}
debugC(3, kDebugEvents, "Movie::processEvent(): Button Down @(%d, %d), movie '%s'", pos.x, pos.y, _macName.c_str());
queueInputEvent(ev, 0, pos);
// D5 has special behavior here
if (g_director->getVersion() >= 500 && g_director->getVersion() < 600) {
if (_lastClickedSpriteId)
queueInputEvent(kEventMouseEnter, _lastClickedSpriteId, pos);
}
}
return true;
case Common::EVENT_LBUTTONUP:
case Common::EVENT_RBUTTONUP:
{
pos = event.mouse;
debugC(3, kDebugEvents, "Movie::processEvent(): Button Up @(%d, %d), movie '%s'", pos.x, pos.y, _macName.c_str());
LEvent ev = kEventMouseUp;
// In D5 and up, right mouse clicks don't trigger the mouseUp handler.
// They are caught by the rightMouseUp handler only.
if ((g_director->getVersion() >= 500) && event.type == Common::EVENT_RBUTTONUP)
ev = kEventRightMouseUp;
if (g_director->getVersion() >= 500 && event.type == Common::EVENT_LBUTTONUP && _vm->_emulateMultiButtonMouse) {
if (g_director->getPlatform() == Common::kPlatformMacintosh) {
// On Mac, when the mouse button and Control key are pressed
// at the same time, this simulates right button click
if (_keyFlags & Common::KBD_CTRL) {
ev = kEventRightMouseUp;
}
}
}
queueInputEvent(ev, 0, pos);
// D5 has special behavior here
if (g_director->getVersion() >= 500 && g_director->getVersion() < 600) {
if (spriteId)
queueInputEvent(kEventMouseLeave, spriteId, pos);
}
sc->renderCursor(pos);
}
return true;
case Common::EVENT_KEYDOWN:
_keyCode = _vm->_KeyCodes.contains(event.kbd.keycode) ? _vm->_KeyCodes[event.kbd.keycode] : 0;
_key = event.kbd.ascii;
// While most non-letter keys don't affect "the keyPress", there
// are some that do and (sadly) we have to account for that.
switch (event.kbd.keycode) {
case Common::KEYCODE_LEFT:
_key = 28;
break;
case Common::KEYCODE_RIGHT:
_key = 29;
break;
case Common::KEYCODE_UP:
_key = 30;
break;
case Common::KEYCODE_DOWN:
_key = 31;
break;
default:
break;
}
_keyFlags = event.kbd.flags;
if (event.kbd.keycode == Common::KEYCODE_LSHIFT || event.kbd.keycode == Common::KEYCODE_RSHIFT ||
event.kbd.keycode == Common::KEYCODE_LCTRL || event.kbd.keycode == Common::KEYCODE_RCTRL ||
event.kbd.keycode == Common::KEYCODE_LALT || event.kbd.keycode == Common::KEYCODE_RALT ||
event.kbd.keycode == Common::KEYCODE_LSUPER || event.kbd.keycode == Common::KEYCODE_RSUPER) {
// modifier keys don't trigger a KEYDOWN event
return true;
}
debugC(1, kDebugEvents, "Movie::processEvent(): movie '%s', keycode: %d", _macName.c_str(), _keyCode);
_lastEventTime = g_director->getMacTicks();
_lastKeyTime = _lastEventTime;
if (_timeOutKeyDown)
_lastTimeOut = _lastEventTime;
queueInputEvent(kEventKeyDown, sc->getSpriteIDOfActiveWidget());
g_director->loadSlowdownCooloff();
return true;
case Common::EVENT_KEYUP:
queueInputEvent(kEventKeyUp, sc->getSpriteIDOfActiveWidget());
_keyFlags = event.kbd.flags;
return true;
default:
break;
}
return false;
}
bool Window::processWMEvent(Graphics::WindowClick click, Common::Event &event) {
bool flag = false;
switch (click) {
case Graphics::kBorderCloseButton:
if (_currentMovie && event.type == Common::EVENT_LBUTTONUP) {
_currentMovie->processEvent(kEventCloseWindow, 0);
setVisible(false);
flag = true;
}
break;
case Graphics::kBorderActivate:
sendWindowEvent(kEventActivateWindow);
flag = true;
break;
case Graphics::kBorderDeactivate:
sendWindowEvent(kEventDeactivateWindow);
flag = true;
break;
case Graphics::kBorderDragged:
sendWindowEvent(kEventMoveWindow);
flag = true;
break;
case Graphics::kBorderResized:
sendWindowEvent(kEventResizeWindow);
flag = true;
break;
case Graphics::kBorderMaximizeButton:
if (event.type == Common::EVENT_LBUTTONUP) {
sendWindowEvent(kEventZoomWindow);
flag = true;
break;
}
break;
default:
break;
}
flag |= processEvent(event);
return flag;
}
void Window::sendWindowEvent(LEvent event) {
if (_currentMovie && _window->isVisible() && !_isStage) {
// We cannot call processEvent here directly because it might
// be called from within another event processing (like 'on startMovie' )
// which would mess up the Lingo state.
_currentMovie->queueInputEvent(event, 0, Common::Point(-1, -1));
}
}
} // End of namespace Director