334 lines
8.4 KiB
C++
334 lines
8.4 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "chewy/cursor.h"
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#include "chewy/defines.h"
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#include "chewy/events.h"
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#include "chewy/globals.h"
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#include "chewy/room.h"
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#include "chewy/rooms/room63.h"
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namespace Chewy {
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namespace Rooms {
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void Room63::entry() {
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_G(zoom_horizont) = 76;
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_G(gameState).ScrollxStep = 2;
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_G(r63Schalter) = false;
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_G(r63RunDia) = 0;
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if (_G(gameState).R63FxManAway)
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_G(det)->del_static_ani(5);
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if (!_G(gameState).R63Uhr) {
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hideCur();
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_G(det)->startDetail(12, 255, ANI_FRONT);
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_G(det)->startDetail(10, 255, ANI_FRONT);
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_G(det)->startDetail(18, 255, ANI_FRONT);
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autoMove(4, P_CHEWY);
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_G(det)->stopDetail(10);
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_G(det)->startDetail(11, 255, ANI_FRONT);
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auto_scroll(58, 0);
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startAadWait(355);
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_G(det)->stopDetail(11);
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_G(det)->startDetail(10, 255, ANI_FRONT);
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showCur();
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} else if (!_G(gameState).R63Fire) {
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_G(det)->showStaticSpr(10);
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_G(det)->showStaticSpr(12);
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} else if (_G(gameState).R62LauraTransformation) {
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_G(atds)->setControlBit(383, ATS_ACTIVE_BIT);
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_G(SetUpScreenFunc) = setup_func;
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cur_2_inventory();
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_G(gameState).scrollx = 176;
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setPersonPos(424, 78, P_CHEWY, P_LEFT);
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_G(gameState)._personHide[P_CHEWY] = true;
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_G(gameState).room_e_obj[95].Attribut = 255;
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_G(r63ChewyAni) = 0;
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_G(det)->startDetail(0, 1, ANI_FRONT);
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}
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}
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void Room63::setup_func() {
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if (!_G(gameState).R62LauraTransformation)
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return;
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cur_2_inventory();
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_G(menu_item) = CUR_USE;
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cursorChoice(CUR_USE);
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switch (_G(r63ChewyAni)) {
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case 0:
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if (_G(det)->get_ani_status(0) == false) {
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if (_G(r63RunDia) < 4)
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++_G(r63RunDia);
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start_aad(370 + _G(r63RunDia));
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_G(det)->startDetail(1, 1, ANI_FRONT);
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_G(r63ChewyAni) = 1;
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}
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break;
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case 1:
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if (_G(det)->get_ani_status(1) == false) {
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_G(gameState).ScrollxStep = 4;
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setPersonPos(0, 0, P_CHEWY, P_RIGHT);
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_G(det)->startDetail(22, 1, ANI_FRONT);
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_G(det)->startDetail(2, 1, ANI_FRONT);
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_G(atds)->stopAad();
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_G(r63ChewyAni) = 2;
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}
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break;
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case 2:
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if (_G(det)->get_ani_status(2) == false) {
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_G(det)->startDetail(3, 1, ANI_FRONT);
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_G(r63ChewyAni) = 3;
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}
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break;
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case 3:
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if (_G(det)->get_ani_status(3) == false) {
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if (!_G(flags).AutoAniPlay) {
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_G(flags).AutoAniPlay = true;
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_G(flags).NoScroll = true;
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_G(gameState).ScrollxStep = 16;
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_G(gameState).scrollx -= _G(gameState).scrollx % 16;
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auto_scroll(176, 0);
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setPersonPos(424, 78, P_CHEWY, P_LEFT);
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_G(flags).NoScroll = false;
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_G(gameState).ScrollxStep = 4;
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if (!_G(r63Schalter)) {
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_G(det)->startDetail(0, 1, ANI_FRONT);
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_G(r63ChewyAni) = 0;
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} else
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bork_platt();
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_G(flags).AutoAniPlay = false;
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}
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}
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break;
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default:
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break;
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}
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}
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void Room63::bork_platt() {
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_G(gameState).R62LauraTransformation = false;
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_G(r63Schalter) = false;
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_G(gameState).room_e_obj[95].Attribut = EXIT_TOP;
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flic_cut(FCUT_081);
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flic_cut(FCUT_082);
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_G(gameState)._personHide[P_CHEWY] = false;
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setShadowPalette(4, true);
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_G(spieler_mi)[P_CHEWY].Mode = true;
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autoMove(6, P_CHEWY);
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_G(spieler_mi)[P_CHEWY].Mode = false;
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startAadWait(370);
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startSetAILWait(4, 1, ANI_FRONT);
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_G(det)->showStaticSpr(13);
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startAadWait(361);
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_G(out)->cls();
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_G(flags).NoPalAfterFlc = true;
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flic_cut(FCUT_079);
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_G(fx_blend) = BLEND3;
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showCur();
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_G(flags).MainInput = true;
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_G(gameState).R62Flucht = true;
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_G(gameState)._personRoomNr[P_HOWARD] = 56;
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switchRoom(56);
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}
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void Room63::talk_hunter() {
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hideCur();
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autoMove(3, P_CHEWY);
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if (_G(gameState).R63Uhr)
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_G(det)->hideStaticSpr(10);
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_G(det)->startDetail(10, 255, ANI_FRONT);
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startAadWait(356);
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if (_G(gameState).R63Uhr) {
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_G(det)->showStaticSpr(10);
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_G(det)->stopDetail(10);
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}
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showCur();
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}
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void Room63::talk_regie() {
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hideCur();
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autoMove(3, P_CHEWY);
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if (_G(gameState).R63Uhr)
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_G(det)->hideStaticSpr(12);
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_G(det)->stopDetail(18);
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_G(det)->startDetail(19, 255, ANI_FRONT);
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startAadWait(357);
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_G(det)->stopDetail(19);
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if (_G(gameState).R63Uhr) {
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_G(det)->showStaticSpr(12);
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} else {
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_G(det)->startDetail(18, 255, ANI_FRONT);
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}
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showCur();
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}
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void Room63::talk_fx_man() {
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hideCur();
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autoMove(1, P_CHEWY);
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startAadWait(358);
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showCur();
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}
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int16 Room63::use_fx_man() {
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int16 action_ret = false;
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if (isCurInventory(MASKE_INV)) {
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action_ret = true;
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hideCur();
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autoMove(1, P_CHEWY);
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delInventory(_G(cur)->getInventoryCursor());
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remove_inventory(34);
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startAadWait(359);
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_G(det)->del_static_ani(5);
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startSetAILWait(6, 1, ANI_FRONT);
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_G(det)->startDetail(7, 255, ANI_FRONT);
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startAadWait(362);
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_G(det)->stopDetail(7);
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startSetAILWait(8, 1, ANI_FRONT);
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_G(gameState).R63FxManAway = true;
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_G(atds)->setControlBit(384, ATS_ACTIVE_BIT);
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showCur();
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}
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return action_ret;
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}
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int16 Room63::use_schalter() {
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int16 action_ret = false;
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if (!_G(cur)->usingInventoryCursor()) {
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action_ret = true;
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if (_G(gameState).R63FxManAway) {
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if (_G(gameState).R62LauraTransformation) {
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_G(r63Schalter) = true;
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hideCur();
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_G(flags).MainInput = false;
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} else {
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hideCur();
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autoMove(1, P_CHEWY);
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start_spz_wait(CH_ROCK_GET2, 1, false, P_CHEWY);
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_G(det)->showStaticSpr(2);
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setPersonSpr(P_LEFT, P_CHEWY);
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startSetAILWait(21, 1, ANI_FRONT);
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_G(det)->showStaticSpr(14);
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waitShowScreen(18);
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_G(det)->hideStaticSpr(14);
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startSetAILWait(24, 1, ANI_FRONT);
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_G(det)->showStaticSpr(1);
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_G(det)->hideStaticSpr(2);
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startAadWait(364);
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_G(atds)->set_all_ats_str(385, 1, ATS_DATA);
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showCur();
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}
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} else {
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hideCur();
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startAadWait(363);
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showCur();
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}
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}
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return action_ret;
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}
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void Room63::talk_girl() {
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autoMove(2, P_CHEWY);
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_G(det)->stopDetail(12);
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startSetAILWait(13, 1, ANI_FRONT);
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_G(det)->set_static_ani(14, -1);
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startDialogCloseupWait(17);
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_G(det)->del_static_ani(14);
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_G(det)->startDetail(12, 255, ANI_FRONT);
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}
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int16 Room63::use_girl() {
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int16 action_ret = false;
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if (isCurInventory(UHR_INV)) {
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action_ret = true;
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hideCur();
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autoMove(2, P_CHEWY);
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delInventory(_G(cur)->getInventoryCursor());
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_G(det)->stopDetail(12);
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startSetAILWait(13, 1, ANI_FRONT);
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_G(det)->set_static_ani(14, -1);
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startAadWait(365);
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_G(det)->del_static_ani(14);
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_G(det)->startDetail(15, 255, ANI_FRONT);
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startAadWait(360);
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_G(det)->stopDetail(15);
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startSetAILWait(16, 1, ANI_FRONT);
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_G(gameState).R63Uhr = true;
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_G(det)->stopDetail(10);
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_G(det)->stopDetail(18);
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_G(det)->showStaticSpr(10);
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_G(det)->showStaticSpr(12);
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_G(atds)->set_all_ats_str(381, 1, ATS_DATA);
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_G(atds)->set_all_ats_str(382, 1, ATS_DATA);
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_G(atds)->setControlBit(380, ATS_ACTIVE_BIT);
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startAadWait(367);
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showCur();
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}
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return action_ret;
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}
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int16 Room63::use_aschenbecher() {
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int16 action_ret = false;
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if (isCurInventory(ASCHE_INV)) {
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action_ret = true;
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hideCur();
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if (_G(gameState).R63Uhr) {
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if (_G(gameState).R63FxManAway) {
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autoMove(5, P_CHEWY);
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delInventory(_G(cur)->getInventoryCursor());
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_G(flags).NoScroll = true;
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auto_scroll(70, 0);
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autoMove(1, P_CHEWY);
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_G(gameState)._personHide[P_CHEWY] = true;
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_G(det)->startDetail(20, 255, ANI_FRONT);
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_G(det)->startDetail(10, 255, ANI_FRONT);
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_G(det)->startDetail(18, 255, ANI_FRONT);
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_G(det)->hideStaticSpr(10);
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_G(det)->hideStaticSpr(12);
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startAadWait(368);
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flic_cut(FCUT_080);
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_G(atds)->setControlBit(381, ATS_ACTIVE_BIT);
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_G(atds)->setControlBit(382, ATS_ACTIVE_BIT);
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_G(atds)->set_all_ats_str(383, 1, ATS_DATA);
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_G(gameState).R63Fire = true;
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_G(gameState)._personHide[P_CHEWY] = false;
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_G(gameState).scrollx = 0;
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setPersonPos(187, 42, P_CHEWY, P_RIGHT);
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switchRoom(64);
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_G(flags).NoScroll = false;
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} else
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startAadWait(369);
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} else
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startAadWait(366);
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showCur();
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}
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return action_ret;
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}
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} // namespace Rooms
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} // namespace Chewy
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