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scummvm-cursorfix/engines/bagel/hodjnpodj/pdq/usercfg.h
2026-02-02 04:50:13 +01:00

82 lines
2.4 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef HODJNPODJ_PDQ_USERCFG_H
#define HODJNPODJ_PDQ_USERCFG_H
#include "bagel/afxwin.h"
#include "bagel/hodjnpodj/hnplibs/cbofdlg.h"
#include "bagel/hodjnpodj/hnplibs/button.h"
namespace Bagel {
namespace HodjNPodj {
namespace PDQ {
#define IDD_USERCFG 100
#define SPEED_MIN 1
#define SPEED_DEF 7
#define SPEED_MAX 10
#define SHOWN_MIN 1
#define SHOWN_DEF 3
#define SHOWN_MAX 9
class CUserCfgDlg : public CBmpDialog {
public:
CUserCfgDlg(CWnd* pParent = nullptr, CPalette *pPalette = nullptr, unsigned int = IDD_USERCFG);
protected:
virtual void DoDataExchange(CDataExchange *) override;
virtual bool OnCommand(WPARAM, LPARAM) override;
virtual bool OnInitDialog() override;
void PutDlgData();
void GetDlgData();
void DispSpeed();
void DispShown();
void ClearDialogImage();
void OnHScroll(unsigned int, unsigned int, CScrollBar *);
void OnPaint();
void OnDestroy();
DECLARE_MESSAGE_MAP()
CScrollBar *m_pSpeedScroll = nullptr;
CScrollBar *m_pShownScroll = nullptr;
CCheckButton *m_pNamesButton = nullptr;
/*
* user preference data
*/
unsigned int m_nShown = 0; // initial number of letters to be revealed
unsigned int m_nGameSpeed = 0; // game speed 1..5 (1 = fast, 5 = slow)
bool m_bRandomLetters = false; // true if letters to be revealed in random order
bool m_bShowNames = false; // true if we should show category names
bool m_bShouldSave = false; // true if we should save theses values
};
} // namespace PDQ
} // namespace HodjNPodj
} // namespace Bagel
#endif