Files
scummvm-cursorfix/engines/bladerunner/script/scene/ps07.cpp
2026-02-02 04:50:13 +01:00

275 lines
10 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#include "bladerunner/script/scene_script.h"
namespace BladeRunner {
void SceneScriptPS07::InitializeScene() {
Setup_Scene_Information(609.07f, 0.22f, -598.67f, 768);
Scene_Exit_Add_2D_Exit(0, 610, 0, 639, 479, 1);
Ambient_Sounds_Remove_All_Non_Looping_Sounds(false);
Ambient_Sounds_Add_Looping_Sound(kSfxLABAMB3, 80, 0, 1);
Ambient_Sounds_Add_Sound(kSfxTUBES1, 5, 20, 5, 10, -70, 70, -101, -101, 0, 0);
Ambient_Sounds_Add_Sound(kSfxLABMISC1, 5, 30, 5, 10, -70, 70, -101, -101, 0, 0);
Ambient_Sounds_Add_Sound(kSfxLABMISC2, 2, 20, 5, 10, -70, 70, -101, -101, 0, 0);
Ambient_Sounds_Add_Sound(kSfxLABMISC3, 2, 10, 10, 20, -70, 70, -101, -101, 0, 0);
Ambient_Sounds_Add_Sound(kSfxLABMISC4, 2, 10, 10, 20, -70, 70, -101, -101, 0, 0);
Ambient_Sounds_Add_Sound(kSfxLABMISC5, 2, 10, 10, 20, -70, 70, -101, -101, 0, 0);
Ambient_Sounds_Add_Sound(kSfxLABMISC6, 2, 10, 10, 20, -70, 70, -101, -101, 0, 0);
Ambient_Sounds_Add_Sound(kSfxLABMISC7, 2, 30, 10, 15, -70, 70, -101, -101, 0, 0);
Ambient_Sounds_Add_Sound(kSfxLABMISC8, 2, 20, 10, 15, -70, 70, -101, -101, 0, 0);
Ambient_Sounds_Add_Sound(kSfxLABMISC9, 5, 20, 10, 15, -70, 70, -101, -101, 0, 0);
Ambient_Sounds_Add_Sound(kSfxTUBES4, 5, 30, 5, 8, -100, 100, -101, -101, 0, 0);
}
void SceneScriptPS07::SceneLoaded() {
Obstacle_Object("RICE BOX01", true); // garbage can
Unobstacle_Object("RICE BOX01", true);
if (_vm->_cutContent) {
Unobstacle_Object("L.MOUSE", true);
Clickable_Object("L.MOUSE");
}
}
bool SceneScriptPS07::MouseClick(int x, int y) {
return false;
}
bool SceneScriptPS07::ClickedOn3DObject(const char *objectName, bool a2) {
if (Object_Query_Click("L.MOUSE", objectName)) { // this object is restored in the scene (buzzer button)
Sound_Play(kSfxLABBUZZ1, 70, 0, 0, 50);
if (Actor_Query_Goal_Number(kActorKlein) < kGoalKleinIsAnnoyedByMcCoyInit
&& Actor_Query_Goal_Number(kActorKlein) > kGoalKleinDefault
) {
Actor_Face_Actor(kActorMcCoy, kActorKlein, true);
Actor_Set_Goal_Number(kActorKlein, kGoalKleinGotoLabSpeaker);
Actor_Modify_Friendliness_To_Other(kActorKlein, kActorMcCoy, -3);
}
return true;
}
return false;
}
bool SceneScriptPS07::ClickedOnActor(int actorId) {
if (actorId == kActorKlein) {
if (_vm->_cutContent
&& (Actor_Query_Goal_Number(kActorKlein) >= kGoalKleinIsAnnoyedByMcCoyInit
|| (Actor_Query_Goal_Number(kActorKlein) < kGoalKleinIsAnnoyedByMcCoyInit
&& Actor_Query_Friendliness_To_Other(kActorKlein, kActorMcCoy) < 40))
) {
// Annoyed Dino ignores McCoy
return true;
} else {
Actor_Face_Actor(kActorMcCoy, kActorKlein, true);
Actor_Set_Goal_Number(kActorKlein, kGoalKleinGotoLabSpeaker);
if (!Game_Flag_Query(kFlagPS07KleinTalkClues)) {
Actor_Says(kActorMcCoy, 4115, 13);
}
if (!Game_Flag_Query(kFlagPS07KleinTalkClues)
&& ((_vm->_cutContent && (Actor_Clue_Query(kActorKlein, kClueShellCasings)
|| Actor_Clue_Query(kActorKlein, kClueOfficersStatement)
|| Actor_Clue_Query(kActorKlein, kCluePaintTransfer)
|| Actor_Clue_Query(kActorKlein, kClueChromeDebris)))
|| (!_vm->_cutContent && (Game_Flag_Query(kFlagMcCoyHasShellCasings)
|| Game_Flag_Query(kFlagMcCoyHasOfficersStatement)
|| Game_Flag_Query(kFlagMcCoyHasPaintTransfer)
|| Game_Flag_Query(kFlagMcCoyHasChromeDebris))))
) {
Actor_Face_Actor(kActorKlein, kActorMcCoy, true);
Actor_Says(kActorKlein, 30, 12);
Game_Flag_Set(kFlagPS07KleinTalkClues);
} else {
if (Game_Flag_Query(kFlagPS07KleinTalkClues)) {
Actor_Says(kActorMcCoy, 4130, 18);
}
}
// Restored cut content version uses Clues system. Klein gets the clues if McCoy has uploaded to the mainframe
// The original version takes a shortcut here and uses flags for this (McCoy does not have to upload the clues to the mainframe)
if (((_vm->_cutContent && Actor_Clue_Query(kActorKlein, kClueShellCasings))
|| (!_vm->_cutContent && Game_Flag_Query(kFlagMcCoyHasShellCasings)))
&& !Game_Flag_Query(kFlagPS07KleinTalkShellCasings)
) {
Game_Flag_Set(kFlagPS07KleinTalkShellCasings);
Actor_Clue_Acquire(kActorMcCoy, kClueLabShellCasings, false, kActorKlein);
Actor_Says(kActorKlein, 50, 16);
Actor_Says(kActorMcCoy, 4135, 13);
Actor_Says(kActorKlein, 60, 15);
Actor_Says(kActorKlein, 70, 12);
Actor_Says(kActorMcCoy, 4140, 18);
Actor_Says(kActorKlein, 80, 14);
Actor_Says(kActorKlein, 90, 14);
Actor_Set_Goal_Number(kActorKlein, kGoalKleinMovingInLab01);
return true;
}
if (((_vm->_cutContent && Actor_Clue_Query(kActorKlein, kClueOfficersStatement))
|| (!_vm->_cutContent && Game_Flag_Query(kFlagMcCoyHasOfficersStatement)))
&& !Game_Flag_Query(kFlagPS07KleinTalkOfficersStatement)
) {
Game_Flag_Set(kFlagPS07KleinTalkOfficersStatement);
Actor_Clue_Acquire(kActorMcCoy, kClueLabCorpses, false, kActorKlein);
Actor_Says(kActorKlein, 100, 13);
Actor_Says(kActorMcCoy, 4145, 13);
Actor_Says(kActorKlein, 110, 12);
Actor_Says(kActorMcCoy, 4150, 13);
Actor_Says(kActorKlein, 120, 14);
Actor_Says(kActorMcCoy, 4155, 17);
Actor_Says(kActorKlein, 130, 15);
Actor_Says(kActorMcCoy, 4160, 13);
Actor_Says(kActorKlein, 140, 16);
// quote 150 is *boop* in ENG version
// it is redundant in DEU and FRA versions (identical to second half of quote 140)
// it is required in ESP and ITA versions. It is the missing second half of quote 140.
if (_vm->_cutContent
&& (_vm->_language == Common::ES_ESP
|| _vm->_language == Common::IT_ITA)
) {
Actor_Says(kActorKlein, 150, kAnimationModeTalk);
}
Actor_Says(kActorMcCoy, 4165, 18);
Actor_Says(kActorKlein, 160, 13);
Actor_Says(kActorMcCoy, 4170, 19);
Actor_Says(kActorMcCoy, 4175, 19);
Actor_Modify_Friendliness_To_Other(kActorKlein, kActorMcCoy, 3);
Actor_Set_Goal_Number(kActorKlein, kGoalKleinMovingInLab01);
return true;
}
if (((_vm->_cutContent && Actor_Clue_Query(kActorKlein, kCluePaintTransfer))
|| (!_vm->_cutContent && Game_Flag_Query(kFlagMcCoyHasPaintTransfer)))
&& !Game_Flag_Query(kFlagPS07KleinTalkPaintTransfer)
) {
Game_Flag_Set(kFlagPS07KleinTalkPaintTransfer);
Actor_Clue_Acquire(kActorMcCoy, kClueLabPaintTransfer, false, kActorKlein);
Actor_Says(kActorKlein, 170, 14);
Actor_Says(kActorMcCoy, 4180, 13);
Actor_Says(kActorKlein, 180, 12);
#if BLADERUNNER_ORIGINAL_BUGS
Actor_Says(kActorKlein, 190, 13);
#else
// Dino's quote 190 is continued in quote 200, and needs 0.0f pause to sound better flowing
Actor_Says_With_Pause(kActorKlein, 190, 0.0f, 13);
#endif // BLADERUNNER_ORIGINAL_BUGS
Actor_Says(kActorKlein, 200, 16);
Actor_Says(kActorMcCoy, 4185, 18);
Actor_Says(kActorKlein, 210, 12);
Actor_Modify_Friendliness_To_Other(kActorKlein, kActorMcCoy, -12);
Actor_Set_Goal_Number(kActorKlein, kGoalKleinMovingInLab01);
return true;
}
if (((_vm->_cutContent && Actor_Clue_Query(kActorKlein, kClueChromeDebris))
|| (!_vm->_cutContent && Game_Flag_Query(kFlagMcCoyHasChromeDebris)))
&& !Game_Flag_Query(kFlagPS07KleinTalkChromeDebris)
) {
Game_Flag_Set(kFlagPS07KleinTalkChromeDebris);
Actor_Says(kActorKlein, 220, 12);
Actor_Says(kActorMcCoy, 4190, 13);
Actor_Says(kActorKlein, 230, 14);
if (_vm->_cutContent) {
Actor_Says(kActorMcCoy, 4195, 13);
Actor_Says(kActorKlein, 240, 16); // Car VIN
// quote 250 is *boop* in ENG version
// it is redundant in DEU and FRA versions (identical to second half of quote 240)
// it is required in ESP and ITA versions. It is the missing second half of quote 240.
if (_vm->_language == Common::ES_ESP
|| _vm->_language == Common::IT_ITA
) {
Actor_Says(kActorKlein, 250, kAnimationModeTalk);
}
}
Actor_Set_Goal_Number(kActorKlein, kGoalKleinMovingInLab01);
return true;
}
// If Dino has nothing to analyze
if (_vm->_cutContent) {
switch (Random_Query(1, 4)) {
case 1:
Actor_Says(kActorKlein, 0, 13);
break;
case 2:
Actor_Says(kActorKlein, 40, 13);
break;
case 3:
Actor_Says(kActorKlein, 270, 13);
break;
case 4:
Actor_Says(kActorKlein, 280, 13);
break;
}
} else {
Actor_Says(kActorKlein, 0, 13);
}
Actor_Set_Goal_Number(kActorKlein, kGoalKleinMovingInLab01);
return true;
}
}
return false;
}
bool SceneScriptPS07::ClickedOnItem(int itemId, bool a2) {
return false;
}
bool SceneScriptPS07::ClickedOnExit(int exitId) {
if (exitId == 0) {
if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, 609.07f, 0.22f, -598.67f, 0, false, false, false)) {
Set_Enter(kSetPS02, kScenePS02);
}
return true;
}
return false;
}
bool SceneScriptPS07::ClickedOn2DRegion(int region) {
return false;
}
void SceneScriptPS07::SceneFrameAdvanced(int frame) {
}
void SceneScriptPS07::ActorChangedGoal(int actorId, int newGoal, int oldGoal, bool currentSet) {
}
void SceneScriptPS07::PlayerWalkedIn() {
Loop_Actor_Walk_To_XYZ(kActorMcCoy, 561.07f, 0.34f, -606.67f, 6, false, false, false);
Game_Flag_Reset(kFlagPS02toPS07);
//return false;
}
void SceneScriptPS07::PlayerWalkedOut() {
if (!Game_Flag_Query(kFlagPS07KleinInsulted)
&& ((_vm->_cutContent && Global_Variable_Query(kVariableChapter) < 4)
|| (!_vm->_cutContent && Global_Variable_Query(kVariableChapter) == 1))
){
Actor_Set_Goal_Number(kActorKlein, kGoalKleinDefault);
}
}
void SceneScriptPS07::DialogueQueueFlushed(int a1) {
}
} // End of namespace BladeRunner