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scummvm-cursorfix/engines/bagel/hodjnpodj/hnplibs/gamedll.h
2026-02-02 04:50:13 +01:00

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1.7 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef HODJNPODJ_HNPLIBS_GAMEDLL_H
#define HODJNPODJ_HNPLIBS_GAMEDLL_H
#include "bagel/afxwin.h"
namespace Bagel {
namespace HodjNPodj {
#define PATHSPECSIZE 256
#define NOPLAY -1
#define SKILLLEVEL_LOW 0
#define SKILLLEVEL_MEDIUM 1
#define SKILLLEVEL_HIGH 2
#define INSTALL_NONE 0
#define INSTALL_MINIMAL 1
#define INSTALL_BASIC 2
#define INSTALL_EXTRA 3
#define INSTALL_FULL 4
struct GAMESTRUCT {
long lCrowns = 0;
long lScore = 0;
int nSkillLevel = 0;
bool bSoundEffectsEnabled = false;
bool bMusicEnabled = false;
bool bPlayingMetagame = false;
bool bPlayingHodj = false;
};
typedef GAMESTRUCT FAR *LPGAMESTRUCT;
} // namespace HodjNPodj
} // namespace Bagel
#endif