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scummvm-cursorfix/engines/bagel/hodjnpodj/archeroids/main.h
2026-02-02 04:50:13 +01:00

184 lines
5.5 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef HODJNPODJ_ARCHEROIDS_MAIN_H
#define HODJNPODJ_ARCHEROIDS_MAIN_H
#include "bagel/afxwin.h"
#include "bagel/boflib/error.h"
#include "bagel/hodjnpodj/hnplibs/stdinc.h"
#include "bagel/boflib/sound.h"
#include "bagel/hodjnpodj/hnplibs/sprite.h"
#include "bagel/boflib/llist.h"
#include "bagel/hodjnpodj/archeroids/usercfg.h"
namespace Bagel {
namespace HodjNPodj {
namespace Archeroids {
class CMainWindow : public CFrameWnd {
public:
CMainWindow();
void PlayGame();
void PlayNextWave();
void PaintScreen();
ERROR_CODE RepaintSpriteList(CDC *);
void LoadIniSettings();
bool MainLoop();
protected:
void FlushInputEvents();
bool CheckMessages();
ERROR_CODE LoadMasterSprites();
void ReleaseMasterSprites();
ERROR_CODE LoadMasterSounds();
void ReleaseMasterSounds();
void InitializeJoystick();
void GameReset();
void WaveReset();
CSprite *NewLife(int);
ERROR_CODE CreateLives();
ERROR_CODE CreateGoodGuy();
ERROR_CODE CreateBadGuys();
ERROR_CODE CreateHay();
ERROR_CODE CreateBurningHay(CPoint);
ERROR_CODE CreateGoodArrow();
ERROR_CODE CreateBadArrow(CSprite *);
void GamePause();
void GameResume();
void DestroyGoodArrow(CLList *);
void DestroyBadArrow(CLList *);
void DestroyBadGuy(CLList *, CDC *);
void PruneDeadBadGuys();
void DestroyHay(CLList *, CRect, CDC *, bool);
void DeleteSprite(CSprite *);
bool MoveArrows(CDC *);
bool MoveBadGuys(CDC *);
void MoveHodj(int);
void LoseLife(CDC *, bool);
void HandleError(ERROR_CODE);
void KillAnimation();
void OnSoundNotify(CSound *pSound);
POINT GetLeftMostBadGuy();
virtual bool OnCommand(WPARAM, LPARAM) override;
void OnPaint();
void OnSysKeyDown(unsigned int, unsigned int, unsigned int);
void OnKeyDown(unsigned int, unsigned int, unsigned int);
void OnSysChar(unsigned int, unsigned int, unsigned int);
void OnTimer(uintptr);
void OnClose();
long OnJoyStick(unsigned int, long);
void OnActivate(unsigned int, CWnd *, bool) override;
void OnLButtonDown(unsigned int, CPoint);
void OnRButtonUp(unsigned int, CPoint);
void OnMouseMove(unsigned int, CPoint);
LRESULT OnMCINotify(WPARAM, LPARAM);
LRESULT OnMMIONotify(WPARAM, LPARAM);
DECLARE_MESSAGE_MAP()
//
// protected data members
//
CRect m_rNewGameButton;
CPalette *m_pGamePalette = nullptr;
CSprite *m_pMasterBadArrow = nullptr;
CSprite *m_pMasterGoodArrow = nullptr;
CSprite *m_pMasterBurn = nullptr;
CSprite *m_pMasterBadWalk = nullptr;
CSprite *m_pMasterBadShoot = nullptr;
CSprite *m_pMasterBadDie = nullptr;
CSprite *m_pMasterGoodWalk = nullptr;
CSprite *m_pMasterGoodShoot = nullptr;
CSprite *m_pMasterGoodDie = nullptr;
CSprite *m_pMasterHeart = nullptr;
CSprite *m_pHodj = nullptr;
CSprite *m_pScrollSprite = nullptr;
CSprite *m_pLives[LIVES_MAX] = {};
CLList *m_pBadGuyList = nullptr;
CLList *m_pBadArrowList = nullptr;
CLList *m_pGoodArrowList = nullptr;
CLList *m_pHayList = nullptr;
CLList *m_pFXList = nullptr;
CSound *m_pSoundTrack = nullptr;
char * m_pBadDieSound = nullptr;
char * m_pBoltSound = nullptr;
char * m_pArrowSound = nullptr;
char * m_pBurnSound = nullptr;
char * m_pExtraLifeSound = nullptr;
HANDLE m_hBadDieRes = nullptr;
HANDLE m_hBoltRes = nullptr;
HANDLE m_hArrowRes = nullptr;
HANDLE m_hBurnRes = nullptr;
HANDLE m_hExtraLifeRes = nullptr;
POINT m_ptAnchor;
unsigned long m_lScore = 0;
unsigned long m_lNewLifeScore = 0;
int m_nGoodArrows, m_nBadArrows = 0;
int m_nGameSpeed = 0;
unsigned int m_nBadGuySpeed = 0;
unsigned int m_nArrowSpeed = 0;
unsigned int m_nState = 0;
int m_nMoveArrows = 0;
int m_nBadGuys = 0;
int m_nLives = 0;
int m_nLevel = 0;
int m_nWave = 0;
unsigned int m_nJoyLast = 0;
bool m_bPause = false;
bool m_bGameActive = false;
bool m_bJoyActive = false;
bool m_bMoveMode = false;
bool m_bInMenu = false;
bool m_bNewGame = false;
bool m_bAnimationsOn = false;
bool m_bTimerActive = false;
// User Setup variables
//
int m_nInitGameSpeed = 0;
int m_nInitArcherLevel = 0;
int m_nInitNumLives = 0;
int m_nInitNumBadGuys = 0;
};
////
//
// CTheApp:
//
class CTheApp : public CWinApp {
public:
bool InitInstance();
virtual int ExitInstance();
};
} // namespace Archeroids
} // namespace HodjNPodj
} // namespace Bagel
#endif