189 lines
6.8 KiB
C++
189 lines
6.8 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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// Resource library
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#include "common/archive.h"
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#include "common/file.h"
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#include "common/textconsole.h"
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#include "dgds/sound/resource/sci_resource.h"
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#include "dgds/sound/scispan.h"
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namespace Dgds {
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SoundResource::SoundResource(uint32 resourceNr, const byte *rawData, int dataSz) :
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_trackCount(0), _tracks(nullptr), _soundPriority(0xFF) {
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_resource = new SciResource(rawData, dataSz, resourceNr);
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Channel *channel;
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SciSpan<const byte> data = *_resource;
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// Count # of tracks
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_trackCount = 0;
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while ((*data++) != 0xFF) {
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_trackCount++;
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while (*data != 0xFF)
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data += 6;
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++data;
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}
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_tracks = new Track[_trackCount];
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data = *_resource;
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for (int trackNr = 0; trackNr < _trackCount; trackNr++) {
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// Track info starts with track type:BYTE
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// Then the channel information gets appended Unknown:WORD, ChannelOffset:WORD, ChannelSize:WORD
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// 0xFF:BYTE as terminator to end that track and begin with another track type
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// Track type 0xFF is the marker signifying the end of the tracks
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_tracks[trackNr].type = *data++;
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// Counting # of channels used
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SciSpan<const byte> data2 = data;
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byte channelCount = 0;
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while (*data2 != 0xFF) {
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data2 += 6;
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channelCount++;
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}
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_tracks[trackNr].channels = new Channel[channelCount];
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_tracks[trackNr].channelCount = 0;
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_tracks[trackNr].digitalChannelNr = -1; // No digital sound associated
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_tracks[trackNr].digitalSampleRate = 0;
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_tracks[trackNr].digitalSampleSize = 0;
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_tracks[trackNr].digitalSampleStart = 0;
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_tracks[trackNr].digitalSampleEnd = 0;
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if (_tracks[trackNr].type != 0xF0) { // Digital track marker - not supported currently
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int channelNr = 0;
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while (channelCount--) {
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channel = &_tracks[trackNr].channels[channelNr];
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const uint16 dataOffset = data.getUint16LEAt(2);
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if (dataOffset >= _resource->size()) {
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warning("Invalid offset inside sound resource %d: track %d, channel %d", resourceNr, trackNr, channelNr);
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data += 6;
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continue;
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}
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uint16 size = data.getUint16LEAt(4);
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if ((uint32)dataOffset + size > _resource->size()) {
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warning("Invalid size inside sound resource %d: track %d, channel %d", resourceNr, trackNr, channelNr);
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size = _resource->size() - dataOffset;
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}
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if (size == 0) {
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warning("Empty channel in sound resource %d: track %d, channel %d", resourceNr, trackNr, channelNr);
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data += 6;
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continue;
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}
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channel->data = _resource->subspan(dataOffset, size);
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channel->curPos = 0;
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channel->number = channel->data[0];
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channel->poly = channel->data[1] & 0x0F;
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channel->prio = channel->data[1] >> 4;
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channel->time = channel->prev = 0;
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channel->data += 2; // skip over header
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if (channel->number == 0xFE) { // Digital channel
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_tracks[trackNr].digitalChannelNr = channelNr;
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_tracks[trackNr].digitalSampleRate = channel->data.getUint16LEAt(0);
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_tracks[trackNr].digitalSampleSize = channel->data.getUint16LEAt(2);
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_tracks[trackNr].digitalSampleStart = channel->data.getUint16LEAt(4);
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_tracks[trackNr].digitalSampleEnd = channel->data.getUint16LEAt(6);
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channel->data += 8; // Skip over header
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channel->flags = 0;
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} else {
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channel->flags = channel->number >> 4;
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channel->number = channel->number & 0x0F;
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// Flag 1: Channel start offset is 0 instead of 10 (currently: everything 0)
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// Also: Don't map the channel to the device at all, but still play it.
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// It doesn't stop other sounds playing sounds on that channel, it even
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// allows other sounds to map to this channel (in that case the dontmap
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// channel has limited access, it can't send control change, program
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// change and pitch wheel messages.
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// This is basically a marker for the channel as a "real" channel
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// (used mostly for rhythm channels on devices that have one). These
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// channels will also consequently start the parsing at offset 0 instead
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// of 10: Normal channels would read the parameters of the first couple of
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// events into the channel structs, but the "real" channels have to
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// send these to the device right away, since they don't use the stored
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// data.
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// Very early games like KQ5 (but including the DOS CD version) and SQ2
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// have support for this flag, only. It isn't even a flag there, since
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// all these games do is check for a channel number below 0x10.
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//
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// Flag 2: Don't remap the channel. It is placed in the map, but only in the
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// exact matching slot of the channel number. All the other games except
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// the very early ones use this flag to mark the rhythm channels. I
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// haven't seen any usage of flag 1 in any of these games. They all use
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// flag 2 instead, but still have full support of flag 1 in the code.
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// Using this flag is really preferable, since there can't be conflicts
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// with different sounds playing on the channel.
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//
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// Flag 4: Start up muted. The channel won't be mapped (and thus, not have any
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// output), until the mute gets removed.
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}
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_tracks[trackNr].channelCount++;
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channelNr++;
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data += 6;
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}
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} else {
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// The first byte of the 0xF0 track's channel list is priority
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_soundPriority = *data;
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// Skip over digital track
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data += 6;
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}
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++data; // Skipping 0xFF that closes channels list
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}
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}
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SoundResource::~SoundResource() {
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if (_tracks != nullptr) {
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for (int trackNr = 0; trackNr < _trackCount; trackNr++)
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delete[] _tracks[trackNr].channels;
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delete[] _tracks;
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}
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delete _resource;
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}
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SoundResource::Track *SoundResource::getTrackByType(byte type) {
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for (int trackNr = 0; trackNr < _trackCount; trackNr++) {
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if (_tracks[trackNr].type == type)
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return &_tracks[trackNr];
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}
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return nullptr;
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}
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SoundResource::Track *SoundResource::getDigitalTrack() {
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for (int trackNr = 0; trackNr < _trackCount; trackNr++) {
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if (_tracks[trackNr].digitalChannelNr != -1)
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return &_tracks[trackNr];
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}
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return nullptr;
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}
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} // End of namespace Dgds
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