122 lines
2.8 KiB
C++
122 lines
2.8 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef ASYLUM_SYSTEM_GRAPHICS_H
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#define ASYLUM_SYSTEM_GRAPHICS_H
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#include "common/rect.h"
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#include "common/array.h"
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#include "graphics/surface.h"
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#include "asylum/shared.h"
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namespace Asylum {
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class AsylumEngine;
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struct GraphicFrame {
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int32 size;
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int32 offset;
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int16 x;
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int16 y;
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Graphics::Surface surface;
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uint16 getWidth() { return surface.w; }
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uint16 getHeight() { return surface.h; }
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GraphicFrame() {
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size = offset = 0;
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x = y = 0;
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}
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Common::Rect getRect() {
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return Common::Rect(x, y, x + getWidth(), y + getHeight());
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}
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};
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// Graphic resources can be sprites or images, with multiple frames
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class GraphicResource {
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public:
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struct ResourceData {
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char tag[4];
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uint32 flags;
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// contentOffset
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uint32 field_C;
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uint32 field_10;
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uint32 field_14;
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// frameCount
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uint16 maxWidth;
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// Offsets
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ResourceData() {
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memset(&tag, 0, sizeof(tag));
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flags = 0;
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field_C = 0;
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field_10 = 0;
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field_14 = 0;
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maxWidth = 0;
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}
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};
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GraphicResource(AsylumEngine *engine);
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GraphicResource(AsylumEngine *engine, ResourceId id);
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~GraphicResource();
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bool load(ResourceId id);
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/**
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* Copies an animation frame to the target buffer
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*/
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void copyFrameToDest(byte *dest, uint32 frame);
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/**
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* Copies a sprite to the target buffer, with transparency
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*/
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void copySpriteToDest(byte *dest, uint32 frame);
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GraphicFrame *getFrame(uint32 frame);
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ResourceId getResourceId() { return _resourceId; }
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uint32 count() { return _frames.size(); }
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// FIXME: flags are coordinates for the sound origin!
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ResourceData getData() { return _data; }
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// Helper functions
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static uint32 getFrameCount(AsylumEngine *engine, ResourceId id);
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static Common::Rect getFrameRect(AsylumEngine *engine, ResourceId id, uint32 index);
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private:
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AsylumEngine *_vm;
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ResourceId _resourceId;
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ResourceData _data;
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Common::Array<GraphicFrame> _frames;
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void init(byte *data, int32 size);
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void clear();
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};
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} // end of namespace Asylum
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#endif // ASYLUM_SYSTEM_GRAPHICS_H
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