60 lines
1.7 KiB
C++
60 lines
1.7 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef HODJNPODJ_HNPLIBS_GAMEDLL_H
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#define HODJNPODJ_HNPLIBS_GAMEDLL_H
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#include "bagel/afxwin.h"
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namespace Bagel {
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namespace HodjNPodj {
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#define PATHSPECSIZE 256
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#define NOPLAY -1
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#define SKILLLEVEL_LOW 0
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#define SKILLLEVEL_MEDIUM 1
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#define SKILLLEVEL_HIGH 2
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#define INSTALL_NONE 0
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#define INSTALL_MINIMAL 1
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#define INSTALL_BASIC 2
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#define INSTALL_EXTRA 3
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#define INSTALL_FULL 4
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struct GAMESTRUCT {
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long lCrowns = 0;
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long lScore = 0;
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int nSkillLevel = 0;
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bool bSoundEffectsEnabled = false;
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bool bMusicEnabled = false;
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bool bPlayingMetagame = false;
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bool bPlayingHodj = false;
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};
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typedef GAMESTRUCT FAR *LPGAMESTRUCT;
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} // namespace HodjNPodj
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} // namespace Bagel
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#endif
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