440 lines
11 KiB
C++
440 lines
11 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "bagel/afxwin.h"
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#include "bagel/hodjnpodj/hnplibs/cbofdlg.h"
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#include "bagel/hodjnpodj/globals.h"
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#include "bagel/hodjnpodj/hnplibs/menures.h"
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#include "bagel/hodjnpodj/archeroids/usercfg.h"
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namespace Bagel {
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namespace HodjNPodj {
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namespace Archeroids {
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#define ID_OK 101
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#define ID_CANCEL 102
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#define ID_RESET 103
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#define ID_GAMESPEED 112
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#define ID_LIVES 110
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#define ID_ARCHER_LEVEL 107
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#define ID_BADGUYS 113
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#define IDS_GAMESPEED 104
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#define IDS_LIVES 111
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#define IDS_ARCHER_LEVEL 108
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extern const char *INI_SECTION;
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static const char *apszSpeeds[10] = {
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"Injured Snail",
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"Snail",
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"Turtle",
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"Old Gray Mare",
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"Ferret",
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"Rabbit",
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"Race Horse",
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"Cheetah",
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"Scared Cheetah",
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"Cheetah on Steroids"
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};
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static CColorButton *pOKButton = nullptr; // OKAY button on scroll
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static CColorButton *pCancelButton = nullptr; // Cancel button on scroll
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static CColorButton *pDefaultsButton = nullptr; // Defaults button on scroll
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CUserCfgDlg::CUserCfgDlg(CWnd *pParent, CPalette *pPalette, unsigned int nID)
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: CBmpDialog(pParent, pPalette, nID, ".\\ART\\SSCROLL.BMP") {
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m_nInitGameSpeed = DEFAULT_GAME_SPEED;
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m_nInitArcherLevel = DEFAULT_ARCHER_LEVEL;
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m_nInitNumLives = DEFAULT_LIVES;
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m_nInitNumBadGuys = DEFAULT_BADGUYS;
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DoModal();
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}
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void CUserCfgDlg::PutDlgData() {
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char buf[20];
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CDC *pDC;
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pDC = GetDC();
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m_pTxtSpeedSetting->DisplayString(pDC, apszSpeeds[m_nInitGameSpeed - 1], 14, TEXT_BOLD, RGB(0, 0, 0));
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Common::sprintf_s(buf, "Level: %d", m_nInitArcherLevel);
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m_pTxtLevel->DisplayString(pDC, buf, 14, TEXT_BOLD, RGB(0, 0, 0));
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Common::sprintf_s(buf, "Lives: %d", m_nInitNumLives);
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m_pTxtLives->DisplayString(pDC, buf, 14, TEXT_BOLD, RGB(0, 0, 0));
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ReleaseDC(pDC);
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MFC::SetScrollPos(GetDlgItem(IDS_GAMESPEED)->m_hWnd, SB_CTL, m_nInitGameSpeed, true);
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MFC::SetScrollPos(GetDlgItem(IDS_LIVES)->m_hWnd, SB_CTL, m_nInitNumLives, true);
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MFC::SetScrollPos(GetDlgItem(IDS_ARCHER_LEVEL)->m_hWnd, SB_CTL, m_nInitArcherLevel, true);
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}
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bool CUserCfgDlg::OnCommand(WPARAM wParam, LPARAM lParam) {
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/*
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* respond to user
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*/
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if (HIWORD(lParam) == BN_CLICKED) {
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switch (wParam) {
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case ID_OK:
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m_bShouldSave = true;
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ClearDialogImage();
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EndDialog(IDOK);
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return false;
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case ID_CANCEL:
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ClearDialogImage();
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EndDialog(IDCANCEL);
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return false;
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/*
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* reset params to default
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*/
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case ID_RESET:
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m_nInitGameSpeed = DEFAULT_GAME_SPEED;
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m_nInitArcherLevel = DEFAULT_ARCHER_LEVEL;
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m_nInitNumLives = DEFAULT_LIVES;
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m_nInitNumBadGuys = DEFAULT_BADGUYS;
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PutDlgData();
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break;
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default:
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break;
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}
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}
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return CBmpDialog::OnCommand(wParam, lParam);
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}
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void CUserCfgDlg::OnHScroll(unsigned int nSBCode, unsigned int nPos, CScrollBar *pScroll) {
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char szBuf[40];
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CDC *pDC;
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// can't access a null pointer
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assert(pScroll != nullptr);
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switch (pScroll->GetDlgCtrlID()) {
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case IDS_GAMESPEED:
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switch (nSBCode) {
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case SB_LEFT:
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m_nInitGameSpeed = SPEED_MIN;
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break;
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case SB_LINELEFT:
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case SB_PAGELEFT:
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if (m_nInitGameSpeed > SPEED_MIN)
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m_nInitGameSpeed--;
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break;
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case SB_RIGHT:
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m_nInitGameSpeed = SPEED_MAX;
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break;
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case SB_LINERIGHT:
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case SB_PAGERIGHT:
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if (m_nInitGameSpeed < SPEED_MAX)
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m_nInitGameSpeed++;
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break;
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case SB_THUMBPOSITION:
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case SB_THUMBTRACK:
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m_nInitGameSpeed = nPos;
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break;
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default:
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break;
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}
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assert(m_nInitGameSpeed >= SPEED_MIN && m_nInitGameSpeed <= SPEED_MAX);
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pScroll->SetScrollPos(m_nInitGameSpeed);
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pDC = GetDC();
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m_pTxtSpeedSetting->DisplayString(pDC, apszSpeeds[m_nInitGameSpeed - 1], 14, TEXT_BOLD, RGB(0, 0, 0));
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ReleaseDC(pDC);
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break;
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case IDS_LIVES:
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switch (nSBCode) {
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case SB_BOTTOM:
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m_nInitNumLives = LIVES_MIN;
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break;
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case SB_LINELEFT:
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case SB_PAGELEFT:
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if (m_nInitNumLives > LIVES_MIN)
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m_nInitNumLives--;
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break;
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case SB_TOP:
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m_nInitNumLives = LIVES_MAX;
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break;
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case SB_LINERIGHT:
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case SB_PAGERIGHT:
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if (m_nInitNumLives < LIVES_MAX)
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m_nInitNumLives++;
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break;
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case SB_THUMBPOSITION:
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case SB_THUMBTRACK:
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m_nInitNumLives = nPos;
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break;
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default:
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break;
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}
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assert(m_nInitNumLives >= LIVES_MIN && m_nInitNumLives <= LIVES_MAX);
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pScroll->SetScrollPos(m_nInitNumLives);
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pDC = GetDC();
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Common::sprintf_s(szBuf, "Lives: %d", m_nInitNumLives);
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m_pTxtLives->DisplayString(pDC, szBuf, 14, TEXT_BOLD, RGB(0, 0, 0));
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ReleaseDC(pDC);
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break;
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case IDS_ARCHER_LEVEL:
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switch (nSBCode) {
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case SB_BOTTOM:
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m_nInitArcherLevel = LEVEL_MIN;
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break;
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case SB_LINELEFT:
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case SB_PAGELEFT:
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if (m_nInitArcherLevel > LEVEL_MIN)
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m_nInitArcherLevel--;
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break;
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case SB_TOP:
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m_nInitArcherLevel = LEVEL_MAX;
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break;
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case SB_LINERIGHT:
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case SB_PAGERIGHT:
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if (m_nInitArcherLevel < LEVEL_MAX)
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m_nInitArcherLevel++;
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break;
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case SB_THUMBPOSITION:
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case SB_THUMBTRACK:
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m_nInitArcherLevel = nPos;
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break;
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default:
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break;
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}
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assert(m_nInitArcherLevel >= LEVEL_MIN && m_nInitArcherLevel <= LEVEL_MAX);
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pScroll->SetScrollPos(m_nInitArcherLevel);
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pDC = GetDC();
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Common::sprintf_s(szBuf, "Level: %d", m_nInitArcherLevel);
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m_pTxtLevel->DisplayString(pDC, szBuf, 14, TEXT_BOLD, RGB(0, 0, 0));
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ReleaseDC(pDC);
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break;
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default:
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assert(0);
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break;
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}
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}
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bool CUserCfgDlg::OnInitDialog() {
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CRect tmpRect;
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CDC *pDC;
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int nVal;
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CBmpDialog::OnInitDialog();
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m_bShouldSave = false;
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// Get the game speed (1..10)
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//
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nVal = GetPrivateProfileInt(INI_SECTION, "GameSpeed", DEFAULT_GAME_SPEED, INI_FILENAME);
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m_nInitGameSpeed = nVal;
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if (nVal < SPEED_MIN || nVal > SPEED_MAX)
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m_nInitGameSpeed = DEFAULT_GAME_SPEED;
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// Get the Archer level (1..8)
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//
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nVal = GetPrivateProfileInt(INI_SECTION, "ArcherLevel", DEFAULT_ARCHER_LEVEL, INI_FILENAME);
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m_nInitArcherLevel = nVal;
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if (nVal < LEVEL_MIN || nVal > LEVEL_MAX)
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m_nInitArcherLevel = DEFAULT_ARCHER_LEVEL;
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// Get initial number of lives (1..5)
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//
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nVal = GetPrivateProfileInt(INI_SECTION, "NumberOfLives", DEFAULT_LIVES, INI_FILENAME);
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m_nInitNumLives = nVal;
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if (nVal < LIVES_MIN || nVal > LIVES_MAX)
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m_nInitNumLives = DEFAULT_LIVES;
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// Get initial number of badguys
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//
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nVal = GetPrivateProfileInt(INI_SECTION, "NumberOfBadGuys", DEFAULT_BADGUYS, INI_FILENAME);
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m_nInitNumBadGuys = nVal;
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if (nVal < BADGUYS_MIN || nVal > BADGUYS_MAX)
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m_nInitNumBadGuys = DEFAULT_BADGUYS;
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MFC::SetScrollRange(GetDlgItem(IDS_GAMESPEED)->m_hWnd, SB_CTL, SPEED_MIN, SPEED_MAX, true);
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MFC::SetScrollRange(GetDlgItem(IDS_LIVES)->m_hWnd, SB_CTL, LIVES_MIN, LIVES_MAX, true);
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MFC::SetScrollRange(GetDlgItem(IDS_ARCHER_LEVEL)->m_hWnd, SB_CTL, LEVEL_MIN, LEVEL_MAX, true);
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pDC = GetDC();
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tmpRect.SetRect(18, 113, 65, 132);
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m_pTxtSpeed = new CText;
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m_pTxtSpeed->SetupText(pDC, m_pPalette, &tmpRect, JUSTIFY_LEFT);
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tmpRect.SetRect(66, 113, 200, 132);
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m_pTxtSpeedSetting = new CText;
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m_pTxtSpeedSetting->SetupText(pDC, m_pPalette, &tmpRect, JUSTIFY_LEFT);
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tmpRect.SetRect(18, 25, 68, 42);
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m_pTxtLevel = new CText;
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m_pTxtLevel->SetupText(pDC, m_pPalette, &tmpRect, JUSTIFY_LEFT);
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tmpRect.SetRect(18, 66, 68, 83);
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m_pTxtLives = new CText;
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m_pTxtLives->SetupText(pDC, m_pPalette, &tmpRect, JUSTIFY_LEFT);
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ReleaseDC(pDC);
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if ((pOKButton = new CColorButton) != nullptr) { // build a color QUIT button to let us exit
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(*pOKButton).SetPalette(m_pPalette); // set the palette to use
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(*pOKButton).SetControl(ID_OK, this); // tie to the dialog control
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}
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if ((pCancelButton = new CColorButton) != nullptr) { // build a color QUIT button to let us exit
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(*pCancelButton).SetPalette(m_pPalette); // set the palette to use
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(*pCancelButton).SetControl(ID_CANCEL, this); // tie to the dialog control
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}
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if ((pDefaultsButton = new CColorButton) != nullptr) { // build a color QUIT button to let us exit
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(*pDefaultsButton).SetPalette(m_pPalette); // set the palette to use
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(*pDefaultsButton).SetControl(ID_RESET, this); // tie to the dialog control
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}
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return true;
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}
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void CUserCfgDlg::OnPaint() {
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CDC *pDC;
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CBmpDialog::OnPaint();
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PutDlgData();
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pDC = GetDC();
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m_pTxtSpeed->DisplayString(pDC, "Speed:", 14, TEXT_BOLD, RGB(0, 0, 0));
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ReleaseDC(pDC);
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}
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void CUserCfgDlg::OnDestroy() {
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ClearDialogImage();
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assert(m_pTxtSpeed != nullptr);
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if (m_pTxtSpeed != nullptr) {
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delete m_pTxtSpeed;
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m_pTxtSpeed = nullptr;
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}
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assert(m_pTxtSpeedSetting != nullptr);
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if (m_pTxtSpeedSetting != nullptr) {
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delete m_pTxtSpeedSetting;
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}
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assert(m_pTxtLevel != nullptr);
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if (m_pTxtLevel != nullptr) {
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delete m_pTxtLevel;
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}
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assert(m_pTxtLives != nullptr);
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if (m_pTxtLives != nullptr) {
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delete m_pTxtLives;
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}
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if (m_bShouldSave) {
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WritePrivateProfileString(INI_SECTION, "GameSpeed", Common::String::format("%d", m_nInitGameSpeed).c_str(), INI_FILENAME);
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WritePrivateProfileString(INI_SECTION, "ArcherLevel", Common::String::format("%d", m_nInitArcherLevel).c_str(), INI_FILENAME);
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WritePrivateProfileString(INI_SECTION, "NumberOfLives", Common::String::format("%d", m_nInitNumLives).c_str(), INI_FILENAME);
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WritePrivateProfileString(INI_SECTION, "NumberOfBadGuys", Common::String::format("%d", m_nInitNumBadGuys).c_str(), INI_FILENAME);
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}
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CBmpDialog::OnDestroy();
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}
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void CUserCfgDlg::ClearDialogImage() {
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if (pOKButton != nullptr) { // release the button
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delete pOKButton;
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pOKButton = nullptr;
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}
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if (pCancelButton != nullptr) { // release the button
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delete pCancelButton;
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pCancelButton = nullptr;
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}
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if (pDefaultsButton != nullptr) { // release the button
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delete pDefaultsButton;
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pDefaultsButton = nullptr;
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}
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ValidateRect(nullptr);
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}
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BEGIN_MESSAGE_MAP(CUserCfgDlg, CBmpDialog)
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ON_WM_CLOSE()
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ON_WM_HSCROLL()
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ON_WM_PAINT()
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ON_WM_DESTROY()
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END_MESSAGE_MAP()
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} // namespace Archeroids
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} // namespace HodjNPodj
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} // namespace Bagel
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