Files
scummvm-cursorfix/engines/bagel/hodjnpodj/poker/amtdlg.cpp
2026-02-02 04:50:13 +01:00

453 lines
10 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#include "bagel/hodjnpodj/hnplibs/stdafx.h"
#include "bagel/hodjnpodj/hnplibs/button.h"
#include "bagel/hodjnpodj/poker/resource.h"
#include "bagel/hodjnpodj/poker/dialogs.h"
namespace Bagel {
namespace HodjNPodj {
namespace Poker {
static CPalette *pSetAmountPalette;
CText *ptxtAmount = nullptr;
long lCAmount;
static CColorButton *pAmountButton = nullptr;
static CColorButton *pCancelButton = nullptr;
/*****************************************************************
*
* COptionsDlg
*
* FUNCTIONAL DESCRIPTION:
*
* Constructor sends the input to the COptions constructor and
* the intializes the private members
*
* FORMAL PARAMETERS:
*
* Those needed to contruct a COptions dialog: pParent,pPalette, nID
*
* IMPLICIT INPUT PARAMETERS:
*
* n/a
*
* IMPLICIT OUTPUT PARAMETERS:
*
* private member m_nCurrentAmount
* globals rectDisplayAmount and pSetAmountPalette
*
* RETURN VALUE:
*
* n/a
*
****************************************************************/
CSetAmountDlg::CSetAmountDlg(CWnd *pParent, CPalette *pPalette, unsigned int nID)
: CBmpDialog(pParent, pPalette, nID, ".\\ART\\SSCROLL.BMP") {
CDC *pDC = GetDC();
pSetAmountPalette = pPalette;
rectDisplayAmount.SetRect(95, 65, 150, 81);
m_nCurrentAmount = 1000;
ptxtAmount = new CText(pDC, pSetAmountPalette, &rectDisplayAmount, JUSTIFY_LEFT);
ReleaseDC(pDC);
}
/*****************************************************************
*
* OnCommand
*
* FUNCTIONAL DESCRIPTION:
*
* Process the "Set" and "Cancel" buttons
*
* This function is called when a WM_COMMAND message is issued,
* typically in order to process control related activities.
*
* FORMAL PARAMETERS:
*
* wParam identifier for the button to be processed
* lParam type of message to be processed
*
* IMPLICIT INPUT PARAMETERS:
*
* n/a
*
* IMPLICIT OUTPUT PARAMETERS:
*
* n/a
*
* RETURN VALUE:
*
* n/a
*
****************************************************************/
bool CSetAmountDlg::OnCommand(WPARAM wParam, LPARAM lParam) {
// What ever button is clicked, end the dialog and send the ID of the button
// clicked as the return from the dialog
if (HIWORD(lParam) == BN_CLICKED) {
switch (wParam) {
case IDC_SETSTARTAMOUNT:
ClearDialogImage();
EndDialog(m_nCurrentAmount);
return 1;
break;
case ID_CANCEL:
ClearDialogImage();
EndDialog(0);
return 1;
break;
}
}
return CDialog::OnCommand(wParam, lParam);
}
/*****************************************************************
*
* OnInitDialog
*
* FUNCTIONAL DESCRIPTION:
*
* This initializes the options dialog to enable and disable
* buttons when necessary
*
* FORMAL PARAMETERS:
*
* n/a
*
* IMPLICIT INPUT PARAMETERS:
*
* n/a
*
* IMPLICIT OUTPUT PARAMETERS:
*
* n/a
*
* RETURN VALUE:
*
* bool to tell windows that it has dealt this function
*
****************************************************************/
bool CSetAmountDlg::OnInitDialog() {
bool bSuccess;
CBmpDialog::OnInitDialog();
pAmountButton = new CColorButton();
ASSERT(pAmountButton != nullptr);
pAmountButton->SetPalette(pSetAmountPalette);
bSuccess = pAmountButton->SetControl(IDC_SETSTARTAMOUNT, this);
ASSERT(bSuccess);
pCancelButton = new CColorButton();
ASSERT(pCancelButton != nullptr);
pCancelButton->SetPalette(pSetAmountPalette);
bSuccess = pCancelButton->SetControl(ID_CANCEL, this);
ASSERT(bSuccess);
return true;
}
/*****************************************************************
*
* SetInitialOptions
*
* FUNCTIONAL DESCRIPTION:
*
* This sets the privates to the inputted values
*
* FORMAL PARAMETERS:
*
* lCurrentAmount = the current amount the user has
*
* IMPLICIT INPUT PARAMETERS:
*
* m_nCurrentAmount = (int)min( AMOUNTMAX, lCurrentAmount)
*
* IMPLICIT OUTPUT PARAMETERS:
*
* n/a
*
* RETURN VALUE:
*
*
****************************************************************/
void CSetAmountDlg::SetInitialOptions(long lCurrentAmount) {
lCAmount = lCurrentAmount;
}
/*****************************************************************
*
* OnPaint
*
* FUNCTIONAL DESCRIPTION:
*
* Repaint the screen whenever needed; e.g. when uncovered by an
* overlapping window, when maximized from an icon, and when it the
* window is initially created.
*
* This uses the COptions Paint as its base, and displays the current
* amount chosen from the scrollbar
*
* This routine is called whenever Windows sends a WM_PAINT message.
* Note that creating a CPaintDC automatically does a BeginPaint and
* an EndPaint call is done when it is destroyed at the end of this
* function. CPaintDC's constructor needs the window (this).
*
* FORMAL PARAMETERS:
*
* n/a
*
* IMPLICIT INPUT PARAMETERS:
*
* n/a
*
* IMPLICIT OUTPUT PARAMETERS:
*
* n/a
*
* RETURN VALUE:
*
* n/a
*
****************************************************************/
void CSetAmountDlg::OnPaint() {
CDC *pDC;
CString strHowMuch1 = "How much would you";
CString strHowMuch2 = "like (0 - 1000)?";
char cDisplay[40];
int nOldBkMode;
CText *ptxtCAmount = nullptr;
CRect rectCAmount(42, 102, 200, 117);
CScrollBar *pSetAmountSB = nullptr;
int nScrollPos = 0;
// call COptions onpaint, to paint the background
CBmpDialog::OnPaint();
pDC = GetDC();
// now paint in my text with a transparent background
nOldBkMode = pDC->SetBkMode(TRANSPARENT);
pDC->TextOut(42, 35, strHowMuch1);
pDC->TextOut(42, 50, strHowMuch2);
pDC->SetBkMode(nOldBkMode);
Common::sprintf_s(m_cAmount, "%i", m_nCurrentAmount);
ptxtAmount->DisplayString(pDC, m_cAmount, 16, FW_BOLD, RGB(0, 0, 0));
ptxtCAmount = new CText(pDC, pSetAmountPalette, &rectCAmount, JUSTIFY_LEFT);
Common::sprintf_s(cDisplay, "Current Amount: %li", lCAmount);
ptxtCAmount->DisplayString(pDC, cDisplay, 14, FW_BOLD, RGB(0, 0, 0));
switch (m_nCurrentAmount) {
case 10:
nScrollPos = 1;
break;
case 25:
nScrollPos = 2;
break;
case 50:
nScrollPos = 3;
break;
case 100:
nScrollPos = 4;
break;
case 250:
nScrollPos = 5;
break;
case 500:
nScrollPos = 6;
break;
case 1000:
nScrollPos = 7;
break;
case 2500:
nScrollPos = 8;
break;
case 5000:
nScrollPos = 9;
break;
case 10000:
nScrollPos = 10;
break;
}
pSetAmountSB = (CScrollBar *)GetDlgItem(IDC_SETAMT_BAR);
pSetAmountSB->SetScrollRange(AMOUNTMIN, AMOUNTMAX, true);
pSetAmountSB->SetScrollPos(nScrollPos, true);
ReleaseDC(pDC);
}
/*****************************************************************
*
* OnHScroll
*
* FUNCTIONAL DESCRIPTION:
*
* This is the functionality of the scroll bar
*
* FORMAL PARAMETERS:
*
* n/a
*
* IMPLICIT INPUT PARAMETERS:
*
* n/a
*
* IMPLICIT OUTPUT PARAMETERS:
*
* n/a
*
* RETURN VALUE:
*
* n/a
*
****************************************************************/
void CSetAmountDlg::OnHScroll(unsigned int nSBCode, unsigned int nPos, CScrollBar* pScrollBar) {
int oldAmnt = 0;
int newAmnt = 0;
CDC *pDC;
// first set the range of the scoll bar
pScrollBar->SetScrollRange(AMOUNTMIN, AMOUNTMAX, true);
// get the scroll bar's current position, i.e. the current amount set
oldAmnt = pScrollBar->GetScrollPos();
newAmnt = oldAmnt;
// switching off of what the scroll bar wants to do, act accordingly.
switch (nSBCode) {
case SB_LEFT:
case SB_LINELEFT:
case SB_PAGELEFT:
if (oldAmnt != 0)
newAmnt--;
else
newAmnt = 0;
break;
case SB_RIGHT:
case SB_LINERIGHT:
case SB_PAGERIGHT:
if (oldAmnt != AMOUNTMAX)
newAmnt++;
else
newAmnt = AMOUNTMAX;
break;
case SB_THUMBPOSITION:
case SB_THUMBTRACK:
newAmnt = nPos;
break;
}
// set the scroll bar to the new position
pScrollBar->SetScrollPos(newAmnt, true);
// set the current amount to the new amount just set
switch (newAmnt) {
case 1:
m_nCurrentAmount = 10;
break;
case 2:
m_nCurrentAmount = 25;
break;
case 3:
m_nCurrentAmount = 50;
break;
case 4:
m_nCurrentAmount = 100;
break;
case 5:
m_nCurrentAmount = 250;
break;
case 6:
m_nCurrentAmount = 500;
break;
case 7:
m_nCurrentAmount = 1000;
break;
case 8:
m_nCurrentAmount = 2500;
break;
case 9:
m_nCurrentAmount = 5000;
break;
case 10:
m_nCurrentAmount = 10000;
break;
}
// paint this new amount onto the screen
pDC = GetDC();
Common::sprintf_s(m_cAmount, "%i", m_nCurrentAmount);
ptxtAmount->DisplayString(pDC, m_cAmount, 16, FW_BOLD, RGB(0, 0, 0));
ReleaseDC(pDC);
CDialog::OnHScroll(nSBCode, nPos, pScrollBar);
}
bool CSetAmountDlg::OnEraseBkgnd(CDC *pDC) {
return true;
}
void CSetAmountDlg::ClearDialogImage() {
if (pAmountButton != nullptr) {
delete pAmountButton;
pAmountButton = nullptr;
}
if (pCancelButton != nullptr) {
delete pCancelButton;
pCancelButton = nullptr;
}
ValidateRect(nullptr);
return;
}
void CSetAmountDlg::OnDestroy() {
// send a message to the calling app to tell it the user has quit the game
delete ptxtAmount;
CBmpDialog::OnDestroy();
}
// Message Map
BEGIN_MESSAGE_MAP(CSetAmountDlg, CBmpDialog)
//{{AFX_MSG_MAP( CMainPokerWindow )
ON_WM_PAINT()
ON_WM_HSCROLL()
ON_WM_DESTROY()
ON_WM_ERASEBKGND()
//}}AFX_MSG_MAP
END_MESSAGE_MAP()
} // namespace Poker
} // namespace HodjNPodj
} // namespace Bagel