491 lines
14 KiB
C++
491 lines
14 KiB
C++
/* ScummVM - Graphic Adventure Engine
|
|
*
|
|
* ScummVM is the legal property of its developers, whose names
|
|
* are too numerous to list here. Please refer to the COPYRIGHT
|
|
* file distributed with this source distribution.
|
|
*
|
|
* This program is free software: you can redistribute it and/or modify
|
|
* it under the terms of the GNU General Public License as published by
|
|
* the Free Software Foundation, either version 3 of the License, or
|
|
* (at your option) any later version.
|
|
*
|
|
* This program is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU General Public License
|
|
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
|
*
|
|
*/
|
|
|
|
#include "bladerunner/script/ai_script.h"
|
|
|
|
namespace BladeRunner {
|
|
|
|
AIScriptLuther::AIScriptLuther(BladeRunnerEngine *vm) : AIScriptBase(vm) {
|
|
_resumeIdleAfterFramesetCompletesFlag = false;
|
|
}
|
|
|
|
void AIScriptLuther::Initialize() {
|
|
_animationFrame = 0;
|
|
_animationState = 0;
|
|
_animationStateNext = 0;
|
|
_animationNext = 0;
|
|
|
|
_resumeIdleAfterFramesetCompletesFlag = false;
|
|
|
|
Actor_Put_In_Set(kActorLuther, kSetUG16);
|
|
Actor_Set_At_XYZ(kActorLuther, 176.91f, -40.67f, 225.92f, 486);
|
|
Actor_Set_Goal_Number(kActorLuther, kGoalLutherDefault);
|
|
Actor_Set_Targetable(kActorLuther, true);
|
|
}
|
|
|
|
bool AIScriptLuther::Update() {
|
|
if ( Actor_Query_Is_In_Current_Set(kActorLuther)
|
|
&& Player_Query_Combat_Mode()
|
|
&& Global_Variable_Query(kVariableLutherLanceShot) == 0
|
|
&& !Game_Flag_Query(kFlagUG16PulledGun)
|
|
&& Global_Variable_Query(kVariableChapter) == 4
|
|
) {
|
|
Actor_Says(kActorMcCoy, 5720, 12); // Just a moment of your time, please.
|
|
Actor_Says(kActorLuther, 80, 13); // I am sick and tired of people waving those things around.
|
|
Actor_Says(kActorLance, 40, 12); // Just give it up. You got no jurisdiction down here.
|
|
Game_Flag_Set(kFlagUG16PulledGun);
|
|
return false;
|
|
}
|
|
|
|
if (Actor_Query_Goal_Number(kActorLuther) == kGoalLutherDefault
|
|
&& Actor_Query_Goal_Number(kActorLuther) != kGoalLutherDead // A bug? this is redundant
|
|
) {
|
|
Actor_Set_Goal_Number(kActorLuther, kGoalLutherMoveAround);
|
|
return false;
|
|
}
|
|
|
|
if (Actor_Query_Goal_Number(kActorLuther) == kGoalLutherShot) {
|
|
Actor_Set_Goal_Number(kActorLuther, kGoalLutherDyingStarted);
|
|
ChangeAnimationMode(kAnimationModeDie);
|
|
return false;
|
|
}
|
|
|
|
if ( Actor_Query_Goal_Number(kActorLuther) == kGoalLutherDyingStarted
|
|
&& !Game_Flag_Query(kFlagUG15LutherLanceStartedDying)
|
|
) {
|
|
AI_Countdown_Timer_Reset(kActorLuther, kActorTimerAIScriptCustomTask2);
|
|
AI_Countdown_Timer_Start(kActorLuther, kActorTimerAIScriptCustomTask2, 5);
|
|
Actor_Set_Goal_Number(kActorLuther, kGoalLutherDyingWait);
|
|
Game_Flag_Set(kFlagUG15LutherLanceStartedDying);
|
|
return false;
|
|
}
|
|
|
|
if ( Actor_Query_Goal_Number(kActorLuther) == kGoalLutherDyingCheck
|
|
&& Global_Variable_Query(kVariableLutherLanceShot) < 2
|
|
&& !Game_Flag_Query(kFlagUG16ComputerOff)
|
|
) {
|
|
Game_Flag_Set(kFlagUG16ComputerOff);
|
|
ChangeAnimationMode(50);
|
|
ChangeAnimationMode(kAnimationModeDie);
|
|
Actor_Set_Goal_Number(kActorLuther, kGoalLutherDie);
|
|
Actor_Set_Targetable(kActorLuther, false);
|
|
Scene_Loop_Set_Default(5); // UG16MainLoopNoComputerLight
|
|
Scene_Loop_Start_Special(kSceneLoopModeOnce, 4, true); // UG16SparkLoop
|
|
Ambient_Sounds_Play_Sound(kSfxCOMPDWN4, 50, 0, 0, 99);
|
|
Ambient_Sounds_Remove_Looping_Sound(kSfxELECLAB1, 1u);
|
|
return false;
|
|
}
|
|
|
|
if ( Actor_Query_Goal_Number(kActorLuther) == kGoalLutherDyingCheck
|
|
&& Global_Variable_Query(kVariableLutherLanceShot) > 1
|
|
&& !Game_Flag_Query(kFlagUG16ComputerOff)
|
|
) {
|
|
Actor_Set_Targetable(kActorLuther, false);
|
|
Actor_Set_Goal_Number(kActorLuther, kGoalLutherDie);
|
|
Actor_Set_Targetable(kActorLuther, false);
|
|
return false;
|
|
}
|
|
|
|
if (Actor_Query_Goal_Number(kActorLuther) == kGoalLutherDie) {
|
|
Game_Flag_Set(kFlagLutherLanceAreDead);
|
|
Actor_Set_Goal_Number(kActorLuther, kGoalLutherDead);
|
|
Actor_Set_Targetable(kActorLuther, false);
|
|
return false;
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
void AIScriptLuther::TimerExpired(int timer) {
|
|
if (timer == kActorTimerAIScriptCustomTask2) {
|
|
AI_Countdown_Timer_Reset(kActorLuther, kActorTimerAIScriptCustomTask2);
|
|
Actor_Set_Goal_Number(kActorLuther, kGoalLutherDyingCheck);
|
|
// return true;
|
|
}
|
|
// return false;
|
|
}
|
|
|
|
void AIScriptLuther::CompletedMovementTrack() {
|
|
if (Actor_Query_Goal_Number(kActorLuther) == kGoalLutherMoveAround) {
|
|
Actor_Set_Goal_Number(kActorLuther, kGoalLutherMoveAroundRestart);
|
|
// return true;
|
|
}
|
|
//return false;
|
|
}
|
|
|
|
void AIScriptLuther::ReceivedClue(int clueId, int fromActorId) {
|
|
//return false;
|
|
}
|
|
|
|
void AIScriptLuther::ClickedByPlayer() {
|
|
//return false;
|
|
}
|
|
|
|
void AIScriptLuther::EnteredSet(int setId) {
|
|
// return false;
|
|
}
|
|
|
|
void AIScriptLuther::OtherAgentEnteredThisSet(int otherActorId) {
|
|
// return false;
|
|
}
|
|
|
|
void AIScriptLuther::OtherAgentExitedThisSet(int otherActorId) {
|
|
// return false;
|
|
}
|
|
|
|
void AIScriptLuther::OtherAgentEnteredCombatMode(int otherActorId, int combatMode) {
|
|
// return false;
|
|
}
|
|
|
|
void AIScriptLuther::ShotAtAndMissed() {
|
|
// return false;
|
|
}
|
|
|
|
bool AIScriptLuther::ShotAtAndHit() {
|
|
#if BLADERUNNER_ORIGINAL_BUGS
|
|
#else
|
|
if (Actor_Query_In_Set(kActorLuther, kSetKP07)) {
|
|
AI_Movement_Track_Flush(kActorLuther);
|
|
ChangeAnimationMode(kAnimationModeDie);
|
|
Actor_Retired_Here(kActorLuther, 6, 6, true, kActorMcCoy);
|
|
Actor_Set_Goal_Number(kActorLuther, kGoalLutherDie);
|
|
return false;
|
|
}
|
|
#endif
|
|
if (Actor_Query_Which_Set_In(kActorLuther) == kSetUG16) {
|
|
Actor_Set_Health(kActorLuther, 50, 50);
|
|
}
|
|
|
|
Global_Variable_Increment(kVariableLutherLanceShot, 1);
|
|
Music_Stop(2u);
|
|
|
|
if (Global_Variable_Query(kVariableLutherLanceShot) > 0) {
|
|
if (!Game_Flag_Query(kFlagLutherLanceIsReplicant)) {
|
|
Game_Flag_Set(kFlagNotUsed557);
|
|
}
|
|
Actor_Set_Goal_Number(kActorLuther, kGoalLutherShot);
|
|
return true;
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
void AIScriptLuther::Retired(int byActorId) {
|
|
Actor_Set_Goal_Number(kActorLuther, kGoalLutherGone);
|
|
#if BLADERUNNER_ORIGINAL_BUGS
|
|
#else
|
|
if (Actor_Query_In_Set(kActorLuther, kSetKP07)) {
|
|
Global_Variable_Decrement(kVariableReplicantsSurvivorsAtMoonbus, 1);
|
|
Actor_Set_Goal_Number(kActorLuther, kGoalLutherGone);
|
|
|
|
if (Global_Variable_Query(kVariableReplicantsSurvivorsAtMoonbus) == 0) {
|
|
Player_Loses_Control();
|
|
Delay(2000);
|
|
Player_Set_Combat_Mode(false);
|
|
Loop_Actor_Walk_To_XYZ(kActorMcCoy, -12.0f, -41.58f, 72.0f, 0, true, false, false);
|
|
Ambient_Sounds_Remove_All_Non_Looping_Sounds(true);
|
|
Ambient_Sounds_Remove_All_Looping_Sounds(1u);
|
|
Game_Flag_Set(kFlagKP07toKP06);
|
|
Game_Flag_Reset(kFlagMcCoyIsHelpingReplicants);
|
|
Set_Enter(kSetKP05_KP06, kSceneKP06);
|
|
return; //true;
|
|
}
|
|
}
|
|
#endif // BLADERUNNER_ORIGINAL_BUGS
|
|
}
|
|
|
|
int AIScriptLuther::GetFriendlinessModifierIfGetsClue(int otherActorId, int clueId) {
|
|
return 0;
|
|
}
|
|
|
|
bool AIScriptLuther::GoalChanged(int currentGoalNumber, int newGoalNumber) {
|
|
switch (newGoalNumber) {
|
|
case kGoalLutherMoveAround:
|
|
AI_Movement_Track_Flush(kActorLuther);
|
|
AI_Movement_Track_Append(kActorLuther, 39, 20);
|
|
AI_Movement_Track_Append_With_Facing(kActorLuther, 368, 120, 486);
|
|
AI_Movement_Track_Append(kActorLuther, 40, 10);
|
|
AI_Movement_Track_Repeat(kActorLuther);
|
|
break;
|
|
|
|
case kGoalLutherMoveAroundRestart:
|
|
Actor_Set_Goal_Number(kActorLuther, kGoalLutherMoveAround);
|
|
break;
|
|
|
|
case kGoalLutherStop:
|
|
AI_Movement_Track_Flush(kActorLuther);
|
|
break;
|
|
|
|
case kGoalLutherDead:
|
|
Actor_Set_Goal_Number(kActorLuther, kGoalLutherGone);
|
|
break;
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
bool AIScriptLuther::UpdateAnimation(int *animation, int *frame) {
|
|
switch (_animationState) {
|
|
case 0:
|
|
*animation = kModelAnimationTwinsSitIdle;
|
|
++_animationFrame;
|
|
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(*animation)) {
|
|
_animationFrame = 0;
|
|
}
|
|
break;
|
|
|
|
case 1:
|
|
*animation = kModelAnimationTwinsSitLancePutsSomethingToTheLeft;
|
|
++_animationFrame;
|
|
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(*animation)) {
|
|
*animation = kModelAnimationTwinsSitIdle;
|
|
_animationFrame = 0;
|
|
_animationState = 0;
|
|
Actor_Change_Animation_Mode(kActorLuther, kAnimationModeIdle);
|
|
}
|
|
break;
|
|
|
|
case 2:
|
|
if (_animationFrame == 0 && _resumeIdleAfterFramesetCompletesFlag) {
|
|
*animation = kModelAnimationTwinsSitIdle;
|
|
_animationState = 0;
|
|
} else {
|
|
*animation = kModelAnimationTwinsSitLanceShortCalmTalk;
|
|
++_animationFrame;
|
|
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(*animation)) {
|
|
_animationFrame = 0;
|
|
}
|
|
}
|
|
break;
|
|
|
|
case 3:
|
|
*animation = kModelAnimationTwinsSitLanceLongerCalmTalk;
|
|
++_animationFrame;
|
|
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(*animation)) {
|
|
_animationFrame = 0;
|
|
_animationState = 2;
|
|
*animation = kModelAnimationTwinsSitLanceShortCalmTalk;
|
|
}
|
|
break;
|
|
|
|
case 4:
|
|
*animation = kModelAnimationTwinsSitLutherCalmTalk;
|
|
++_animationFrame;
|
|
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(*animation)) {
|
|
_animationFrame = 0;
|
|
_animationState = 2;
|
|
*animation = kModelAnimationTwinsSitLanceShortCalmTalk;
|
|
}
|
|
break;
|
|
|
|
case 5:
|
|
*animation = kModelAnimationTwinsSitLutherMoreCalmTalk;
|
|
++_animationFrame;
|
|
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(*animation)) {
|
|
_animationFrame = 0;
|
|
_animationState = 2;
|
|
*animation = kModelAnimationTwinsSitLanceShortCalmTalk;
|
|
}
|
|
break;
|
|
|
|
case 6:
|
|
*animation = kModelAnimationTwinsSitLanceMoreCalmTalk;
|
|
++_animationFrame;
|
|
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(*animation)) {
|
|
_animationFrame = 0;
|
|
_animationState = 2;
|
|
*animation = kModelAnimationTwinsSitLanceShortCalmTalk;
|
|
}
|
|
break;
|
|
|
|
case 7:
|
|
*animation = kModelAnimationTwinsSitLutherProtestTalk;
|
|
++_animationFrame;
|
|
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(*animation)) {
|
|
_animationFrame = 0;
|
|
_animationState = 2;
|
|
*animation = kModelAnimationTwinsSitLanceShortCalmTalk;
|
|
}
|
|
break;
|
|
|
|
case 8:
|
|
*animation = kModelAnimationTwinsSitLutherGoAheadTalk;
|
|
++_animationFrame;
|
|
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(*animation)) {
|
|
_animationFrame = 0;
|
|
_animationState = 2;
|
|
*animation = kModelAnimationTwinsSitLanceShortCalmTalk;
|
|
}
|
|
break;
|
|
|
|
case 9:
|
|
*animation = kModelAnimationTwinsSitLutherHitsOrFeedsLance;
|
|
++_animationFrame;
|
|
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(*animation)) {
|
|
*animation = kModelAnimationTwinsSitIdle;
|
|
_animationFrame = 0;
|
|
_animationState = 0;
|
|
Actor_Change_Animation_Mode(kActorLuther, kAnimationModeIdle);
|
|
}
|
|
break;
|
|
|
|
case 10:
|
|
*animation = kModelAnimationTwinsSitDropForwards;
|
|
++_animationFrame;
|
|
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(*animation)) {
|
|
Actor_Change_Animation_Mode(kActorLuther, 50);
|
|
*animation = kModelAnimationTwinsSitAlmostDeadLutherPushesButton;
|
|
_animationFrame = 0;
|
|
}
|
|
break;
|
|
|
|
case 11:
|
|
*animation = kModelAnimationTwinsSitAlmostDeadLutherPushesButton;
|
|
if (_animationFrame < Slice_Animation_Query_Number_Of_Frames(*animation) - 1) {
|
|
++_animationFrame;
|
|
}
|
|
break;
|
|
|
|
case 12:
|
|
*animation = kModelAnimationTwinsSitDieCompletely;
|
|
if (_animationFrame == 12) {
|
|
Ambient_Sounds_Play_Sound(kSfxHEADHIT2, 59, 0, 0, 20);
|
|
}
|
|
if (_animationFrame < Slice_Animation_Query_Number_Of_Frames(*animation) - 1) {
|
|
++_animationFrame;
|
|
}
|
|
break;
|
|
|
|
default:
|
|
debugC(6, kDebugAnimation, "AIScriptLuther::UpdateAnimation() - Current _animationState (%d) is not supported", _animationState);
|
|
break;
|
|
}
|
|
*frame = _animationFrame;
|
|
|
|
return true;
|
|
}
|
|
|
|
bool AIScriptLuther::ChangeAnimationMode(int mode) {
|
|
// these modes are differnent that other actors
|
|
switch (mode) {
|
|
case 0:
|
|
if ((unsigned int)(_animationState - 2) > 6) {
|
|
_animationState = 0;
|
|
_animationFrame = 0;
|
|
} else {
|
|
_resumeIdleAfterFramesetCompletesFlag = true;
|
|
}
|
|
break;
|
|
|
|
case 3:
|
|
_animationState = 2;
|
|
_animationFrame = 0;
|
|
_resumeIdleAfterFramesetCompletesFlag = false;
|
|
break;
|
|
|
|
case 6:
|
|
_animationState = 9;
|
|
_animationFrame = 0;
|
|
break;
|
|
|
|
case 12:
|
|
_animationState = 3;
|
|
_animationFrame = 0;
|
|
_resumeIdleAfterFramesetCompletesFlag = false;
|
|
break;
|
|
|
|
case 13:
|
|
_animationState = 4;
|
|
_animationFrame = 0;
|
|
_resumeIdleAfterFramesetCompletesFlag = false;
|
|
break;
|
|
|
|
case 14:
|
|
_animationState = 5;
|
|
_animationFrame = 0;
|
|
_resumeIdleAfterFramesetCompletesFlag = false;
|
|
break;
|
|
|
|
case 15:
|
|
_animationState = 6;
|
|
_animationFrame = 0;
|
|
_resumeIdleAfterFramesetCompletesFlag = false;
|
|
break;
|
|
|
|
case 16:
|
|
_animationState = 7;
|
|
_animationFrame = 0;
|
|
_resumeIdleAfterFramesetCompletesFlag = false;
|
|
break;
|
|
|
|
case 17:
|
|
_animationState = 8;
|
|
_animationFrame = 0;
|
|
_resumeIdleAfterFramesetCompletesFlag = false;
|
|
break;
|
|
|
|
case 23:
|
|
_animationState = 1;
|
|
_animationFrame = 0;
|
|
break;
|
|
|
|
case kAnimationModeDie:
|
|
_animationState = 12;
|
|
_animationFrame = 0;
|
|
break;
|
|
|
|
case 50:
|
|
_animationState = 11;
|
|
_animationFrame = 0;
|
|
break;
|
|
|
|
default:
|
|
debugC(6, kDebugAnimation, "AIScriptLuther::ChangeAnimationMode(%d) - Target mode is not supported", mode);
|
|
break;
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
void AIScriptLuther::QueryAnimationState(int *animationState, int *animationFrame, int *animationStateNext, int *animationNext) {
|
|
*animationState = _animationState;
|
|
*animationFrame = _animationFrame;
|
|
*animationStateNext = _animationStateNext;
|
|
*animationNext = _animationNext;
|
|
}
|
|
|
|
void AIScriptLuther::SetAnimationState(int animationState, int animationFrame, int animationStateNext, int animationNext) {
|
|
_animationState = animationState;
|
|
_animationFrame = animationFrame;
|
|
_animationStateNext = animationStateNext;
|
|
_animationNext = animationNext;
|
|
}
|
|
|
|
bool AIScriptLuther::ReachedMovementTrackWaypoint(int waypointId) {
|
|
return true;
|
|
}
|
|
|
|
void AIScriptLuther::FledCombat() {
|
|
// return false;
|
|
}
|
|
|
|
} // End of namespace BladeRunner
|