Files
scummvm-cursorfix/engines/bladerunner/script/ai/chew.cpp
2026-02-02 04:50:13 +01:00

506 lines
13 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#include "bladerunner/script/ai_script.h"
namespace BladeRunner {
AIScriptChew::AIScriptChew(BladeRunnerEngine *vm) : AIScriptBase(vm) {
_resumeIdleAfterFramesetCompletesFlag = false;
_varNumOfTimesToHoldCurrentFrame = 0;
// _varChooseIdleAnimation can have valid values: 0, 1, 2
_varChooseIdleAnimation = 0;
_var3 = 1;
}
void AIScriptChew::Initialize() {
_animationFrame = 0;
_animationState = 0;
_animationStateNext = 0;
_animationNext = 0;
_resumeIdleAfterFramesetCompletesFlag = false;
_varNumOfTimesToHoldCurrentFrame = 0;
_varChooseIdleAnimation = 0;
_var3 = 1;
}
bool AIScriptChew::Update() {
return false;
}
void AIScriptChew::TimerExpired(int timer) {
//return false;
}
void AIScriptChew::CompletedMovementTrack() {
//return false;
}
void AIScriptChew::ReceivedClue(int clueId, int fromActorId) {
//return false;
}
void AIScriptChew::ClickedByPlayer() {
//return false;
}
void AIScriptChew::EnteredSet(int setId) {
// return false;
}
void AIScriptChew::OtherAgentEnteredThisSet(int otherActorId) {
// return false;
}
void AIScriptChew::OtherAgentExitedThisSet(int otherActorId) {
// return false;
}
void AIScriptChew::OtherAgentEnteredCombatMode(int otherActorId, int combatMode) {
// return false;
}
void AIScriptChew::ShotAtAndMissed() {
// return false;
}
bool AIScriptChew::ShotAtAndHit() {
return false;
}
void AIScriptChew::Retired(int byActorId) {
// return false;
}
int AIScriptChew::GetFriendlinessModifierIfGetsClue(int otherActorId, int clueId) {
return 0;
}
bool AIScriptChew::GoalChanged(int currentGoalNumber, int newGoalNumber) {
return false;
}
bool AIScriptChew::UpdateAnimation(int *animation, int *frame) {
switch (_animationState) {
case 0:
if (_varChooseIdleAnimation == 0) {
*animation = kModelAnimationChewIdle;
if (_varNumOfTimesToHoldCurrentFrame > 0) {
--_varNumOfTimesToHoldCurrentFrame;
} else {
++_animationFrame;
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(kModelAnimationChewIdle)) {
_animationFrame = 0;
_var3 = 1;
_varChooseIdleAnimation = Random_Query(0, 2);
} else if (!Random_Query(0, 1)) {
_varNumOfTimesToHoldCurrentFrame = 1;
if (!Random_Query(0, 3)) {
_var3 = -_var3;
}
}
}
} else if (_varChooseIdleAnimation == 1) {
*animation = kModelAnimationChewFiddlingWithInstruments;
_animationFrame += _var3;
if (_animationFrame <= 6) {
_var3 = 1;
}
if (_animationFrame == 13) {
if (!Random_Query(0, 1)) {
_var3 = -1;
}
}
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(kModelAnimationChewFiddlingWithInstruments)) {
_animationFrame = 0;
_varChooseIdleAnimation = Random_Query(0, 2);
_var3 = 1;
}
} else if (_varChooseIdleAnimation == 2) {
*animation = kModelAnimationChewAdjustingInstrument;
_animationFrame += _var3;
if (_animationFrame <= 8) {
_var3 = 1;
}
if (_animationFrame == 16) {
if (!Random_Query(0, 1)) {
_var3 = -1;
}
}
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(kModelAnimationChewAdjustingInstrument)) {
_animationFrame = 0;
_varChooseIdleAnimation = Random_Query(0, 2);
_var3 = 1;
}
}
break;
case 1:
if (_varChooseIdleAnimation == 0) {
*animation = kModelAnimationChewIdle;
}
if (_varChooseIdleAnimation == 1) {
*animation = kModelAnimationChewFiddlingWithInstruments;
}
if (_varChooseIdleAnimation == 2) {
*animation = kModelAnimationChewAdjustingInstrument;
}
if (_animationFrame < Slice_Animation_Query_Number_Of_Frames(*animation)) {
_animationFrame += 2;
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(*animation)) {
_animationFrame = 0;
_animationState = _animationStateNext;
*animation = _animationNext;
}
} else {
_animationFrame -= 2;
if (_animationFrame <= 0) {
_animationFrame = 0;
_animationState = _animationStateNext;
*animation = _animationNext;
}
}
break;
case 2:
*animation = kModelAnimationChewProtestTalk;
if (_animationFrame == 0 && _resumeIdleAfterFramesetCompletesFlag) {
*animation = kModelAnimationChewIdle;
_animationState = 0;
_varChooseIdleAnimation = 0;
} else {
++_animationFrame;
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(kModelAnimationChewProtestTalk)) {
_animationFrame = 0;
}
}
break;
case 3:
*animation = kModelAnimationChewAngryTalk;
++_animationFrame;
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(kModelAnimationChewAngryTalk)) {
_animationFrame = 0;
_animationState = 2;
*animation = kModelAnimationChewProtestTalk;
}
break;
case 4:
*animation = kModelAnimationChewExplainTalk;
++_animationFrame;
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(kModelAnimationChewExplainTalk)) {
_animationFrame = 0;
_animationState = 2;
*animation = kModelAnimationChewProtestTalk;
}
break;
case 5:
*animation = kModelAnimationChewGoAwayTalk;
++_animationFrame;
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(kModelAnimationChewGoAwayTalk)) {
_animationFrame = 0;
_animationState = 2;
*animation = kModelAnimationChewProtestTalk;
}
break;
case 6:
*animation = kModelAnimationChewDismissiveTalk;
++_animationFrame;
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(kModelAnimationChewDismissiveTalk)) {
_animationFrame = 0;
_animationState = 2;
*animation = kModelAnimationChewProtestTalk;
}
break;
case 7:
*animation = kModelAnimationChewPointingSomewhereTalk;
++_animationFrame;
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(kModelAnimationChewPointingSomewhereTalk)) {
_animationFrame = 0;
_animationState = 2;
*animation = kModelAnimationChewProtestTalk;
}
break;
case 8:
*animation = kModelAnimationChewDescribePulledTalk;
++_animationFrame;
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(kModelAnimationChewDescribePulledTalk)) {
_animationFrame = 0;
_animationState = 2;
*animation = kModelAnimationChewProtestTalk;
}
break;
case 9:
*animation = kModelAnimationChewDescribePushedTalk;
++_animationFrame;
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(kModelAnimationChewDescribePushedTalk)) {
_animationFrame = 0;
_animationState = 2;
*animation = kModelAnimationChewProtestTalk;
}
break;
case 10:
*animation = kModelAnimationChewGotHit;
++_animationFrame;
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(kModelAnimationChewGotHit)) {
*animation = kModelAnimationChewIdle;
_animationFrame = 0;
_animationState = 0;
_varChooseIdleAnimation = 0;
}
break;
case 11:
*animation = kModelAnimationChewShotDead;
if (_animationFrame < Slice_Animation_Query_Number_Of_Frames(kModelAnimationChewShotDead) - 1) {
++_animationFrame;
}
break;
case 12:
*animation = kModelAnimationChewWalking;
++_animationFrame;
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(kModelAnimationChewWalking)) {
_animationFrame = 0;
}
break;
case 13:
*animation = kModelAnimationChewTakesAStepBackwards;
++_animationFrame;
if (_animationFrame >= Slice_Animation_Query_Number_Of_Frames(kModelAnimationChewTakesAStepBackwards)) {
_animationFrame = 0;
_animationState = 2;
*animation = kModelAnimationChewProtestTalk;
}
break;
default:
debugC(6, kDebugAnimation, "AIScriptChew::UpdateAnimation() - Current _animationState (%d) is not supported", _animationState);
break;
}
*frame = _animationFrame;
return true;
}
bool AIScriptChew::ChangeAnimationMode(int mode) {
switch (mode) {
case kAnimationModeIdle:
switch (_animationState) {
case 0:
return true;
case 2:
// fall through
case 3:
// fall through
case 4:
// fall through
case 5:
// fall through
case 6:
// fall through
case 7:
// fall through
case 8:
// fall through
case 9:
_resumeIdleAfterFramesetCompletesFlag = true;
break;
default:
_animationState = 0;
_varChooseIdleAnimation = 0;
_animationFrame = 0;
break;
}
break;
case kAnimationModeWalk:
_animationFrame = 0;
_animationState = 12;
break;
case 3:
if (_animationState < 2 || _animationState > 9) {
if (_animationState > 0) {
_animationState = 2;
_animationFrame = 0;
_resumeIdleAfterFramesetCompletesFlag = false;
} else {
_animationStateNext = 2;
_animationNext = kModelAnimationChewProtestTalk;
_animationState = 1;
}
}
break;
case 12:
if (_animationState < 2 || _animationState > 9) {
if (_animationState > 0) {
_animationState = 3;
_animationFrame = 0;
_resumeIdleAfterFramesetCompletesFlag = false;
} else {
_animationStateNext = 3;
_animationNext = kModelAnimationChewAngryTalk;
_animationState = 1;
}
}
break;
case 13:
if (_animationState < 2 || _animationState > 9) {
if (_animationState > 0) {
_animationState = 4;
_animationFrame = 0;
_resumeIdleAfterFramesetCompletesFlag = false;
} else {
_animationStateNext = 4;
_animationNext = kModelAnimationChewExplainTalk;
_animationState = 1;
}
}
break;
case 14:
if (_animationState < 2 || _animationState > 9) {
if (_animationState > 0) {
_animationState = 5;
_animationFrame = 0;
_resumeIdleAfterFramesetCompletesFlag = false;
} else {
_animationStateNext = 5;
_animationNext = kModelAnimationChewGoAwayTalk;
_animationState = 1;
}
}
break;
case 15:
if (_animationState < 2 || _animationState > 9) {
if (_animationState > 0) {
_animationState = 6;
_animationFrame = 0;
_resumeIdleAfterFramesetCompletesFlag = false;
} else {
_animationStateNext = 6;
_animationNext = kModelAnimationChewDismissiveTalk;
_animationState = 1;
}
}
break;
case 16:
if (_animationState < 2 || _animationState > 9) {
if (_animationState > 0) {
_animationState = 7;
_animationFrame = 0;
_resumeIdleAfterFramesetCompletesFlag = false;
} else {
_animationStateNext = 7;
_animationNext = kModelAnimationChewPointingSomewhereTalk;
_animationState = 1;
}
}
break;
case 17:
if (_animationState < 2 || _animationState > 9) {
if (_animationState > 0) {
_animationState = 8;
_animationFrame = 0;
_resumeIdleAfterFramesetCompletesFlag = false;
} else {
_animationStateNext = 8;
_animationNext = kModelAnimationChewDescribePulledTalk;
_animationState = 1;
}
}
break;
case 18:
if (_animationState < 2 || _animationState > 9) {
if (_animationState > 0) {
_animationState = 9;
_animationFrame = 0;
_resumeIdleAfterFramesetCompletesFlag = false;
} else {
_animationStateNext = 9;
_animationNext = kModelAnimationChewDescribePushedTalk;
_animationState = 1;
}
}
break;
case 43:
if (_animationState > 0 || (_animationState == 0 && _varChooseIdleAnimation != 1 && _varChooseIdleAnimation != 2)) {
Actor_Change_Animation_Mode(kActorChew, kAnimationModeIdle);
_varChooseIdleAnimation = Random_Query(1, 2);
}
break;
case kAnimationModeDie:
_animationFrame = 0;
_animationState = 11;
break;
default:
debugC(6, kDebugAnimation, "AIScriptChew::ChangeAnimationMode(%d) - Target mode is not supported", mode);
break;
}
return true;
}
void AIScriptChew::QueryAnimationState(int *animationState, int *animationFrame, int *animationStateNext, int *animationNext) {
*animationState = _animationState;
*animationFrame = _animationFrame;
*animationStateNext = _animationStateNext;
*animationNext = _animationNext;
}
void AIScriptChew::SetAnimationState(int animationState, int animationFrame, int animationStateNext, int animationNext) {
_animationState = animationState;
_animationFrame = animationFrame;
_animationStateNext = animationStateNext;
_animationNext = animationNext;
}
bool AIScriptChew::ReachedMovementTrackWaypoint(int waypointId) {
return true;
}
void AIScriptChew::FledCombat() {
// return false;
}
} // End of namespace BladeRunner