870 lines
38 KiB
C++
870 lines
38 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "bladerunner/script/scene_script.h"
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namespace BladeRunner {
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static int kPoliceMazePS11TargetCount = 20;
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int SceneScriptPS11::getPoliceMazePS11TargetCount() {
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return kPoliceMazePS11TargetCount;
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}
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void SceneScriptPS11::InitializeScene() {
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if (Game_Flag_Query(kFlagPS10toPS11)) {
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Scene_Loop_Start_Special(kSceneLoopModeLoseControl, 0, false);
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Scene_Loop_Set_Default(1);
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Game_Flag_Reset(kFlagPS10toPS11);
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Setup_Scene_Information(World_Waypoint_Query_X(6), World_Waypoint_Query_Y(6), World_Waypoint_Query_Z(6), 840);
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} else {
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Scene_Loop_Set_Default(1);
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Setup_Scene_Information(World_Waypoint_Query_X(7), World_Waypoint_Query_Y(7), World_Waypoint_Query_Z(7), 132);
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}
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Scene_Exit_Add_2D_Exit(0, 0, 460, 639, 479, 2);
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Scene_Exit_Add_2D_Exit(1, 0, 0, 20, 479, 3);
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}
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static const int *getPoliceMazePS11TrackData9() { // Enemy (kItemPS11Target1) - Starts activated
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static int trackData[] = {
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kPMTIActivate, kVariablePoliceMazePS11TargetCounter, kPoliceMazePS11TargetCount,
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kPMTIVariableInc, kVariablePoliceMazePS11TargetCounter, kPoliceMazePS11TargetCount,
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#if !BLADERUNNER_ORIGINAL_BUGS
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kPMTITargetSet, kItemPS11Target1, 0, // remove target-able here
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#endif // !BLADERUNNER_ORIGINAL_BUGS
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kPMTIObstacleReset, kItemPS11Target1,
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kPMTIFacing, 50,
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kPMTIPosition, 0,
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#if BLADERUNNER_ORIGINAL_BUGS
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kPMTIWaitRandom, 5000, 5000,
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#else
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kPMTIWaitRandom, 5000, 6000,
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#endif // BLADERUNNER_ORIGINAL_BUGS
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kPMTIObstacleSet, kItemPS11Target1,
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kPMTIPlaySound, kSfxTARGUP3, 33,
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kPMTITargetSet, kItemPS11Target1, 1,
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kPMTIEnemySet, kItemPS11Target1,
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kPMTIMove, 7,
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kPMTIWait, 1000,
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kPMTIShoot, kSfxSMCAL3, 33,
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kPMTIPlaySound, kSfxTARGUP6, 33,
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kPMTIMove, 0,
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kPMTIWait, 500,
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kPMTIObstacleReset, kItemPS11Target1,
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#if !BLADERUNNER_ORIGINAL_BUGS
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kPMTITargetSet, kItemPS11Target1, 0, // remove target-able here
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#endif // !BLADERUNNER_ORIGINAL_BUGS
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kPMTIPausedReset1of2, kItemPS11Target7, kItemPS11Target2,
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kPMTIPausedSet, kItemPS11Target1,
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kPMTIRestart
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};
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return trackData;
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}
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static const int *getPoliceMazePS11TrackData10() { // Enemy (kItemPS11Target2, kItemPS11Target3) - Rotating reveal (as kItemPS11Target3)
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static int trackData[] = {
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kPMTIActivate, kVariablePoliceMazePS11TargetCounter, kPoliceMazePS11TargetCount,
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kPMTIVariableInc, kVariablePoliceMazePS11TargetCounter, kPoliceMazePS11TargetCount,
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#if !BLADERUNNER_ORIGINAL_BUGS
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kPMTITargetSet, kItemPS11Target2, 0, // remove target-able here
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kPMTITargetSet, kItemPS11Target3, 0, // remove target-able here
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#endif // !BLADERUNNER_ORIGINAL_BUGS
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kPMTIObstacleReset, kItemPS11Target2,
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kPMTIObstacleReset, kItemPS11Target3,
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kPMTITargetSet, kItemPS11Target2, 1,
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kPMTITargetSet, kItemPS11Target3, 1,
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kPMTIFacing, 860,
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kPMTIPosition, 0,
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kPMTIWaitRandom, 3000, 6000,
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kPMTIEnemyReset, kItemPS11Target2,
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#if !BLADERUNNER_ORIGINAL_BUGS
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kPMTIEnemyReset, kItemPS11Target3, // both targets should clear their enemy flag here
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#endif // !BLADERUNNER_ORIGINAL_BUGS
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kPMTIObstacleSet, kItemPS11Target2,
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kPMTIPlaySound, kSfxTARGUP5, 33,
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kPMTIMove, 14,
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kPMTIWait, 500,
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kPMTIPausedReset, kItemPS11Target3,
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kPMTIObstacleReset, kItemPS11Target2,
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#if !BLADERUNNER_ORIGINAL_BUGS
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kPMTITargetSet, kItemPS11Target2, 0, // remove target-able here - only for kItemPS11Target2 item
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#endif // !BLADERUNNER_ORIGINAL_BUGS
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kPMTIObstacleSet, kItemPS11Target3,
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kPMTIPausedSet, kItemPS11Target2,
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kPMTIPosition, 0,
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kPMTIRestart
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};
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return trackData;
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}
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static const int *getPoliceMazePS11TrackData11() { // Enemy (kItemPS11Target2, kItemPS11Target3)
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static int trackData[] = {
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kPMTIFacing, 860,
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kPMTIPosition, 0,
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kPMTIEnemyReset, kItemPS11Target3, // [redundant after bug fix] target 2-3 still is not revealed as enemy
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kPMTIMove, 25,
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kPMTIWait, 500,
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kPMTIEnemySet, kItemPS11Target3, // rotate - reveal -- no need to set target 2 as enemy too, since it's gone
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kPMTIPlaySound, kSfxTARGUP4, 33,
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kPMTIRotate, 644, 80,
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kPMTIWait, 0,
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kPMTIRotate, 388, 80,
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kPMTIWait, 1000,
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kPMTIShoot, kSfxLGCAL1, 33,
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kPMTIMove, 79,
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kPMTIObstacleReset, kItemPS11Target3,
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#if !BLADERUNNER_ORIGINAL_BUGS
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kPMTITargetSet, kItemPS11Target3, 0, // remove target-able here
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#endif // !BLADERUNNER_ORIGINAL_BUGS
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kPMTIPausedReset1of2, kItemPS11Target7, kItemPS11Target1,
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kPMTIPausedSet, kItemPS11Target3,
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kPMTIPosition, 0,
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kPMTIFacing, 860,
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kPMTIRestart
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};
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return trackData;
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}
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static const int *getPoliceMazePS11TrackData12() { // Innocent (kItemPS11Target4)
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static int trackData[] = {
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kPMTIActivate, kVariablePoliceMazePS11TargetCounter, kPoliceMazePS11TargetCount,
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kPMTIVariableInc, kVariablePoliceMazePS11TargetCounter, kPoliceMazePS11TargetCount,
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#if !BLADERUNNER_ORIGINAL_BUGS
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kPMTITargetSet, kItemPS11Target4, 0, // remove target-able here
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#endif // !BLADERUNNER_ORIGINAL_BUGS
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kPMTIObstacleReset, kItemPS11Target4,
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kPMTIFacing, 725,
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kPMTIPosition, 0,
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kPMTIWait, 2000,
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kPMTITargetSet, kItemPS11Target4, 1,
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kPMTIEnemyReset, kItemPS11Target4,
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kPMTIObstacleSet, kItemPS11Target4,
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kPMTIMove, 82,
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#if BLADERUNNER_ORIGINAL_BUGS
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kPMTILeave,
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#endif // BLADERUNNER_ORIGINAL_BUGS
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kPMTIWait, 1000,
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kPMTIRotate, 570, 80,
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kPMTIWait, 0,
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kPMTIRotate, 462, 80,
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kPMTIWait, 0,
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kPMTIRotate, 213, 80,
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kPMTIWait, 1000,
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kPMTIMove, 0,
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kPMTIRotate, 725, 80,
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kPMTIMove, 99,
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kPMTIObstacleReset, kItemPS11Target4,
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#if !BLADERUNNER_ORIGINAL_BUGS
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kPMTILeave, // Do the leave instruction here, before becoming un-target-able
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kPMTITargetSet, kItemPS11Target4, 0, // remove target-able here
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#endif // !BLADERUNNER_ORIGINAL_BUGS
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kPMTIPausedReset, kItemPS11Target16,
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kPMTIPausedSet, kItemPS11Target4,
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kPMTIPosition, 0,
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kPMTIRestart
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};
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return trackData;
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}
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static const int *getPoliceMazePS11TrackData13() { // Enemy (kItemPS11Target5) - Starts activated
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static int trackData[] = {
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kPMTIActivate, kVariablePoliceMazePS11TargetCounter, kPoliceMazePS11TargetCount,
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kPMTIVariableInc, kVariablePoliceMazePS11TargetCounter, kPoliceMazePS11TargetCount,
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#if !BLADERUNNER_ORIGINAL_BUGS
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kPMTITargetSet, kItemPS11Target5, 0, // remove target-able here
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#endif // !BLADERUNNER_ORIGINAL_BUGS
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kPMTIObstacleReset, kItemPS11Target5,
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kPMTIFacing, 340,
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kPMTIPosition, 0,
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kPMTIWaitRandom, 4000, 8000,
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kPMTIObstacleSet, kItemPS11Target5,
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kPMTIPlaySound, kSfxTARGUP5, 33,
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kPMTITargetSet, kItemPS11Target5, 1,
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kPMTIEnemySet, kItemPS11Target5,
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kPMTIMove, 4,
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kPMTIWait, 0,
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kPMTIRotate, 435, 80,
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kPMTIWait, 0,
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kPMTIRotate, 530, 80,
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kPMTIWait, 100,
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kPMTIRotate, 435, 80,
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kPMTIWait, 0,
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kPMTIRotate, 340, 80,
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kPMTIWait, 0,
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kPMTIRotate, 260, 80,
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kPMTIWait, 0,
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kPMTIRotate, 180, 80,
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kPMTIWait, 100,
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kPMTIRotate, 260, 80,
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kPMTIWait, 0,
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kPMTIRotate, 340, 80,
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kPMTIWait, 200,
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kPMTIShoot, kSfxSMCAL3, 33,
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kPMTIPlaySound, kSfxTARGUP6, 33,
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kPMTIMove, 0,
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kPMTIObstacleReset, kItemPS11Target5,
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#if !BLADERUNNER_ORIGINAL_BUGS
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kPMTITargetSet, kItemPS11Target5, 0, // remove target-able here
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#endif // !BLADERUNNER_ORIGINAL_BUGS
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kPMTIPausedReset1of2, kItemPS11Target6, kItemPS11Target10,
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kPMTIPausedSet, kItemPS11Target5,
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kPMTIRestart
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};
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return trackData;
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}
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static const int *getPoliceMazePS11TrackData14() { // Enemy (kItemPS11Target6) - Rotating reveal
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static int trackData[] = {
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kPMTIActivate, kVariablePoliceMazePS11TargetCounter, kPoliceMazePS11TargetCount,
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kPMTIVariableInc, kVariablePoliceMazePS11TargetCounter, kPoliceMazePS11TargetCount,
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#if !BLADERUNNER_ORIGINAL_BUGS
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kPMTITargetSet, kItemPS11Target6, 0, // remove target-able here
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#endif // !BLADERUNNER_ORIGINAL_BUGS
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kPMTIObstacleReset, kItemPS11Target6,
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kPMTITargetSet, kItemPS11Target6, 1,
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kPMTIEnemyReset, kItemPS11Target6,
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#if BLADERUNNER_ORIGINAL_BUGS
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kPMTIFacing, 900, // orientation is wrong here - should conceal the gun entirely
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#else
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kPMTIFacing, 750, // corrected orientation
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#endif // BLADERUNNER_ORIGINAL_BUGS
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kPMTIPosition, 0,
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kPMTIWaitRandom, 3000, 6000,
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kPMTIObstacleSet, kItemPS11Target6,
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kPMTIPlaySound, kSfxTARGUP5, 33,
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kPMTIMove, 5,
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kPMTIWait, 500,
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kPMTIEnemySet, kItemPS11Target6, // rotate - reveal
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kPMTIRotate, 644, 80,
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kPMTIWait, 0,
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#if BLADERUNNER_ORIGINAL_BUGS
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kPMTIRotate, 388, 80, // orientation is wrong here
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#else
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kPMTIRotate, 260, 80, // corrected orientation - face towards McCoy
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#endif // BLADERUNNER_ORIGINAL_BUGS
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kPMTIWait, 1000,
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kPMTIShoot, kSfxSMCAL3, 33,
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kPMTIPlaySound, kSfxTARGUP6, 33,
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kPMTIMove, 0,
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kPMTIObstacleReset, kItemPS11Target6,
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#if !BLADERUNNER_ORIGINAL_BUGS
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kPMTITargetSet, kItemPS11Target6, 0, // remove target-able here
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#endif // !BLADERUNNER_ORIGINAL_BUGS
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kPMTIPausedReset1of2, kItemPS11Target10, kItemPS11Target5,
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kPMTIPausedSet, kItemPS11Target6,
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kPMTIRestart
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};
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return trackData;
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}
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static const int *getPoliceMazePS11TrackData15() { // Special (kItemPS11Target7, kItemPS11Target8) - Innocent x2
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static int trackData[] = {
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kPMTIActivate, kVariablePoliceMazePS11TargetCounter, kPoliceMazePS11TargetCount,
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kPMTIVariableInc, kVariablePoliceMazePS11TargetCounter, kPoliceMazePS11TargetCount,
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#if !BLADERUNNER_ORIGINAL_BUGS
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kPMTITargetSet, kItemPS11Target7, 0, // remove target-able here - redundant, but consistent with the original kPMTIObstacleReset (redundant) instructions that follow
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kPMTITargetSet, kItemPS11Target8, 0, // remove target-able here - redundant, but consistent with the original kPMTIObstacleReset (redundant) instructions that follow
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#endif // !BLADERUNNER_ORIGINAL_BUGS
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kPMTIObstacleReset, kItemPS11Target7,
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kPMTIObstacleReset, kItemPS11Target8,
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kPMTITargetSet, kItemPS11Target7, 1,
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kPMTITargetSet, kItemPS11Target8, 1,
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kPMTIFacing, 860,
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kPMTIPosition, 0,
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kPMTIWaitRandom, 3000, 7000,
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kPMTIObstacleSet, kItemPS11Target7,
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kPMTIPlaySound, kSfxTARGUP1, 33,
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kPMTIEnemyReset, kItemPS11Target7,
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#if !BLADERUNNER_ORIGINAL_BUGS
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kPMTIEnemyReset, kItemPS11Target8, // both targets should clear their enemy flag here
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#endif // !BLADERUNNER_ORIGINAL_BUGS
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kPMTIMove, 14,
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kPMTILeave, // intended: special: credit for "first" innocent escaping
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kPMTIWait, 1000,
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kPMTIPausedReset, kItemPS11Target8,
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kPMTIObstacleReset, kItemPS11Target7,
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#if !BLADERUNNER_ORIGINAL_BUGS
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kPMTITargetSet, kItemPS11Target7, 0, // remove target-able here
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#endif // !BLADERUNNER_ORIGINAL_BUGS
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kPMTIObstacleSet, kItemPS11Target8,
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kPMTIPausedSet, kItemPS11Target7,
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kPMTIPosition, 0,
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kPMTIRestart
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};
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return trackData;
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}
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static const int *getPoliceMazePS11TrackData16() { // Innocent (kItemPS11Target7, kItemPS11Target8)
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static int trackData[] = {
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kPMTIFacing, 860,
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kPMTIPosition, 0,
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kPMTIObstacleSet, kItemPS11Target8,
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kPMTIEnemyReset, kItemPS11Target8, // [redundant after bug fix]
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kPMTIMove, 25,
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kPMTIWait, 500,
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kPMTIPlaySound, kSfxTARGUP4, 33,
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kPMTIRotate, 644, 100,
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kPMTIWait, 0,
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kPMTIRotate, 388, 200,
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kPMTIWait, 500,
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kPMTIMove, 79,
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kPMTILeave, // credit for "second" / final innocent
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kPMTIObstacleReset, kItemPS11Target8,
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#if !BLADERUNNER_ORIGINAL_BUGS
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kPMTITargetSet, kItemPS11Target8, 0, // remove target-able here
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#endif // !BLADERUNNER_ORIGINAL_BUGS
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kPMTIPausedReset1of2, kItemPS11Target2, kItemPS11Target1,
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kPMTIPausedSet, kItemPS11Target8,
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kPMTIPosition, 0,
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kPMTIFacing, 860,
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kPMTIRestart
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};
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return trackData;
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}
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static const int *getPoliceMazePS11TrackData17() { // Special (kItemPS11Target9) - Enemy x3
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static int trackData[] = {
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kPMTIActivate, kVariablePoliceMazePS11TargetCounter, kPoliceMazePS11TargetCount,
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kPMTIVariableInc, kVariablePoliceMazePS11TargetCounter, kPoliceMazePS11TargetCount,
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#if !BLADERUNNER_ORIGINAL_BUGS
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kPMTITargetSet, kItemPS11Target9, 0, // remove target-able here
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kPMTIObstacleReset, kItemPS11Target9,
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#endif // !BLADERUNNER_ORIGINAL_BUGS
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kPMTIFacing, 310,
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kPMTIPosition, 0,
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#if BLADERUNNER_ORIGINAL_BUGS
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kPMTIObstacleSet, kItemPS11Target9,
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kPMTITargetSet, kItemPS11Target9, 1,
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#endif // BLADERUNNER_ORIGINAL_BUGS
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kPMTIEnemySet, kItemPS11Target9,
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kPMTIWaitRandom, 4000, 8000,
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#if !BLADERUNNER_ORIGINAL_BUGS
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kPMTIObstacleSet, kItemPS11Target9, // make visible after the wait period, not before
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kPMTITargetSet, kItemPS11Target9, 1, // set Target-able after the wait period, not before
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#endif // !BLADERUNNER_ORIGINAL_BUGS
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kPMTIPlaySound, kSfxTARGUP4, 33,
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kPMTIMove, 10,
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#if BLADERUNNER_ORIGINAL_BUGS
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kPMTIWait, 0, // this results in shooting too fast
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#else
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kPMTIWaitRandom, 400, 800, // introduce a small wait here (400 - 800)
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#endif
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kPMTIShoot, kSfxSMCAL3, 33,
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kPMTIMove, 0,
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kPMTITargetSet, kItemPS11Target9, 1, // intended: special: "second" enemy (re-using the target of the track)
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kPMTIEnemySet, kItemPS11Target9, // intended: special: "second" enemy (re-using the target of the track)
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kPMTIMove, 24,
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kPMTITargetSet, kItemPS11Target9, 1, // intended: special: "third" enemy (re-using the target of the track)
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kPMTIEnemySet, kItemPS11Target9, // intended: special: "third" enemy (re-using the target of the track)
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kPMTIMove, 10,
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#if BLADERUNNER_ORIGINAL_BUGS
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kPMTIWait, 0, // this results in shooting too fast
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#else
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kPMTIWaitRandom, 400, 800, // introduce a small wait here (400 - 800)
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#endif
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kPMTIShoot, kSfxSMCAL3, 33,
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kPMTIMove, 24,
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kPMTIWait, 1000,
|
|
kPMTIObstacleReset, kItemPS11Target9,
|
|
#if !BLADERUNNER_ORIGINAL_BUGS
|
|
kPMTITargetSet, kItemPS11Target9, 0, // remove target-able here
|
|
#endif // !BLADERUNNER_ORIGINAL_BUGS
|
|
kPMTIPausedReset1of2, kItemPS11Target15, kItemPS11Target14,
|
|
kPMTIPausedSet, kItemPS11Target9,
|
|
kPMTIPosition, 0,
|
|
kPMTIRestart
|
|
};
|
|
return trackData;
|
|
}
|
|
|
|
static const int *getPoliceMazePS11TrackData18() { // Special (kItemPS11Target10, kItemPS11Target11) - Rotating reveal and Enemy x2
|
|
static int trackData[] = {
|
|
kPMTIActivate, kVariablePoliceMazePS11TargetCounter, kPoliceMazePS11TargetCount,
|
|
kPMTIVariableInc, kVariablePoliceMazePS11TargetCounter, kPoliceMazePS11TargetCount,
|
|
#if !BLADERUNNER_ORIGINAL_BUGS
|
|
kPMTITargetSet, kItemPS11Target10, 0, // remove target-able here
|
|
kPMTITargetSet, kItemPS11Target11, 0, // remove target-able here
|
|
#endif // !BLADERUNNER_ORIGINAL_BUGS
|
|
kPMTIObstacleReset, kItemPS11Target10,
|
|
kPMTIObstacleReset, kItemPS11Target11,
|
|
kPMTIFacing, 900,
|
|
kPMTIPosition, 0,
|
|
kPMTITargetSet, kItemPS11Target10, 1,
|
|
kPMTITargetSet, kItemPS11Target11, 1,
|
|
kPMTIEnemyReset, kItemPS11Target10,
|
|
#if !BLADERUNNER_ORIGINAL_BUGS
|
|
kPMTIEnemyReset, kItemPS11Target11, // both targets should clear their enemy flag here
|
|
#endif // !BLADERUNNER_ORIGINAL_BUGS
|
|
kPMTIWaitRandom, 4000, 6000,
|
|
kPMTIObstacleSet, kItemPS11Target10,
|
|
kPMTIMove, 5,
|
|
kPMTIPlaySound, kSfxRICO3, 33,
|
|
#if BLADERUNNER_ORIGINAL_BUGS
|
|
kPMTIPlaySound, kSfxFEMHURT1, 33, // FEMHURT1 - Wrong sound
|
|
#endif // BLADERUNNER_ORIGINAL_BUGS
|
|
kPMTIWait, 1000,
|
|
#if BLADERUNNER_ORIGINAL_BUGS
|
|
kPMTILeave, // bug: Leave does not fit here since the target does not actually "escape" (nor is innocent)
|
|
#endif // BLADERUNNER_ORIGINAL_BUGS
|
|
kPMTIRotate, 700, 80,
|
|
kPMTIEnemySet, kItemPS11Target10, // Now the target is an enemy. (special) Rotate reveal
|
|
#if !BLADERUNNER_ORIGINAL_BUGS
|
|
kPMTIEnemySet, kItemPS11Target11, // both targets should set their enemy flag here
|
|
#endif // !BLADERUNNER_ORIGINAL_BUGS
|
|
kPMTIWait, 0,
|
|
kPMTIRotate, 512, 200,
|
|
kPMTIWait, 1000,
|
|
kPMTIShoot, kSfxLGCAL1, 33,
|
|
kPMTIPausedReset, kItemPS11Target11,
|
|
kPMTIObstacleReset, kItemPS11Target10,
|
|
#if !BLADERUNNER_ORIGINAL_BUGS
|
|
kPMTITargetSet, kItemPS11Target10, 0, // remove target-able here only for kItemPS11Target10
|
|
#endif // !BLADERUNNER_ORIGINAL_BUGS
|
|
kPMTIObstacleSet, kItemPS11Target11,
|
|
kPMTIPausedSet, kItemPS11Target10,
|
|
kPMTIPosition, 0,
|
|
kPMTIRestart
|
|
};
|
|
return trackData;
|
|
}
|
|
|
|
static const int *getPoliceMazePS11TrackData19() { // Special (kItemPS11Target10, kItemPS11Target11) - becomes an Enemy again
|
|
static int trackData[] = {
|
|
kPMTIFacing, 512,
|
|
kPMTIPosition, 0,
|
|
kPMTIEnemySet, kItemPS11Target11, // [redundant after bug fix]
|
|
kPMTIMove, 8,
|
|
kPMTIWait, 4000,
|
|
kPMTITargetSet, kItemPS11Target11, 1, // intended: special: "second" enemy (re-using the target of the track)
|
|
kPMTIEnemySet, kItemPS11Target11, // intended: special: "second" enemy (re-using the target of the track)
|
|
kPMTIMove, 2,
|
|
kPMTIPlaySound, kSfxTARGUP4, 33,
|
|
kPMTIWait, 1000,
|
|
kPMTIShoot, kSfxLGCAL1, 33,
|
|
kPMTIMove, kItemPS11Target11,
|
|
kPMTIWait, 500,
|
|
kPMTIObstacleReset, kItemPS11Target11,
|
|
#if !BLADERUNNER_ORIGINAL_BUGS
|
|
kPMTITargetSet, kItemPS11Target11, 0, // remove target-able here
|
|
#endif // !BLADERUNNER_ORIGINAL_BUGS
|
|
kPMTIPausedReset1of2, kItemPS11Target5, kItemPS11Target6,
|
|
kPMTIPausedSet, kItemPS11Target11,
|
|
kPMTIPosition, 0,
|
|
kPMTIRestart
|
|
};
|
|
return trackData;
|
|
}
|
|
|
|
static const int *getPoliceMazePS11TrackData20() { // Enemy (kItemPS11Target12) - Starts activated
|
|
static int trackData[] = {
|
|
kPMTIActivate, kVariablePoliceMazePS11TargetCounter, kPoliceMazePS11TargetCount,
|
|
kPMTIVariableInc, kVariablePoliceMazePS11TargetCounter, kPoliceMazePS11TargetCount,
|
|
#if !BLADERUNNER_ORIGINAL_BUGS
|
|
kPMTITargetSet, kItemPS11Target12, 0, // remove target-able here
|
|
#endif // !BLADERUNNER_ORIGINAL_BUGS
|
|
kPMTIObstacleReset, kItemPS11Target12,
|
|
kPMTIFacing, 280,
|
|
kPMTIPosition, 0,
|
|
kPMTIWaitRandom, 5000, 7000,
|
|
kPMTITargetSet, kItemPS11Target12, 1,
|
|
kPMTIEnemySet, kItemPS11Target12,
|
|
kPMTIObstacleSet, kItemPS11Target12,
|
|
kPMTIMove, 9,
|
|
kPMTIPlaySound, kSfxTARGUP4, 33,
|
|
kPMTIWait, 1000,
|
|
kPMTIShoot, kSfxSMCAL3, 33,
|
|
kPMTIMove, 0,
|
|
kPMTIObstacleReset, kItemPS11Target12,
|
|
#if !BLADERUNNER_ORIGINAL_BUGS
|
|
kPMTITargetSet, kItemPS11Target12, 0, // remove target-able here
|
|
#endif // !BLADERUNNER_ORIGINAL_BUGS
|
|
kPMTIPausedReset1of2, kItemPS11Target13, kItemPS11Target4,
|
|
kPMTIPausedSet, kItemPS11Target12,
|
|
kPMTIPosition, 0,
|
|
kPMTIRestart
|
|
};
|
|
return trackData;
|
|
}
|
|
|
|
static const int *getPoliceMazePS11TrackData21() { // Innocent (kItemPS11Target13)
|
|
static int trackData[] = {
|
|
kPMTIActivate, kVariablePoliceMazePS11TargetCounter, kPoliceMazePS11TargetCount,
|
|
kPMTIVariableInc, kVariablePoliceMazePS11TargetCounter, kPoliceMazePS11TargetCount,
|
|
#if !BLADERUNNER_ORIGINAL_BUGS
|
|
kPMTITargetSet, kItemPS11Target13, 0, // remove target-able here
|
|
#endif // !BLADERUNNER_ORIGINAL_BUGS
|
|
kPMTIObstacleReset, kItemPS11Target13,
|
|
kPMTIFacing, 280,
|
|
kPMTIPosition, 0,
|
|
kPMTIWaitRandom, 5000, 8000,
|
|
kPMTITargetSet, kItemPS11Target13, 1,
|
|
kPMTIEnemyReset, kItemPS11Target13,
|
|
kPMTIObstacleSet, kItemPS11Target13,
|
|
kPMTIMove, 5,
|
|
#if BLADERUNNER_ORIGINAL_BUGS
|
|
kPMTILeave,
|
|
#endif // BLADERUNNER_ORIGINAL_BUGS
|
|
kPMTIWait, 1000,
|
|
kPMTIMove, 0,
|
|
kPMTIObstacleReset, kItemPS11Target13,
|
|
#if !BLADERUNNER_ORIGINAL_BUGS
|
|
kPMTILeave, // Do the leave instruction here instead
|
|
kPMTITargetSet, kItemPS11Target13, 0, // remove target-able here
|
|
#endif // !BLADERUNNER_ORIGINAL_BUGS
|
|
kPMTIPausedReset1of2, kItemPS11Target12, kItemPS11Target4,
|
|
kPMTIPausedSet, kItemPS11Target13,
|
|
kPMTIPosition, 0,
|
|
kPMTIRestart
|
|
};
|
|
return trackData;
|
|
}
|
|
|
|
static const int *getPoliceMazePS11TrackData22() { // Enemy (kItemPS11Target14)
|
|
static int trackData[] = {
|
|
kPMTIActivate, kVariablePoliceMazePS11TargetCounter, kPoliceMazePS11TargetCount,
|
|
kPMTIVariableInc, kVariablePoliceMazePS11TargetCounter, kPoliceMazePS11TargetCount,
|
|
#if !BLADERUNNER_ORIGINAL_BUGS
|
|
kPMTITargetSet, kItemPS11Target14, 0, // remove target-able here
|
|
#endif // !BLADERUNNER_ORIGINAL_BUGS
|
|
kPMTIObstacleReset, kItemPS11Target14,
|
|
kPMTIFacing, 255,
|
|
kPMTIPosition, 0,
|
|
kPMTITargetSet, kItemPS11Target14, 1,
|
|
kPMTIEnemySet, kItemPS11Target14,
|
|
#if BLADERUNNER_ORIGINAL_BUGS
|
|
kPMTIWaitRandom, 5000, 5000,
|
|
#else
|
|
kPMTIWaitRandom, 5000, 6000,
|
|
#endif // BLADERUNNER_ORIGINAL_BUGS
|
|
kPMTIObstacleSet, kItemPS11Target14,
|
|
kPMTIMove, 7,
|
|
kPMTIPlaySound, kSfxTARGUP4, 33,
|
|
kPMTIWait, 1000,
|
|
kPMTIShoot, kSfxLGCAL1, 33,
|
|
kPMTIMove, 0,
|
|
kPMTIObstacleReset, kItemPS11Target14,
|
|
#if !BLADERUNNER_ORIGINAL_BUGS
|
|
kPMTITargetSet, kItemPS11Target14, 0, // remove target-able here
|
|
#endif // !BLADERUNNER_ORIGINAL_BUGS
|
|
kPMTIPausedReset1of2, kItemPS11Target15, kItemPS11Target9,
|
|
kPMTIPausedSet, kItemPS11Target14,
|
|
kPMTIPosition, 0,
|
|
kPMTIRestart
|
|
};
|
|
return trackData;
|
|
}
|
|
|
|
static const int *getPoliceMazePS11TrackData23() { // Innocent (kItemPS11Target15) - Starts activated
|
|
static int trackData[] = {
|
|
kPMTIActivate, kVariablePoliceMazePS11TargetCounter, kPoliceMazePS11TargetCount,
|
|
kPMTIVariableInc, kVariablePoliceMazePS11TargetCounter, kPoliceMazePS11TargetCount,
|
|
#if !BLADERUNNER_ORIGINAL_BUGS
|
|
kPMTITargetSet, kItemPS11Target15, 0, // remove target-able here
|
|
#endif // !BLADERUNNER_ORIGINAL_BUGS
|
|
kPMTIObstacleReset, kItemPS11Target15,
|
|
kPMTIFacing, 310,
|
|
kPMTIPosition, 0,
|
|
kPMTIWaitRandom, 3000, 6000,
|
|
kPMTITargetSet, kItemPS11Target15, 1,
|
|
kPMTIEnemyReset, kItemPS11Target15,
|
|
kPMTIObstacleSet, kItemPS11Target15,
|
|
kPMTIWait, 1000,
|
|
kPMTIMove, 24,
|
|
kPMTIWait, 1000,
|
|
kPMTIMove, 0,
|
|
kPMTILeave,
|
|
kPMTIObstacleReset, kItemPS11Target15,
|
|
#if !BLADERUNNER_ORIGINAL_BUGS
|
|
kPMTITargetSet, kItemPS11Target15, 0, // remove target-able here
|
|
#endif // !BLADERUNNER_ORIGINAL_BUGS
|
|
kPMTIPausedReset1of2, kItemPS11Target14, kItemPS11Target9,
|
|
kPMTIPausedSet, kItemPS11Target15,
|
|
kPMTIPosition, 0,
|
|
kPMTIRestart
|
|
};
|
|
return trackData;
|
|
}
|
|
|
|
static const int *getPoliceMazePS11TrackData27() { // Enemy (kItemPS11Target16)
|
|
static int trackData[] = {
|
|
kPMTIActivate, kVariablePoliceMazePS11TargetCounter, kPoliceMazePS11TargetCount,
|
|
kPMTIVariableInc, kVariablePoliceMazePS11TargetCounter, kPoliceMazePS11TargetCount,
|
|
#if !BLADERUNNER_ORIGINAL_BUGS
|
|
kPMTITargetSet, kItemPS11Target16, 0, // remove target-able here
|
|
#endif // !BLADERUNNER_ORIGINAL_BUGS
|
|
kPMTIObstacleReset, kItemPS11Target16,
|
|
kPMTIFacing, 346,
|
|
kPMTIPosition, 0,
|
|
kPMTIWait, 0,
|
|
kPMTITargetSet, kItemPS11Target16, 1,
|
|
kPMTIEnemySet, kItemPS11Target16,
|
|
kPMTIObstacleSet, kItemPS11Target16,
|
|
kPMTIMove, 14,
|
|
kPMTIWait, 1000,
|
|
kPMTIShoot, kSfxLGCAL1, 33,
|
|
kPMTIMove, 0,
|
|
kPMTIObstacleReset, kItemPS11Target16,
|
|
#if !BLADERUNNER_ORIGINAL_BUGS
|
|
kPMTITargetSet, kItemPS11Target16, 0, // remove target-able here
|
|
#endif // !BLADERUNNER_ORIGINAL_BUGS
|
|
kPMTIPausedReset1of2, kItemPS11Target13, kItemPS11Target12,
|
|
kPMTIPausedSet, kItemPS11Target16,
|
|
kPMTIPosition, 0,
|
|
kPMTIRestart
|
|
};
|
|
return trackData;
|
|
}
|
|
|
|
void SceneScriptPS11::SceneLoaded() {
|
|
Obstacle_Object("PARKMETR01", true);
|
|
Obstacle_Object("PARKMETR02", true);
|
|
Obstacle_Object("PARKMETR03", true);
|
|
Obstacle_Object("PARKMETR07", true);
|
|
Obstacle_Object("PARKMETR08", true);
|
|
Obstacle_Object("PARKMETR10", true);
|
|
Obstacle_Object("PARKMETR11", true);
|
|
Obstacle_Object("PARKMETR15", true);
|
|
Obstacle_Object("PARKMETR16", true);
|
|
Unclickable_Object("PARKMETR01");
|
|
Unclickable_Object("PARKMETR02");
|
|
Unclickable_Object("PARKMETR03");
|
|
Unclickable_Object("PARKMETR07");
|
|
Unclickable_Object("PARKMETR08");
|
|
Unclickable_Object("PARKMETR10");
|
|
Unclickable_Object("PARKMETR11");
|
|
Unclickable_Object("PARKMETR15");
|
|
Unclickable_Object("PARKMETR16");
|
|
|
|
if (!Query_System_Currently_Loading_Game()) {
|
|
#if BLADERUNNER_ORIGINAL_BUGS
|
|
bool targetStateMZ = true;
|
|
#else
|
|
// every maze target begins as NON-targetable
|
|
bool targetStateMZ = false;
|
|
#endif // BLADERUNNER_ORIGINAL_BUGS
|
|
Item_Add_To_World(kItemPS11Target1, kModelAnimationFemaleTargetWithGunActive, kSetPS10_PS11_PS12_PS13, -450.0f, -7.5f, 335.0f, 50, 72, 36, targetStateMZ, false, false, true);
|
|
Item_Add_To_World(kItemPS11Target2, kModelAnimationFemaleTargetWithGunActive, kSetPS10_PS11_PS12_PS13, -740.0f, 27.0f, -30.0f, 860, 72, 36, targetStateMZ, false, false, true);
|
|
Item_Add_To_World(kItemPS11Target3, kModelAnimationFemaleTargetWithGunActive, kSetPS10_PS11_PS12_PS13, -740.0f, 99.0f, -30.0f, 860, 72, 36, targetStateMZ, false, false, true);
|
|
Item_Add_To_World(kItemPS11Target4, kModelAnimationMaleTargetEmptyHandsActive, kSetPS10_PS11_PS12_PS13, -400.0f, -9.23f, -75.0f, 725, 72, 36, targetStateMZ, false, false, true);
|
|
Item_Add_To_World(kItemPS11Target5, kModelAnimationMaleTargetWithGunActive, kSetPS10_PS11_PS12_PS13, -803.72f, -72.7f, 60.22f, 340, 72, 36, targetStateMZ, false, false, true);
|
|
Item_Add_To_World(kItemPS11Target6, kModelAnimationMaleTargetWithGunActive, kSetPS10_PS11_PS12_PS13, -853.0f, -70.0f, 195.0f, 900, 72, 36, targetStateMZ, false, false, true);
|
|
Item_Add_To_World(kItemPS11Target7, kModelAnimationFemaleTargetWithBabyActive, kSetPS10_PS11_PS12_PS13, -740.0f, 27.0f, -30.0f, 860, 72, 36, targetStateMZ, false, false, true);
|
|
Item_Add_To_World(kItemPS11Target8, kModelAnimationFemaleTargetWithBabyActive, kSetPS10_PS11_PS12_PS13, -740.0f, 99.0f, -30.0f, 860, 72, 36, targetStateMZ, false, false, true);
|
|
Item_Add_To_World(kItemPS11Target9, kModelAnimationMaleTargetWithShotgunActive, kSetPS10_PS11_PS12_PS13, -888.0f, 155.0f, 100.0f, 310, 72, 36, targetStateMZ, false, false, true);
|
|
Item_Add_To_World(kItemPS11Target10, kModelAnimationMaleTargetWithGunActive, kSetPS10_PS11_PS12_PS13, -430.0f, 164.0f, 11.0f, 900, 72, 36, targetStateMZ, false, false, true);
|
|
Item_Add_To_World(kItemPS11Target11, kModelAnimationMaleTargetWithGunActive, kSetPS10_PS11_PS12_PS13, -430.0f, -0.86f, 11.0f, 512, 72, 36, targetStateMZ, false, false, true);
|
|
Item_Add_To_World(kItemPS11Target12, kModelAnimationMaleTargetWithGunActive, kSetPS10_PS11_PS12_PS13, -891.0f, 3.1f, 90.0f, 280, 72, 36, targetStateMZ, false, false, true);
|
|
Item_Add_To_World(kItemPS11Target13, kModelAnimationFemaleTargetWithBabyActive, kSetPS10_PS11_PS12_PS13, -891.0f, 3.1f, 90.0f, 280, 72, 36, targetStateMZ, false, false, true);
|
|
Item_Add_To_World(kItemPS11Target14, kModelAnimationMaleTargetWithShotgunActive, kSetPS10_PS11_PS12_PS13, -891.0f, 171.0f, 190.0f, 255, 72, 36, targetStateMZ, false, false, true);
|
|
Item_Add_To_World(kItemPS11Target15, kModelAnimationMaleTargetEmptyHandsActive, kSetPS10_PS11_PS12_PS13, -888.0f, 155.0f, 30.0f, 310, 72, 36, targetStateMZ, false, false, true);
|
|
Item_Add_To_World(kItemPS11Target16, kModelAnimationMaleTargetWithShotgunActive, kSetPS10_PS11_PS12_PS13, -800.0f, -9.23f, -75.0f, 346, 72, 36, targetStateMZ, false, false, true);
|
|
}
|
|
|
|
Police_Maze_Target_Track_Add(kItemPS11Target1, -450.0f, -7.5f, 335.0f, -450.0f, -7.5f, 295.0f, 8, getPoliceMazePS11TrackData9(), true);
|
|
Police_Maze_Target_Track_Add(kItemPS11Target2, -740.0f, 27.0f, -30.0f, -740.0f, 99.0f, -30.0f, 15, getPoliceMazePS11TrackData10(), false);
|
|
Police_Maze_Target_Track_Add(kItemPS11Target3, -740.0f, 99.0f, -30.0f, -200.0f, 99.0f, -30.0f, 80, getPoliceMazePS11TrackData11(), false);
|
|
Police_Maze_Target_Track_Add(kItemPS11Target4, -400.0f, -9.23f, -75.0f, -800.0f, -9.23f, -75.0f, 100, getPoliceMazePS11TrackData12(), false);
|
|
Police_Maze_Target_Track_Add(kItemPS11Target5, -803.72f, -72.7f, 60.22f, -803.72f, -0.7f, 60.22f, 6, getPoliceMazePS11TrackData13(), true);
|
|
Police_Maze_Target_Track_Add(kItemPS11Target6, -853.0f, -70.0f, 195.0f, -853.0f, 2.0f, 195.0f, 6, getPoliceMazePS11TrackData14(), false);
|
|
Police_Maze_Target_Track_Add(kItemPS11Target7, -740.0f, 27.0f, -30.0f, -740.0f, 99.0f, -30.0f, 15, getPoliceMazePS11TrackData15(), false);
|
|
Police_Maze_Target_Track_Add(kItemPS11Target8, -740.0f, 99.0f, -30.0f, -200.0f, 99.0f, -30.0f, 80, getPoliceMazePS11TrackData16(), false);
|
|
Police_Maze_Target_Track_Add(kItemPS11Target9, -888.0f, 155.0f, 100.0f, -888.0f, 155.0f, 30.0f, 25, getPoliceMazePS11TrackData17(), false);
|
|
Police_Maze_Target_Track_Add(kItemPS11Target10, -430.0f, 164.0f, 11.0f, -430.0f, -0.86f, 11.0f, 6, getPoliceMazePS11TrackData18(), false);
|
|
Police_Maze_Target_Track_Add(kItemPS11Target11, -430.0f, -0.86f, 11.0f, -300.0f, -0.86f, -80.0f, 20, getPoliceMazePS11TrackData19(), false);
|
|
Police_Maze_Target_Track_Add(kItemPS11Target12, -891.0f, 3.1f, 90.0f, -891.0f, 3.1f, 105.0f, 10, getPoliceMazePS11TrackData20(), true);
|
|
Police_Maze_Target_Track_Add(kItemPS11Target13, -891.0f, 3.1f, 90.0f, -891.0f, 3.1f, 105.0f, 6, getPoliceMazePS11TrackData21(), false);
|
|
Police_Maze_Target_Track_Add(kItemPS11Target14, -891.0f, 171.0f, 190.0f, -891.0f, 171.0f, 147.0f, 8, getPoliceMazePS11TrackData22(), false);
|
|
Police_Maze_Target_Track_Add(kItemPS11Target15, -888.0f, 155.0f, 30.0f, -888.0f, 155.0f, 100.0f, 25, getPoliceMazePS11TrackData23(), true);
|
|
Police_Maze_Target_Track_Add(kItemPS11Target16, -800.0f, -9.23f, -75.0f, -740.0f, -9.23f, -75.0f, 15, getPoliceMazePS11TrackData27(), false);
|
|
|
|
Ambient_Sounds_Remove_All_Non_Looping_Sounds(false);
|
|
Ambient_Sounds_Add_Looping_Sound(kSfxESPLOOP2, 50, 1, 1);
|
|
Ambient_Sounds_Add_Looping_Sound(kSfxCTRAIN1, 50, 1, 1);
|
|
Ambient_Sounds_Add_Sound(kSfxSTEAM1, 10, 50, 16, 25, -100, 100, -101, -101, 0, 0);
|
|
Ambient_Sounds_Add_Sound(kSfxSTEAMY1, 5, 50, 16, 25, -100, 100, -101, -101, 0, 0);
|
|
Ambient_Sounds_Add_Sound(kSfxSTEAMY2, 6, 50, 16, 25, -100, 100, -101, -101, 0, 0);
|
|
Ambient_Sounds_Add_Sound(kSfxSCARY4, 2, 100, 14, 16, -100, 100, -101, -101, 0, 0);
|
|
Ambient_Sounds_Add_Sound(kSfxSCARY5, 2, 100, 14, 16, -100, 100, -101, -101, 0, 0);
|
|
Ambient_Sounds_Add_Sound(kSfxSCARY6, 2, 100, 14, 16, -100, 100, -101, -101, 0, 0);
|
|
Ambient_Sounds_Add_Sound(kSfxSCARY7, 2, 100, 14, 16, -100, 100, -101, -101, 0, 0);
|
|
Ambient_Sounds_Add_Sound(kSfxBBGRN1, 5, 100, 17, 27, -100, 100, -101, -101, 0, 0);
|
|
Ambient_Sounds_Add_Sound(kSfxBBGRN2, 5, 100, 17, 27, -100, 100, -101, -101, 0, 0);
|
|
Ambient_Sounds_Add_Sound(kSfxBBGRN3, 5, 100, 17, 27, -100, 100, -101, -101, 0, 0);
|
|
Ambient_Sounds_Add_Sound(kSfxBBMOVE1, 5, 100, 17, 27, -100, 100, -101, -101, 0, 0);
|
|
Ambient_Sounds_Add_Sound(kSfxBBMOVE2, 5, 100, 17, 27, -100, 100, -101, -101, 0, 0);
|
|
Ambient_Sounds_Add_Sound(kSfxBBMOVE3, 5, 100, 17, 27, -100, 100, -101, -101, 0, 0);
|
|
}
|
|
|
|
bool SceneScriptPS11::MouseClick(int x, int y) {
|
|
return false;
|
|
}
|
|
|
|
bool SceneScriptPS11::ClickedOn3DObject(const char *objectName, bool combatMode) {
|
|
return false;
|
|
}
|
|
|
|
bool SceneScriptPS11::ClickedOnActor(int actorId) {
|
|
return false;
|
|
}
|
|
|
|
bool SceneScriptPS11::ClickedOnItem(int itemId, bool combatMode) {
|
|
if (Player_Query_Combat_Mode()) {
|
|
switch (itemId) {
|
|
case kItemPS11Target4: // fall through
|
|
case kItemPS11Target15:
|
|
Sound_Play(kSfxMALEHURT, 50, 0, 0, 50);
|
|
break;
|
|
case kItemPS11Target7: // fall through
|
|
case kItemPS11Target8: // fall through
|
|
case kItemPS11Target13:
|
|
Sound_Play(kSfxFEMHURT2, 50, 0, 0, 50);
|
|
break;
|
|
default:
|
|
Sound_Play(kSfxSPINNY1, 12, 0, 0, 50);
|
|
break;
|
|
}
|
|
|
|
#if BLADERUNNER_ORIGINAL_BUGS
|
|
Item_Spin_In_World(itemId);
|
|
#endif // BLADERUNNER_ORIGINAL_BUGS
|
|
switch (itemId) {
|
|
case kItemPS11Target2: // fall through
|
|
case kItemPS11Target3:
|
|
#if !BLADERUNNER_ORIGINAL_BUGS
|
|
if (Item_Query_Visible(kItemPS11Target2)) { // without this check, the wrong target might get the spinning while the visible stays put
|
|
Item_Spin_In_World(kItemPS11Target2);
|
|
} else {
|
|
Item_Spin_In_World(kItemPS11Target3);
|
|
}
|
|
#endif // !BLADERUNNER_ORIGINAL_BUGS
|
|
Item_Flag_As_Non_Target(kItemPS11Target2);
|
|
Item_Flag_As_Non_Target(kItemPS11Target3);
|
|
break;
|
|
case kItemPS11Target7: // fall through
|
|
case kItemPS11Target8:
|
|
#if !BLADERUNNER_ORIGINAL_BUGS
|
|
if (Item_Query_Visible(kItemPS11Target7)) { // without this check, the wrong target might get the spinning while the visible stays put
|
|
Item_Spin_In_World(kItemPS11Target7);
|
|
} else {
|
|
Item_Spin_In_World(kItemPS11Target8);
|
|
}
|
|
#endif // !BLADERUNNER_ORIGINAL_BUGS
|
|
Item_Flag_As_Non_Target(kItemPS11Target7);
|
|
Item_Flag_As_Non_Target(kItemPS11Target8);
|
|
break;
|
|
case kItemPS11Target10: // fall through
|
|
case kItemPS11Target11:
|
|
#if !BLADERUNNER_ORIGINAL_BUGS
|
|
if (Item_Query_Visible(kItemPS11Target10)) { // without this check, the wrong target might get the spinning while the visible stays put
|
|
Item_Spin_In_World(kItemPS11Target10);
|
|
} else {
|
|
Item_Spin_In_World(kItemPS11Target11);
|
|
}
|
|
#endif // !BLADERUNNER_ORIGINAL_BUGS
|
|
Item_Flag_As_Non_Target(kItemPS11Target10);
|
|
Item_Flag_As_Non_Target(kItemPS11Target11);
|
|
break;
|
|
case kItemPS11Target1: // fall through
|
|
case kItemPS11Target4: // fall through
|
|
case kItemPS11Target5: // fall through
|
|
case kItemPS11Target6: // fall through
|
|
case kItemPS11Target9: // fall through
|
|
case kItemPS11Target12: // fall through
|
|
case kItemPS11Target13: // fall through
|
|
case kItemPS11Target14: // fall through
|
|
case kItemPS11Target15: // fall through
|
|
case kItemPS11Target16: // fall through
|
|
default:
|
|
#if !BLADERUNNER_ORIGINAL_BUGS
|
|
Item_Spin_In_World(itemId);
|
|
#endif // !BLADERUNNER_ORIGINAL_BUGS
|
|
Item_Flag_As_Non_Target(itemId);
|
|
break;
|
|
}
|
|
return true;
|
|
}
|
|
return false;
|
|
}
|
|
|
|
bool SceneScriptPS11::ClickedOnExit(int exitId) {
|
|
if (exitId == 0) {
|
|
if (!Loop_Actor_Walk_To_Waypoint(kActorMcCoy, 6, 12, true, false)) {
|
|
Game_Flag_Set(kFlagPS11toPS10);
|
|
removeTargets();
|
|
Set_Enter(kSetPS10_PS11_PS12_PS13, kScenePS10);
|
|
}
|
|
return true;
|
|
}
|
|
if (exitId == 1) {
|
|
if (!Loop_Actor_Walk_To_Waypoint(kActorMcCoy, 8, 12, true, false)) {
|
|
Game_Flag_Set(kFlagPS11toPS12);
|
|
removeTargets();
|
|
// Global_Variable_Decrement(kVariablePoliceMazeScore, kPoliceMazePS11TargetCount - Global_Variable_Query(kVariablePoliceMazePS11TargetCounter));
|
|
Police_Maze_Decrement_Score(kPoliceMazePS11TargetCount - Global_Variable_Query(kVariablePoliceMazePS11TargetCounter));
|
|
Global_Variable_Set(kVariablePoliceMazePS11TargetCounter, kPoliceMazePS11TargetCount);
|
|
Set_Enter(kSetPS10_PS11_PS12_PS13, kScenePS12);
|
|
}
|
|
return true;
|
|
}
|
|
return false;
|
|
}
|
|
|
|
bool SceneScriptPS11::ClickedOn2DRegion(int region) {
|
|
return false;
|
|
}
|
|
|
|
void SceneScriptPS11::SceneFrameAdvanced(int frame) {
|
|
}
|
|
|
|
void SceneScriptPS11::ActorChangedGoal(int actorId, int newGoal, int oldGoal, bool currentSet) {
|
|
}
|
|
|
|
void SceneScriptPS11::PlayerWalkedIn() {
|
|
Police_Maze_Set_Pause_State(false);
|
|
}
|
|
|
|
void SceneScriptPS11::PlayerWalkedOut() {
|
|
}
|
|
|
|
void SceneScriptPS11::DialogueQueueFlushed(int a1) {
|
|
}
|
|
|
|
void SceneScriptPS11::removeTargets() {
|
|
Item_Remove_From_World(kItemPS11Target1);
|
|
Item_Remove_From_World(kItemPS11Target2);
|
|
Item_Remove_From_World(kItemPS11Target3);
|
|
Item_Remove_From_World(kItemPS11Target4);
|
|
Item_Remove_From_World(kItemPS11Target5);
|
|
Item_Remove_From_World(kItemPS11Target6);
|
|
Item_Remove_From_World(kItemPS11Target7);
|
|
Item_Remove_From_World(kItemPS11Target8);
|
|
Item_Remove_From_World(kItemPS11Target9);
|
|
Item_Remove_From_World(kItemPS11Target10);
|
|
Item_Remove_From_World(kItemPS11Target11);
|
|
Item_Remove_From_World(kItemPS11Target12);
|
|
Item_Remove_From_World(kItemPS11Target13);
|
|
Item_Remove_From_World(kItemPS11Target14);
|
|
Item_Remove_From_World(kItemPS11Target15);
|
|
Item_Remove_From_World(kItemPS11Target16);
|
|
}
|
|
|
|
} // End of namespace BladeRunner
|