Files
scummvm-cursorfix/engines/bagel/spacebar/main_link_object.cpp
2026-02-02 04:50:13 +01:00

57 lines
1.7 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#include "bagel/spacebar/main_link_object.h"
#include "bagel/spacebar/master_win.h"
#include "bagel/spacebar/main_window.h"
namespace Bagel {
namespace SpaceBar {
CMainLinkObject::CMainLinkObject()
: CBagLinkObject() {
_bClickedOn = false;
_bClickedResize = false;
}
void CMainLinkObject::onLButtonUp(uint32 nFlags, CBofPoint *xPoint, void *info) {
CMainWindow *pWnd = (CMainWindow *)info;
if (pWnd && pWnd->gameMode() == CMainWindow::VRPLAYMODE) {
if (CBagMasterWin::getFlyThru()) {
CBofPoint loc = getSrcLoc();
pWnd->rotateTo(loc, 12);
}
// Set the link position for the storage device we are about to jump to
CBagStorageDev *pDestWin = g_SDevManager->getStorageDevice(getFileName());
if (pDestWin != nullptr) {
pDestWin->setloadFilePos(getDestLoc());
}
CBagLinkObject::onLButtonUp(nFlags, xPoint);
}
}
} // namespace SpaceBar
} // namespace Bagel