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scummvm-cursorfix/engines/bagel/hodjnpodj/artparts/artparts.h
2026-02-02 04:50:13 +01:00

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7.2 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef HODJNPODJ_ARTPARTS_ARTPARTS_H
#define HODJNPODJ_ARTPARTS_ARTPARTS_H
#include "bagel/boflib/sound.h"
#include "bagel/hodjnpodj/hnplibs/button.h"
#include "bagel/hodjnpodj/hnplibs/text.h"
namespace Bagel {
namespace HodjNPodj {
namespace ArtParts {
// Border info
#define SIDE_BORDER 20
#define TOP_BORDER 28 //32
#define BOTTOM_BORDER 20 //16
#define HILITE_BORDER 3
// Art Parts constants
#define ART_WIDTH 600
#define ART_HEIGHT 432
// For the "frame" of correct pieces around the artwork:
#define FRAME_WIDTH 4
#define FRAME_HEIGHT 4
// Starting value defaults
#define MAX_COLUMNS 30
#define MIN_COLUMNS 1
#define MAX_ROWS 24
#define MIN_ROWS 1
#define START_COLUMNS 4
#define START_ROWS 4
// Timer constants
#define MIN_TIME 0 // 15 Seconds
#define MAX_TIME 600 // 180 Seconds = 3 minute max
#define TIMER_START 0 // Increment scrollbar in steps of 15 Secs
#define TIMER_MAX 12 // if Time > MAX_TIME, No Time Limit
#define DISPLAY_TIMER 1
#define SHOW_TIMER 2
#define MS_SCALE 1000 // Scale seconds to milliseconds
#define CLICK_TIME 1000 // Every Second, update timer clock
#define PAUSE_TIME 3000 // Wait three seconds before erasing hint screen
// Sound files
#define PICK_SOUND ".\\sound\\pickart.wav"
#define SWITCH_SOUND ".\\sound\\moveart.wav"
#define WIN_SOUND ".\\sound\\sound146.wav"
#define UNDO_SOUND ".\\sound\\sound355.wav"
#define LOSE_SOUND ".\\sound\\buzzer.wav"
#define RULES_WAV ".\\sound\\artparts.wav"
#define GAME_THEME ".\\sound\\artparts.mid"
// Backdrop bitmaps
#define MAINSCREEN ".\\ART\\ARTPART1.BMP"
#define FRAMESCREEN ".\\ART\\ARTPART1.BMP"
#define TEXTSCREEN ".\\ART\\ARTTEMP.BMP"
#define DATA_FILE "artfiles.dat"
#define MAX_FILE_LENGTH 20 // Longest Art file name length allowed
// New Game button area
#define NEWGAME_LOCATION_X 70
#define NEWGAME_LOCATION_Y 5
#define NEWGAME_WIDTH 113
#define NEWGAME_HEIGHT 13
// Time Display area
#define TIME_LOCATION_X 457
#define TIME_LOCATION_Y 4
#define TIME_WIDTH 117
#define TIME_HEIGHT 16
/////////////////////////////////////////////////////////////////////////////
// CMainWindow:
// See game.cpp for the code to the member functions and the message map.
//
class CMainWindow : public CFrameWnd {
public:
CMainWindow();
~CMainWindow();
bool LoadArtWork();
void DrawPart(const CPoint &Src, const CPoint &Dst, int nWidth, int nHeight);
void SwitchAreas(const CRect &Src, const CRect &Dst);
void InitValues();
void NewGame();
void CheckForWin();
void ShowOutOfPlace();
//added data members:
bool m_bPlaying = false; // Flag True if playing, False if setting options
bool m_bNewGame = false; // Flag to check if a new game is being played
bool m_bFirst = false; // Flag to check if the first area is being selected
CPoint First;
CPoint Second;
CPoint Center;
CPoint UpLeft;
CRect BaseRect; // The part that is the base of the select area
CRect OldRect; // The last area highlighted
CRect HiLiteRect; // The new area to highlight
CRect SrcRect; // The area to be moved
CRect DstRect; // The destination of the moving area
void SplashScreen();
void SplashScratch();
void SplashScratchPaint();
private:
POINT Grid[MAX_COLUMNS][MAX_ROWS]; // Location of the art parts
CBmpButton *m_pScrollButton = nullptr;
CBitmap *pScratch1 = nullptr, // Off-screen bitmap of current positions
*pScratch2 = nullptr, // Off-screen bitmap of new positions
*pOldBmp1 = nullptr,
*pOldBmp2 = nullptr;
CPalette *pOldPal1 = nullptr,
*pOldPal2 = nullptr;
CDC *pScratch1DC = nullptr,
*pScratch2DC = nullptr;
CText *m_pTimeText = nullptr; // Time to be posted in Locale box of screen
CBitmap *pLocaleBitmap = nullptr, // Locale of game bitmap for title bar
*pBlankBitmap = nullptr; // Blank area of locale for time display
bool bStartOkay = true;
bool bGameStarted = false; // becomes true at start time, false at game end
bool bSwitched = false; // flag for undo -- only true after a part switch
bool bSuccess;
bool m_bIgnoreScrollClick;
bool m_bShowOutOfPlace = false;
char szCurrentArt[64] = {};
static CPalette *pGamePalette; // Palette of current artwork
static int nSeconds;
static int nMinutes;
static int nLastPick;
static int m_nTime; // Time is in SECONDS
static int m_nRows; // Number of rows in the artwork grid
static int m_nColumns; // Number of columns in the artwork grid
static int m_nWidth; // The Width of each Part
static int m_nHeight; // The Height of each Part
static float m_nScore; // The current percentage of correctly placed parts
static bool bFramed; // Framed (hint) mode is turned off by default
static int tempTime; // temporary holding places
static int tempRows; //...for options changes,
static int tempColumns; //...which only get used
static bool tempFramed; //...when NewGame is called.
CSound *pGameSound = nullptr; // Game theme song
private:
void initStatics();
void OnSoundNotify(CSound *pSound);
static bool CopyPaletteContents(CPalette *pSource, CPalette *pDest);
void MyFocusRect(CDC *pDC, CRect rect, int nDrawMode);
static void GetSubOptions(CWnd *pParentWind);
protected:
virtual bool OnCommand(WPARAM wParam, LPARAM lParam) override;
//{{AFX_MSG( CMainWindow )
afx_msg void OnPaint();
afx_msg void OnChar(unsigned int nChar, unsigned int nRepCnt, unsigned int nFlags);
afx_msg void OnSysKeyDown(unsigned int nChar, unsigned int nRepCnt, unsigned int nFlags);
afx_msg void OnTimer(uintptr nIDEvent);
afx_msg void OnLButtonDown(unsigned int nFlags, CPoint point);
afx_msg void OnRButtonDown(unsigned int nFlags, CPoint point);
afx_msg void OnLButtonUp(unsigned int nFlags, CPoint point);
afx_msg void OnMButtonDown(unsigned int nFlags, CPoint point);
afx_msg void OnMouseMove(unsigned int nFlags, CPoint point);
afx_msg void OnKeyDown(unsigned int nChar, unsigned int nRepCnt, unsigned int nFlags);
afx_msg void OnClose();
afx_msg LRESULT OnMCINotify(WPARAM, LPARAM);
afx_msg LRESULT OnMMIONotify(WPARAM, LPARAM);
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
};
} // namespace ArtParts
} // namespace HodjNPodj
} // namespace Bagel
#endif