110 lines
3.0 KiB
C++
110 lines
3.0 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef ASYLUM_SYSTEM_CONFIG_H
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#define ASYLUM_SYSTEM_CONFIG_H
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#include "common/array.h"
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#include "common/singleton.h"
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#include "common/config-manager.h"
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namespace Asylum {
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/**
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* The ConfigurationManager is where the common configuration options used
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* by the engine are bound.
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*
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* These options can be set through the main menu
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*/
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class ConfigurationManager: public Common::Singleton<ConfigurationManager> {
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public:
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//////////////////////////////////////////////////////////////////////////
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// Normal configuration
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//////////////////////////////////////////////////////////////////////////
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// Default options
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int32 musicVolume;
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int32 sfxVolume;
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int32 voiceVolume;
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bool showMovieSubtitles;
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// Engine options
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bool showEncounterSubtitles;
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int gammaLevel;
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int32 ambientVolume;
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int32 movieVolume;
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bool musicStatus; // On or Off
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bool reverseStereo;
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int performance; ///< performance only affects sound: perf > 0 ? 22050hz/16bit : 11025hz/8bit
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int animationsSpeed;
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char keyShowVersion;
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char keyQuickSave;
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char keyQuickLoad;
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char keySwitchToSara;
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char keySwitchToGrimwall;
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char keySwitchToOlmec;
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//////////////////////////////////////////////////////////////////////////
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// Misc configuration options (not shown in GUI)
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//////////////////////////////////////////////////////////////////////////
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// This will play the scene title loading up progress before the scene is entered.
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// This is just a convenience, as there's no need for the type of pre-loading that
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// was performed in the original
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bool showSceneLoading;
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// This option will prevent the intro movies from being played whenever the engine is started
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bool showIntro;
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/**
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* Load configuration file
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*/
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void read();
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/**
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* Save a value to the configuration file
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*/
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void write();
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/**
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* Query if 'key' is assigned.
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*
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* @param key The key.
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*
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* @return true if key assigned, false if not.
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*/
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bool isKeyAssigned(char key) const;
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private:
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friend class Common::Singleton<SingletonBaseType>;
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ConfigurationManager();
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virtual ~ConfigurationManager();
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};
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#define Config (::Asylum::ConfigurationManager::instance())
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} // end of namespace Asylum
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#endif // ASYLUM_SYSTEM_CONFIG_H
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