91 lines
2.8 KiB
C++
91 lines
2.8 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef HODJNPODJ_BARBERSHOP_BARB_H
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#define HODJNPODJ_BARBERSHOP_BARB_H
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#include "bagel/hodjnpodj/barbershop/deck.h"
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#include "bagel/hodjnpodj/barbershop/board.h"
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#include "bagel/hodjnpodj/barbershop/paint.h"
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#include "bagel/hodjnpodj/barbershop/logic.h"
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#include "bagel/hodjnpodj/barbershop/undo.h"
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#include "bagel/hodjnpodj/hnplibs/gamedll.h"
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#include "bagel/boflib/sound.h"
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namespace Bagel {
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namespace HodjNPodj {
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namespace Barbershop {
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#define NOT_USED -1
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#define USED 0
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//
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// sounds
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//
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#define STOCKCARDS ".\\sound\\carddeal.wav"
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#define UNDO ".\\sound\\sound355.wav"
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#define WIN_SOUND ".\\sound\\applause.wav"
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#define LOSE_SOUND ".\\sound\\sosorry.wav"
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//
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// related to stock card flipping sounds
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//
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#define RECYCLE_SOUND_FREQ 3
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class CBarber {
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private:
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CDeck *m_cDck = nullptr; // Handles card shuffling
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CBoard *m_cBrd = nullptr; // contains position info for all card stacks on screen
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CLogic *m_pLogic = nullptr; // determines whether a given move is valid or not
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CUndo *m_pUndo = nullptr; // records moves made by user and handles move undoing
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CSound *m_pSound = nullptr;
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public:
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CBarber(CDC*, CSound*);
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~CBarber();
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void NewGame(CDC*);
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void Refresh(CDC*);
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void OnLButtonDown(CWnd*, CPalette*, CPoint);
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void OnLButtonDblClk(CWnd*, CPalette*, CPoint);
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void OnMouseMove(CDC*, CPoint);
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void OnLButtonUp(CWnd*);
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bool IsInRect(CRect cStk, CRect cCrd);
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bool IsGameOver(CWnd*);
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bool IsNewBack(int);
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void ChangeBack(CDC*, int);
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int Score();
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CPaint *m_cPnt = nullptr; // used to visually paint cards on screen
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CCard *m_pCrd = nullptr; // the card being moved
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bool m_bIsGameOver = false; // tells if game has ended
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bool m_bIsWin = false; // tells if game was won or lost
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};
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// Globals!
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extern CPalette *pGamePalette;
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} // namespace Barbershop
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} // namespace HodjNPodj
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} // namespace Bagel
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#endif
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