99 lines
2.8 KiB
C++
99 lines
2.8 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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/*
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* This code is based on the CRAB engine
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*
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* Copyright (c) Arvind Raja Yadav
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*
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* Licensed under MIT
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*
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*/
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#ifndef CRAB_ITEMCOLLECTION_H
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#define CRAB_ITEMCOLLECTION_H
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#include "crab/item/ItemMenu.h"
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#include "crab/stat/StatDrawHelper.h"
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namespace Crab {
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namespace pyrodactyl {
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namespace item {
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// All the items owned by characters controlled by the player
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class ItemCollection {
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// The items for all player characters
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Common::HashMap<Common::String, ItemMenu> _item;
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// The reference information for these menus used to display these items
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// The reference item slot
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ItemSlot _ref;
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// This vector stores the increments in x,y for each new slot
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Vector2i _inc;
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// The dimensions of the menu
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uint _rows, _cols;
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// Draw item description when user clicks an item to select it
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pyrodactyl::ui::ItemDesc _itemInfo;
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// Should we enable keyboard for the menus
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bool _useKeyboard;
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public:
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ItemCollection() {
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_rows = 1;
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_cols = 1;
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_useKeyboard = true;
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}
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~ItemCollection() {}
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void load(rapidxml::xml_node<char> *node);
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void handleEvents(const Common::String &charId, const Common::Event &event);
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void init(const Common::String &charId);
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void draw(const Common::String &charId);
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// Requires: id of the character, the item information
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void add(const Common::String &charId, Item &itemData);
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// Requires: id of the character from which to remove the item, and id of the item
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void del(const Common::String &charId, const Common::String &itemId);
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// Requires: id of the character, the name of the container and name of the item
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bool has(const Common::String &charId, const Common::String &container, const Common::String &itemId);
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void loadState(rapidxml::xml_node<char> *node);
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void saveState(rapidxml::xml_document<> &doc, rapidxml::xml_node<char> *root);
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void setUI();
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};
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} // End of namespace item
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} // End of namespace pyrodactyl
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} // End of namespace Crab
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#endif // CRAB_ITEMCOLLECTION_H
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