52 lines
1.4 KiB
C++
52 lines
1.4 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef HODJNPODJ_BARBERSHOP_BOARD_H
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#define HODJNPODJ_BARBERSHOP_BOARD_H
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#include "bagel/hodjnpodj/barbershop/paint.h"
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#include "bagel/hodjnpodj/barbershop/stack.h"
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namespace Bagel {
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namespace HodjNPodj {
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namespace Barbershop {
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class CBoard {
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public: // functions
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CBoard(CPaint*);
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~CBoard();
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CStack *GetStack(loc);
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bool IsTabStack(int);
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public: // vars
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CStack *m_pFound = nullptr;
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CStack *m_pTab[TAB_COUNT] = {};
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CStack *m_pStock = nullptr;
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CStack *m_pUsed = nullptr;
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};
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} // namespace Barbershop
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} // namespace HodjNPodj
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} // namespace Bagel
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#endif
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