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scummvm-cursorfix/engines/bagel/hodjnpodj/barbershop/main.h
2026-02-02 04:50:13 +01:00

92 lines
2.8 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef HODJNPODJ_BARBERSHOP_MAIN_H
#define HODJNPODJ_BARBERSHOP_MAIN_H
#include "bagel/afxwin.h"
#include "bagel/hodjnpodj/hnplibs/stdinc.h"
#include "bagel/hodjnpodj/hnplibs/sprite.h"
#include "bagel/hodjnpodj/hnplibs/text.h"
#include "bagel/boflib/error.h"
#include "bagel/boflib/sound.h"
#include "bagel/hodjnpodj/barbershop/barb.h"
#include "bagel/hodjnpodj/barbershop/animate.h"
namespace Bagel {
namespace HodjNPodj {
namespace Barbershop {
class CMainWindow : public CFrameWnd {
private:
CBarber *m_pBarb;
CSound *m_pMIDISound;
CSound *m_pWavSound;
CAnimate *m_pAnim;
bool m_bMIDIPlaying;
public:
CMainWindow();
void PlayGame();
void PaintScreen();
void LoadIniSettings();
void SaveIniSettings();
void FlushInputEvents();
LRESULT OnMCINotify(WPARAM, LPARAM);
LRESULT OnMMIONotify(WPARAM, LPARAM);
protected:
void GameReset();
void GamePause();
void GameResume();
virtual bool OnCommand(WPARAM wParam, LPARAM lParam) override;
void HandleError(ERROR_CODE);
void DeleteSprite(CSprite *);
void OnPaint();
void OnTimer(uintptr);
void OnMouseMove(unsigned int, CPoint);
void OnLButtonDown(unsigned int, CPoint);
void OnLButtonDblClk(unsigned int, CPoint);
void OnRButtonDown(unsigned int, CPoint);
void OnSysChar(unsigned int, unsigned int, unsigned int);
void OnSysKeyDown(unsigned int, unsigned int, unsigned int);
void OnKeyDown(unsigned int, unsigned int, unsigned int);
void OnActivate(unsigned int, CWnd *, bool) override;
void OnClose();
void OnLButtonUp(unsigned int, CPoint);
DECLARE_MESSAGE_MAP()
CRect m_rNewGameButton;
CPalette *m_pGamePalette;
CSprite *m_pScrollSprite;
bool m_bGameActive;
bool m_bPause;
bool m_bInMenu;
};
} // namespace Barbershop
} // namespace HodjNPodj
} // namespace Bagel
#endif