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scummvm-cursorfix/engines/asylum/system/sound.h
2026-02-02 04:50:13 +01:00

340 lines
7.8 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef ASYLUM_SYSTEM_SOUND_H
#define ASYLUM_SYSTEM_SOUND_H
#include "common/array.h"
#include "common/rect.h"
#include "audio/mixer.h"
#include "asylum/system/config.h"
#include "asylum/shared.h"
namespace Asylum {
class AsylumEngine;
struct ResourceEntry;
struct SoundItem {
ResourceId resourceId;
int32 field_4;
int32 field_8;
int32 field_C;
SoundItem() {
resourceId = kResourceNone;
field_4 = 0;
field_8 = 0;
field_C = 0;
}
};
struct FrameSoundItem {
ResourceId resourceId;
uint32 frameIndex;
int32 index;
int32 field_C;
int32 field_10;
int32 field_14;
FrameSoundItem() {
resourceId = kResourceNone;
frameIndex = 0;
index = 0;
field_C = 0;
field_10 = 0;
field_14 = 0;
}
};
struct AmbientSoundItem {
int32 field_0;
int32 flags;
ResourceId resourceId;
int32 delta;
int32 attenuation;
int32 nextTick;
int32 flagNum[6];
Common::Point point;
AmbientSoundItem() {
field_0 = 0;
flags = 0;
resourceId = kResourceNone;
delta = 0;
attenuation = 0;
nextTick = 0;
memset(&flagNum, 0, sizeof(flagNum));
}
};
struct SoundQueueItem {
ResourceId resourceId;
Audio::SoundHandle handle;
SoundQueueItem() {
resourceId = kResourceNone;
}
};
class Sound {
public:
Sound(AsylumEngine *engine, Audio::Mixer *mixer);
~Sound();
//////////////////////////////////////////////////////////////////////////
// Playing sounds & music
//////////////////////////////////////////////////////////////////////////
/**
* Play sound
*
* @param resourceId Identifier for the resource.
* @param looping true to looping.
* @param volume The volume.
* @param panning The panning.
*/
void playSound(ResourceId resourceId, bool looping = false, int32 volume = Config.sfxVolume, int32 panning = 0);
/**
* Play music
*
* @param resourceId Identifier for the resource.
* @param volume The volume.
*/
void playMusic(ResourceId resourceId, int32 volume = Config.musicVolume);
/**
* Change music
*
* @param index Zero-based index of the music
* @param musicStatusExt The music status.
*/
void changeMusic(int32 index, int32 musicStatusExt);
/**
* Query if a sound with the resource id is playing.
*
* @param resourceId Identifier for the resource.
*
* @return true if playing, false if not.
*/
bool isPlaying(ResourceId resourceId);
//////////////////////////////////////////////////////////////////////////
// Volume & panning
//////////////////////////////////////////////////////////////////////////
/**
* Sets the volume for a buffered sound resource
*
* @param resourceId Identifier for the resource.
* @param volume The volume.
*/
void setVolume(ResourceId resourceId, int32 volume);
/**
* Sets the music volume.
*
* @param volume The volume.
*/
void setMusicVolume(int32 volume);
/**
* Gets the music volume.
*
* @return The music volume.
*/
int32 getMusicVolume() { return _musicVolume; }
/**
* Sets the panning for a buffered sound resource
*
* @param resourceId Identifier for the resource.
* @param panning The panning.
*/
void setPanning(ResourceId resourceId, int32 panning);
/**
* Determine the amount to increase the supplied sound sample's volume based on the position.
*
* @param point The coordinates
* @param attenuation The attenuation.
* @param delta The delta.
*
* @return The calculated volume adjustement.
*/
int32 calculateVolumeAdjustement(const Common::Point &point, int32 attenuation, int32 delta);
/**
* Gets an adjusted volume.
*
* @param volume The volume.
*
* @return The adjusted volume.
*/
int32 getAdjustedVolume(int32 volume) const;
/**
* Calculates the panning at point.
*
* @param point The coordinates.
*
* @return The calculated panning at point.
*/
int32 calculatePanningAtPoint(const Common::Point &point);
//////////////////////////////////////////////////////////////////////////
// Stopping sounds
//////////////////////////////////////////////////////////////////////////
/**
* Stop the first playing sound with the ResourceId
*
* @param resourceId Identifier for the resource.
*/
void stop(ResourceId resourceId);
/**
* Stop all sounds with the ResourceId
*
* @param resourceId Identifier for the resource.
*/
void stopAll(ResourceId resourceId);
/**
* Stop all buffered sounds
*/
void stopAll();
/**
* Stop music.
*/
void stopMusic();
//////////////////////////////////////////////////////////////////////////
// Conversion functions
//////////////////////////////////////////////////////////////////////////
/**
* Convert volume to a ScummVM mixer value
*
* @param [in,out] vol The volume.
*/
static void convertVolumeFrom(int32 &vol);
/**
* Convert ScummVM mixer value to a volume
*
* @param [in,out] vol The volume.
*/
static void convertVolumeTo(int32 &vol);
private:
AsylumEngine *_vm;
Audio::Mixer *_mixer;
Audio::SoundHandle _musicHandle;
int32 _musicVolume;
Common::Array<SoundQueueItem> _soundQueue;
//////////////////////////////////////////////////////////////////////////
// Sound queue
//////////////////////////////////////////////////////////////////////////
/**
* Find the index within the sound queue of the sound sample with provided id.
*
* @param resourceId Identifier for the resource.
*
* @return The item.
*/
SoundQueueItem *getItem(ResourceId resourceId);
/**
* Find the index within the sound queue of the playing sound sample with provided id.
*
* @param resourceId Identifier for the resource.
*
* @return The playing item.
*/
SoundQueueItem *getPlayingItem(ResourceId resourceId);
/**
* Adds a sound to the sound queue.
*
* @param resourceId Identifier for the resource.
*
* @return the sound buffer item
*/
SoundQueueItem *addToQueue(ResourceId resourceId);
/**
* Clears the sound queue from finished sounds
*/
void cleanupQueue();
//////////////////////////////////////////////////////////////////////////
// Helper functions
//////////////////////////////////////////////////////////////////////////
/**
* Checks if the sound file is valid
*
* @return true if valid, false if not.
*/
bool isValidSoundResource(ResourceId resourceId);
/**
* Play sound data.
*
* @param type The type.
* @param handle The handle.
* @param soundData The sound data
* @param soundDataLength Length of the sound data.
* @param loop true to loop.
* @param vol The volume.
* @param pan The pan.
*/
void playSoundData(Audio::Mixer::SoundType type, Audio::SoundHandle *handle, byte *soundData, uint32 soundDataLength, bool loop = false, int32 vol = 0, int32 pan = 0);
//////////////////////////////////////////////////////////////////////////
// Conversion functions
//////////////////////////////////////////////////////////////////////////
/**
* Convert pan.
*
* @param [in,out] pan The pan.
*/
static void convertPan(int32 &pan);
};
} // end of namespace Asylum
#endif // ASYLUM_SYSTEM_SOUND_H